• Moose
  •  

    Please Note:  As explained here, due to limitations in the Gallery software, some Challenge submissions may include a larger version of the same image (e.g. for mosaics).
    Before voting, please check in the description and comments section to see if the author has posted one of these. However, it should not be a disadvantage if an author just has the required Gallery image.

Vanapolis 15

dgm1491
Sign in to follow this  
Followers 0

State Route 302, Northbound/Southbound entering into Downtown Vanapolis!



Sign in to follow this  
Followers 0

0 Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

  •  
  • Similar Content

    • By Simulanten
      Hey - it's been a while.
      After a long period with too much going on IRL I've just come back to C:S - and I'm so happy with all the new assets and mods. I fired up Red Rock again - but after a tour and adding a few things here and there I rather felt like starting with something new.
      Welcome to Twin Lakes - a beautiful area based on a slightly scaled down valley around Bridgeport CA - a place I visited for the second time last fall. It's backcountry, behind Yosemite and a bit off the beaten track. I love it there - as a European it feels like the perfect Americana collection.
      I'm not recreating the real Bridgeport - but I take a lot of inspiration of it. There's lonely gas stations, an airfield, a barren cemetery and behind the first mountain ridge you'll see clear lakes and amazing peaks. But let's not get ahead of ourselves - here's a few first impressions of my first town in the area: Bridgeport - named conveniently after its idol and off the interstate, so there's not much through traffic.
      I guess there will be more in the near future. There's plenty of land... Enjoy!














       
       
    • By alborzka
      As it stands with RICO, buildings need sub-buildings in order to make them mixed-use. This makes it difficult to convert existing buildings into mixed use, as they involve meshes and etc. Why not have a mod that allows users to "add" sub-buildings that serve different functions -- offices, commercial, residential, parks, etc? Could function similar to RICO Settings Panel, where the user simply adds whatever number of sub-buildings they want for a particular asset and choose what stats they want for it. This can make it a lot easier to customise very tall towers/buildings (different floors serving different functions), and make them more realistic than being single-purpose.
      How realistic are the prospects of such a mod being able to be made easily?
    • By Czardus
      This is my latest project.  What do you think so far?
  • Recently Browsing   0 members

    No registered users viewing this page.