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I have being fighting with these glitches for the last couple days. I haven' loaded anything recently, they just appeared (disappeared) all by themselves. The bad thing is that they are hampering my game something serious.
Also, the little panoramic image of Paris in my signature disappeared too. But I already fixed that.
Entry 1: Beginnings of Seattle, Washington... and early setbacks/rebuilding.
As most of you know by now, I've been showing off bits and pieces of my work in progress of building Seattle, Washington for Cities:Skylines. I feel it is time for me to consolidate my progress work in a CJ place so I can share and you see my continual work in as close of an interesting city. Some background on myself, I've loved SC4 finally came back to the city simulator world when Cities:Skylines came out. My decision to build Seattle is due to living in the Pacific Northwest, although not in the city itself, for a number of years and the challenge it presents to a city planner.
So without further ado, presenting Seattle!
I took Steam workshop map of Seattle and then I roughly recreated the regional highway network. This work goes back sometime before After Dark.
It was here that began my work on perfecting multi-level interchanges with the signature work on the Interstate 5 and Interstate 90 interchange. This is first version built in map editor, obviously not perfect. You'll see throughout this journal the gradual improvement on this design, which influences how I build interchanges now.
As you can see, learning the finer details of onramp/offramp placement is pretty key to making good looking interchanges. Too bad there was not any retaining walls at the time...
Oh hey, look sunken wall assets are made. This was my first real test of using them to prop up a hill slope while using duckclog's pillars. Unfortunately, I only had a single save file at this time of Seattle and the save file was corrupted.
Well, it was a learned lesson to have two save files of that ever went down again... but the corrupted file incident provided an opportunity to rebuild in a more correct way. I started Seattle again in the southern industrial heart near the I-5/I-90 interchange and made some immediate build changes.
First, Holgate Street Bridge and rebuilding Interstate 5 as elevated viaduct highway as it should be through this area.
Second, rebuild western termius of Interstate 90 near Safeco and Century Link Fields.
Rebuilding the Interstate 5/Interstate 90 interchange in it's third and final configuration. Sorry about the quality of this particular shot... As noted that new placement means a new alignment of the rest of Interstate 90 northward eventually. Note that Interstate 5 is fully elevated now throughout this shot compared to earlier shots.
Finally, overview of Pioneer Square, Sodo, and Industrial Districts. Plus, early work on Seattle CBD layout.
Next time, the challenge of building Interstate 5 through the Convention Center.
SimCity 4 is a spreadsheet that will never be balanced, but that’s what makes it so fun, even 14 years after release.
Yesterday, an article about SimCity 4's Network Addon Mod, a comprehensive mod for roads and traffic in SimCity 4, reached the front page of r/Games.”Not only has SimCity 4 survived, it has thrived with new creations offered daily by content-makers, and has even evolved with substantial player-developed modifications like the Network Addon Mod,” author Dirktator wrote. While that’s definitely true, and the thriving mod community for SimCity 4 is a joy to browse through, after playing until two in the morning I can safely say that SimCity 4 also holds up on its own.
Full article: http://kotaku.com/SimCity-4-is-still-great-1796823071
[SOLVED] thanks to @rsc204
So, I'm trying to follow along with How to configure SC4 to work with your new hardware by @Mysteryous.
I have two disc versions of the game. One is SC4 + RH and the other is SC4 Deluxe. My game comps are identical with the exception of the video cards. Relevant specs are:
Dell OptiPlex GX270 2.8 ghz CPU 2 Gig Ram 20 Gig EIDE Hard Drive Windoze XP Pro On the one I call my 1st Dell SC4 Game Comp the video card is:
And its config-log.txt:
The relevant part (I believe) being:
applying Not Slow GeForce applying Fast card applying Fast card> option 12 = 1 applying Fast card>> option 1 = 3 applying Fast card>>> option 0 = 3 applying Fast card>>>> option 2 = 3 applying Fast card>>>>> option 4 = 1
Using the same Region in the same City Tile here's what I see when I turn the map:
On the 1st Dell with the 128 mb video card it takes 7 seconds to draw all the trees. I'm assuming that is par for this course considering the antiqueness of the comp and card. However, what has me puzzled is the 2nd Dell has a 256 mb video card and it takes 11 seconds for the same re-draw.
That card is:
So, I tweaked these two files like this:
And here's its config-log.txt
Which shows no Fast anything being applied and the 11 seconds re-draw did not change.
Do I have the code lines wrong or just why is the better card performing slower than the one with half the memory?
Edit: So, I changed the Graphics Rules.sgr line to:
stringMatch cardIdentity "ATI*HD2400*"
And the Video Cards.sgr line to:
card 0x94C4 "VisionTek Radeon HD2400 Pro AGP"
And now I get:
applying Not Slow GeForce applying Fast card applying Fast card> option 12 = 1 applying Fast card>> option 1 = 3 applying Fast card>>> option 0 = 3 applying Fast card>>>> option 2 = 3 applying Fast card>>>>> option 4 = 1 ^ for the VisionTek 256 mb card.
Draw speed is now 9 seconds instead of 11, but still slower than the 128 mb card. I guess that's the best I'll get?
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