• Moose

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  • Similar Content

    • By R3V0

      Stadler EC250 ''Giruno''


      Stadler EC250 International Variant
      Bombardier Twindexx - SBB
      Bombardier Twindexx - Chirpy Intercity
      Stadler KISS - BLS 
      Grand Central
      Stadler KISS - SBB
      Stadler KISS - SBB: Props
      Stadler - Glasgow Subway
      Toronto Union Station Complex

      Stadler KISS - GO Transit 
      Stadler KISS - GO Transit: Props
    • By Takingyouthere
      *disclaimer* This is a revival of an older entry, but one not previously featured. It's not an aesthetic masterpiece or anything like that but contains some very useful information. Recently I've spoken to a couple members who are going through a hard time in their lives related to their current/future work situation and I'm sure their are many others in the same boat. Likewise I also struggled with finding stable work before I started on the railway as a conductor. Perhaps this might be the field for you too? It's actually a lot easier to get into then people realize. If you want more information about it please feel free to ask below or pm me.

      Anyhow this entry detailed one specific facet of the job - the switching out of railcars. CJ entries have be going beyond the bounds of SC4, mostly through the use photoshopping. This is my way of going beyond SC4, with real life information and still stands as possibly the most informative entry I have ever made.

      The objective here is to switch out the Eastgate Intermodal Facility(EGI for short) in Mayfield, Middle East District, Pretoria Metroplitan Area.

      IRL the switching out of a facility such as the one above it can either be done by;
      A) a crew that works exclusively in the yard itself. That crew would build the train which once completed would be left on a track for a mainline crew to come in and connect to their train. Or alternatively,
      B) a mainline crew can come into the yard and do the switching themselves before either returning back to their home yard/terminal or moving on to the next terminal down the line.
      The EGI is a small terminal and as such does not have crews stationed at the terminal itself. Instead what is called a road switcher, a train that switches out industries and or terminals in a localized area around a yard, is employed. The road switcher that switch out the EGI comes from Moncton yard, which is located a few miles east of the metropolitan city limits. Crews reach this facility by first heading west out of Monton yard along the Almera Sub. After about 5 miles the train will have arrived in Lexenborg, the town just south of Mayfield. From there they will transfer onto the Calico sub via the Calico-Almera connecting track. The Calico sub continues northward through Mayfield. EGI can then be reached via the Eastgate spur which in tern branches off the Calico sub.
      track schematic of Calico Sub within the metropolitan limits

      Aerial overview

      The conductors job at this point is largely to make sure the engineer doesn't screw up! i.e obeying track speeds and especially stop signals. As you can imagine, if a train goes by a stop signal without authority there can be serious consequences - i.e. derailment, collision. Even going by a stop signal by as little as 1 foot and therefor there is no real danger, can still result in termination. Therefore you definitely want to memorize exactly where the signals are located. In foggy or snowy conditions they won't be visible to the eye so you can't just operate based on what you see ahead of you like driving a car.
      The ESL in the image doesn't stand for English as a Second Language but rather an electric switch lock

      Normally all you'd need to turn a switch is a key to unlock the switch lock. Truth is people do make mistakes from time to time or trespassers come around and mess with the switches, keys can be purchased on the internet IRL. Either way this is extremely dangerous because often by the time a train is able to see that a switch is not properly line its too late to stop or slow down to the safe speed. The electric lock is an additional level of security, it will not release if there is a train in the occupying the signal block, basically if its close by. If a train is outside a signal blocks(normally two) it will release because the signal itself will serve to warn an approaching train that the switch is now "open" and has been turned for a route other than the mainline.
      Getting back to the task at hand, before you can be a conductor working on the mainline you need to be familiar with and qualified to operate on any specific mainline.
      Pertinent information can be found in what's called a timetable. The timetable is a document that provides territory specific information that train crews need to be aware of in order to operate over that section of track, such as maximum track speeds. It's important to know these well ahead of time because as we all should know by now, a train cannot speed up or slow down anywhere near as fast as a car or truck, despite what the in game U-drive-it might have you believe Though the UDI is accurate in that going too fast on a section of track will likely lead to a derailment.
      The most recent Timetable of GWR's Calico Sub

      In many countries measurements were originally made using the imperial system and remain so to this day despite having since adopted the metric standard. But which ever system is used, kph & mph would never both be referenced in the speeds section as having all those numbers side by side could result in accidentally referring to the wrong number - I did the conversion just for the CJ.
      GWR's timetable is formatted similar to what the CNR's(Canadian National Railway) uses IRL.
      A couple of examples

      As you can see, there is a lot of information to be referenced. Whats important to note is that to get to the EGI facility the train will travel from Noventura Jct. to Le Cuff from mile 31.5 to 30.8 of the Calico sub. The track is signalized, so you have to do what they tell you to do. The maximum speed on the mainline in that section is 25mph/40kph but if your train has dangerous goods you can only do 20mph/32kph. Using the engine horn is prohibited, we don't want to be disturbing the fine people of Mayfield. IRL normally regulations mandate the use of the horn at all road crossings, however its quite common to see local municipalities pass bylaws restricting their use since they are indeed very loud and when you have dozens are trains passing through an area which can have many road crossings, well you can imagine how that might drive people insane. However if the multiplicities passes a bylaw prohibiting the use of the horn/whistle, then they assume the liability for any accidents at that crossing.
      As mentioned in the last update the EGI has 4 yard tracks numbered from the east E1 to E4. Each track has 320ft of useable space, which is enough for 6 "Azura standard" freight cars. The lead track however is only long enough for a 10 car train. So a train is typically split apart into two sections of 5 cars. On average, 160 freight cars are transferred in/out of the EGI daily. The facility is therefore switched out by 16 trains in a day, which means 32 total train movements(16 northbound 16 southbound). In addition there are other road switchers servicing local industries, plus long haul trains coming to and from Cole Harbor. As you can image that's is quite a bit of rail traffic for a single track, hence the need to signalize the mainline in this particular area, as doing so greatly increased the track capacity.
      Time for the switching activates to begin.

      The reasons for not blocking a public crossing is quite obvious - in case emergency personal need to get by.

      Blocking Howland Rd. must be avoided at all costs as it is a particularly vital road since the area east of the crossing is isolated from the rest of the city due to the rail line and nearby highway. In addition the train may have to wait here for some time for another train to leave the EGI facility.

      Occasionally the RTC can forget about a specific train as there many be several trains they are monitoring and directing at a particular moment - sometimes a dozen or more! And then there are times when they decide to go out for a smoke break because its only you out there, sometimes they take too long though and keep you hanging for a bit.

      In-game pic's of the train movement ends here for a while as the UDI train disappears the second it touches the 4 track lot.

      In game reference of the yard

      The hand brake is typically located on one end of a freight car and can be applied by simply turning the wheel until it is tight.

      Trains cars can be separated from each other by lifting up the uncoupling lever

      Note to any would be vandals out there, you will not be able to lift the lever if the train is bunched in or stretched out. In simple terms the couplers in between each car have a heavy duty spring inside them and can move a little - if the cars are in either squeezed in together or pulled out from one another, the uncoupling lever cannot be lifted, which is how freight cars are usually left. Only when the engine is attached to the train can this arrangement be change.

      Forgetting to take off a freight car's hand brake can result in flat spots on the wheels due to friction created from the steel wheels sliding along the steel rail. If the rail cars with flat spots are not identified and repaired or replaced, they essentially act as a giant hammer slamming down on the track with each revolution of the wheel. This in term can cause the rail to buckle or break which can then result in a catastrophic derailment.
      The Railways now use whats called a wheel impact load detector to monitor the amount of force being applied to the rails in this way. A rail car impacting the rails above a set limit will trigger an automated alarm. That train will then be told to stop and inspect the car, if safe to proceed(i.e. the car is not already derailed) it may proceed slowly to the nearest place where the car can be removed from the train. However these detectors are only placed every so often and it's impossible to monitor the entire system. So employee vigilance is still key to preventing mishaps.

      Since the train will not be split up again there is no point in putting a handbrake on it when the engine brakes will hold the train in place. How do we know that the engine breaks will work? Because the train breaks are tested and inspected every day before it leaves the main yard, which in this case would of been Monton yard. If we were going to add more cars to the train the brakes on those cars would also have to be inspected before we could go on the mainline i.e. travel at high speeds. But in this case no freight cars are being added or removed, we are simply rearranging the order of cars in the train to facilitate loading.

      Shipping documentation much be kept on the train in case of an accident or derailment. For there it must be given to(if possible) first responders as soon as possible so that they know what exactly it is they are dealing with in case of a leak or fire.

      ...for a red light at signal 02. Unless he actually goes by it, then its no holds bar.

      In all:

      A little bit slower...

      That concludes the switching job at the Eastgate Intrermodel Facility, which I might add would be considered a relatively easy and straightforward switch IRL.
      Hopefully I was able to takeyouthere, a day in the life of a train conductor.
    • By mistyskye
      I made a model of Albi's Sainte Cécile cathedral in the south of France in Blender, then tried to make the texture for it. The texture didn't work out but I didn't look into it as much because I had another problem: the model, once imported into the asset editor, was all squashed. I tried reducing the size of it but it still got squashed. And now when I try to select it in the asset editor, it crashes the game. I'm not sure why this is happening, and I'd appreciate any help on this topic!
      This is my model (I kept it simple) :

    • By Simmer2
      Hello everyone and tank you for reading this message.
      I'm trying to compile a comprehensive list of all rail related lots ever release in the SC4 community.
      All rail lots that have rail textures, that is. Single pieces with no textures are exempt.
      Stations, railyards, industrial lots with rail textures etc. I will be testing everyone of them to make sure they conform with RRW format. I will create overrides for the ones that do not qualify so that we could have a unified ensemble.
      Therefore I would really appreciate if you could drop a message here with links to the lots.
      Looking forward to your input in the matter.
      Kind regards.
    • By Roadman20
      Hey all,
      I've ran into a bit of free time lately, but I'm away from my desktop and finally decided to tinker with making 3D models.  I've been thinking about doing it for awhile, but I haven't had the time to plug away making anything worthwhile.  For now, all the modeling will be Seattle/American related to fulfill my desire for accuracy on the city journal side of things; however, I will release to the public as people will make use of them in one way or another.  I'll be covering a wide range of architectural history and most of the buildings/assets for Seattle help make the city skyline unique compared to others.  Also not on the list are various other buildings of various significance, but will be added in at a later date as my technical expertise on modeling improves.
      For the most part, these listed buildings below have various degrees of difficulty to achieve and should be a good learning curve to go beyond this set of 22 places at some point.

      The first building in design at the moment is the Safeco Plaza (#5), a 50 story, 160m tall office building that was Seattle's tallest building between 1969 to 1985.  At first glance, it looks like a fairly straight-forward box office building but after a good look in Google Street View, I noticed that the four corners protrude out and that the ground floor entry is entirely glass and depressed inside by several meters.  I'll be revealing progress shortly...

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