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A Night in Telegraph-Burleigh
one of the only four teaser shots i'll upload of Telegraph Principayor, this is of the second district Telegraph-Burleigh which is a suburban sector.
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T123 presents The Pukan Tower 4N This includes (Maxis night only)
A fictional building for low wealth residents.
capacity - 1200
Power Consumed - 180
Water Consumed - 65
Wealth - R$
Air Pollution - 12
Water Pollution - 10
Garbage - 12
Radiation - 0
Lot Size - 5X3 (Growable)
BSC MEGA Props CP Vol01
Unzip than place into your simcity 4 plugins folder.
Saw something you liked in someone's screenshot but can't find it? Vaguely remember seeing something once, but you don't know where it is?
Wondering whether or not a plugin of a certain type exists?
This is the thread where you can ask for help finding things.
When asking, please be as descriptive and specific as possible. This can help people to understand what you're looking for.
If possible, screenshots are also encouraged.
This thread is a direct continuation of the original topic, which got too big. Someone might have already been looking for the same thing as you, so checking there first might get you your answer faster.
P.S. If you would like a particular BAT to be made, please request it in the BAT Request Thread.
40 storey residential tower based (somewhat loosely) on one built by KROST development as a part of large residential complex in Moscow.
This package contains:
1 landmark 3x3 lot
1 growable high density R$ stage 8 lot
Residents (growable version): 3037 R$ / 5500 R$ (when dilapidated)
Pollution / radii
air 17 / 5
water 18 / 6
garbage 11 / 0
radiation 0 / 0
building value 79362$
bulldoze cost 2030$
construction time 203 days
max fire stage 5
landmark effect (landmark lot) 40 over 20
mayor ratings (landmark lot) 10 over 256
plop cost (landmark lot) 80000
Monthly cost (landmark lot) 100
tileset (growable lot) all
Unzip SimFoxKrostTower folder into Pluging Folder within your documents folder.
This is a truNite building, so glorious night view comes at a price of dawn/dust one.
There are no dependencies what so ever as entire thing is modeled/bated
my BAT threads:
bat modeling-rendering tech thread
I am now in the process of creating my first of many BATs using GMAX.
This is a mid-rise residential block of units of 6 floors on Queensland's Gold Coast.
Thanks heaps for all of the advice so far. I have been referring to the BAT Essentials and I will catch up on any other tutorials.
I made each floor 3 metres in height and the splines are extruded by 0.3 metres. So far, I grouped all of the completed walls in case I need to move them for some reason. I'm thinking of, when scaling the whole thing to fit in with the visuals in SimCity 4 Deluxe, it won't look like a dwarf (I hope that it will work out).
I made the doors red and windows blue so that I know what is what. I did create a standard primitive (shown as dark green).
All of the dimensions are pure and utter guesses as the Google Earth Pro way of gathering dimensions doesn't seem to work on my laptop and desktop for some bizarre reason. I used metres as the unit of measurement.
Please feel free to give some much appreciated advice, it would be pretty helpful.
The SAM (Street Addon Mod - NAM) is one of those indispensable mods, adding a wealth of variety to street networks. But SAM 6 however was a little too bright for my tastes, so I've darkened it to reduce it's visual impact. This is one of those little things I often tinker with, I figured some others may find a use for it too.
On the way I've added optional support for the following:
Full EU Textures. Additional crossing support for both PEG205 and RealRailway (RRW) crossings. Modified many avenue and rail pieces to add grass to better blend in with your game. Install
First, note if you are updating from v1 of this mod, you need to remove that manually. Find the folder z____MGB Darkened SAM-6 Mod (assuming you used the default setup) and simply remove it.
Run the included .exe Installer, built with NSIS. It will allow you to choose from a number of options and then install the files you need, simples!
If you don't like installers or are a Mac/Linux user, the option is there to open the archive with 7zip or similar. However it may be tricky to find the right options, not a lot I can do about that sorry.
By default this mod will install to the directory z____MGB Mods/Q - SAM6 Darkened. I highly recommend you DO NOT change this. It's been smartly designed to integrate with many other mods if left alone.
Users of the RRW Reskin will want to manually delete the rail textures after install file (SAM 6 Darkened Rail - RRW.dat) or overwrite it with the equivalent from RUM for RRW. (note this is not yet in place at the time of writing).
Please read the included readme, as always it contains important information. As for all my mods, after installation, you can find it in:
My Documents\SimCity 4\LEX_Downloads\MGB Mods
This is to avoid clutter in your plugins folder
Network Addon Mod (NAM) with the Street Addon Mod (SAM), specifically SAM 6 selected.
Having problems or Got comments? Then please visit my support/development thread on Simtropolis:
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