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By Arnold J. Rimmer
Truck weigh station (functional)
When I finished toll booth I decided make TWS. Its just neccessary have it around at least one highway. I started thinking how can I do it "like in real".
Here is little graph:
Every truck has to visit this TWS. Cars (service, etc..) can follow only green lane. Trucks follow blue line to weigh scale point where they stopped for few seconds //there is stop sign (red lines). If trucks weight "isnt right", then truck has to follow yellow line into inspection barn (here its starting be little tricky. I builded two industry buildings-mobile office from Beardmonkey. These buildings entrance is exactly in barn (for us its looking like there is some search of trucks trailer - trailer is staying at one position for few seconds). Sometimes truck dissapears in barn because truck delivered goods into industry office buildings (we can imagine like some prohibited stuff was found) or continues to parking lot (cannot imitate functional way) OR can goes again on highway. Trucks CANNOT go on green line, but when truck is going from yellow, he hasnt any other choice - he continues on green lane next to weigh scale (which is as perfect as it can be).
Speed limits are mostly 30.
For me, as man who never visited weigh station in real life it was really hard. Of course I was searching google pictures, but it wasnt exactly what the game allows. So I started with my own system. Dont know if this can be workable in real life.
And here is short video just for showcase (didnt record final version yet): https://www.youtube.com/watch?v=ZLJBnmc5boY
This "little project" took me few hours but I hope some of you will enjoy it!
I appreciate every feedback! Critism is also welcome!
"Project X" (until I find a suiting name...)
(go to the last page of this journal for more screenshots)
So I decided to start a new project, mainly due to the fact that my last city kept on crashing since the last patch.
So anyway here it goes!;
We start on small scale with a small village in a tropical mountainous landscape.
With such hot climate there quite alot of power demand keeping all those AC's up and running!
The railyard with the power plant in the background.
One of the highways going through the area. It aint cheap building those bridges!
Hey - it's been a while.
After a long period with too much going on IRL I've just come back to C:S - and I'm so happy with all the new assets and mods. I fired up Red Rock again - but after a tour and adding a few things here and there I rather felt like starting with something new.
Welcome to Twin Lakes - a beautiful area based on a slightly scaled down valley around Bridgeport CA - a place I visited for the second time last fall. It's backcountry, behind Yosemite and a bit off the beaten track. I love it there - as a European it feels like the perfect Americana collection.
I'm not recreating the real Bridgeport - but I take a lot of inspiration of it. There's lonely gas stations, an airfield, a barren cemetery and behind the first mountain ridge you'll see clear lakes and amazing peaks. But let's not get ahead of ourselves - here's a few first impressions of my first town in the area: Bridgeport - named conveniently after its idol and off the interstate, so there's not much through traffic.
I guess there will be more in the near future. There's plenty of land... Enjoy!
As it stands with RICO, buildings need sub-buildings in order to make them mixed-use. This makes it difficult to convert existing buildings into mixed use, as they involve meshes and etc. Why not have a mod that allows users to "add" sub-buildings that serve different functions -- offices, commercial, residential, parks, etc? Could function similar to RICO Settings Panel, where the user simply adds whatever number of sub-buildings they want for a particular asset and choose what stats they want for it. This can make it a lot easier to customise very tall towers/buildings (different floors serving different functions), and make them more realistic than being single-purpose.
How realistic are the prospects of such a mod being able to be made easily?
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