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Los Pollos 3

From a city journal that no longer exists.


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© All of these images are free to be used however you wish as long as credit is given.

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    • By paeng
      This park system combines three updated versions of previous park sets - Monument Park, Urban Gardens and White Sands Park. Mainly I wanted to create the possibility to lay out a good variety of parks, paths and gardens for any type of city - particularly with options for different path textures to be used on the same city tile. You can now have three very distinct park-styles in your city, each with its own character (layout, props, textures) - and you can mix and mingle them any which way you please... and even exchange or unify textures as you desire.

      This will enable you to use the paths, prefab parks, ends, transitions, addons and extensions of all three park sets in one glorious citywide park system.


      OVERVIEW

      * Three complete parksystems, each with a unique style, textures, props and individual pieces

      * A host of possible configurations - Narrow, Wide, Diagonal, Sweeping Curves, Ends, prefab Parks and more

      * New park 'Sidings' for realistic-looking transitions to your roads and avenues

      * Transitions between textures and/or sidewalks that can adapt to your preferred sidewalk textures and mods

      * The ability to exchange or unify the base textures on the fly to suit your taste

      * The option to mix and mingle sections of all three sets any which way you want

      * All items designed to create extended lawns to be enhanced with MMP flora of your choice

      * All items with consistent properties, descriptions and plop helpers, tightly arranged in your menus

      * A host of overlay textures and custom props to make your own matching lots

      * Peace of mind that future sets and addons will be made to match all of the above

      Please note that there is a more in-depth Online Documentation with lots of additional info and many images available as well.


      DEPENDENCIES

      * Paeng Texture Pack v103 (updated version Sep 2011!)

      * Murimk Props 02, v201 (updated version Sep 2011!)

      * BSC MEGA Props - SG Vol01

      * BSCBATPropsMattb325 Vol02

      * BSC MEGA Props - MJB Vol02

      * BSC MEGA Props - swi21 Vol01

      * BSC MEGA Props - D66 Vol02

      * Porkie Props Vol 01 and Vol 02

      * SPOT (Orientation Helpers)


      DEVELOPER NOTES

      The aim of this overhaul is to 'streamline' the park packs as far as dependencies, general layout and possible variations are concerned. The layout and appearance of the sets have been maintained as much as possible.

      Most of the pieces - including the new 'Sidings' - are layed out to give you nice spaces of well-groomed lawn that you can plant with your own choice of flora - bushes, shrubs, flowers and trees from your personal MMP collections.

      If you don't want to use any of the sidings, you can safely delete the respective subfile(s).

      If you want to exchange or unify any of the base textures, make sure to carefully read the separate instructions included with the 'Texture Changer 205' module (included, but packed separately).


      SUPPORT

      Should you need support for these items please visit the
      Online Documentation

      and/or the

      Support Thread


      THANK YOU

      Special thanks go to the NightOwls Murimk and Shokthrpy for creating special custom props, adding to the unique appearance and feeling of these parks. Thanks also to Krio - his Kiosks continue to serve all park-visiting Sims :-)


      CREDITS for RESOURCE FILE

      This is a community effort with many friends chipping in - Thanks for that again!

      BAT - custom 'Park Props' by Murimk & Shokthrpy
      BAT - 'Kiosks' by Krio
      All Textures - by Paeng

      All parts are included with their creator's kind permission.
      You may use them for your own lots, but please do not include them in your upload. Kindly point to this pack as a dependency.


      Enjoy!
      Mod edit 29th April 2017 - Fixed formatting + dependency links
    • By MisterDigitalGuy
      While browsing through some custom content for SC4, I began to notice that there don't seem to be any stacked highways (like this one). Would creating something along these lines be possible with SC4's technology, or will I have to stick with regular, side-by-side highways?
    • By SimCoug
      Description:
      This is a set of 30 growable R$ Farmhouse lots that are designed to fit in rural settings.
      There are two lot sizes - 3x5 and 5x5. The odd lot sizes was intended to ensure that you will have a good chance to grow these lots.  
      Be sure to use the shift key and measure out the exact lot size you wish (3x5 or 5x5)
      Each lot size has an assortment of lots that vary from Stage 1 to 3.  
      The look of the lots mirror the growth stages, with Stage 1 lots containing 1 or 2 houses, while stage 2 and 3 lots are more developed.
      As always, prop families are used exensivly and you will not see the same lot appear twice.   
      These 'farmhouses' will only grow on the Chicago tile set (growth stages 1-3).

      Dependencies:
      BSC Textures Pack CycleDog Vol 1
      BSC MEGA Props - CP Vol01
      BSC MEGA Props - CP Vol02
      BSC MEGA Props - SG Vol01
      BSC Mega Props - JMyers Agriculture 01
      BSC Mega Props - JMyers Agriculture 02
      BSC MEGA Props - MJB Vol01
      CP Early 19th Century Small $ Houses ('CP_Early19thCentury_Small$Houses.dat' file only)
      JMyers Homes Vol 01 ('Props' and 'Textures' folders only) 
      JMyers Farms - Corn Crops Vol 2 (.sc4model and .desc files only - lot files are not necessary)
      SPAM Super Resource Pack (If you already use the full SPAM MOD you do not need this)
      Wild West Shotgun House Growable by onlyplace4 ('Wild West Shotgun House Props.dat' file only)
      wmp_fence_props03.dat
      wmp_garden_props02.dat
      KrashSpeed Mailbox Set
      Maxis bldgprop_vol1.dat & bldgprop_vol2.dat (everyone should have these)
         
      Installation:
      Simply unzip the file and put the entire 'SimCougs R$ Farmhouses' folder in your plugins (don't forget the dependencies).  

      Developer notes: 
      I know, I know, you are all thinking "Holy stinkin' propbarf Batman!"  
      Yes, I realize the dependency list is extensive, but I like details on my lots, and these prop and texture packs have been hand-picked to offer the greatest bang for the buck.
      As always, prop families were used extensively, so I guarantee you will not find the exact same lot twice (and if you do, you should buy a lotto ticket).
      These lots were put together with my CJ 'New SorGun' in mind, so they have more historical/rural feel but they will not look out of place in your rural areas.
      These lots look best when used in conjunction with other rural SC4 resources (like farm fields, orchards, etc).      

      Support:
      For questions regarding this set, please feel free to visit my Lot Development Thread (SimCoug's Lot Den).

      Special Thanks:
      An extra special thanks goes out to krashspeed for allowing me to use and distribute his rural baskebtall hoop prop.
      Thanks to OP4 for creating the BLAM blank, which was used as the model for these lots.
      Thanks to the great BATers who generously shared their creations - this set would not be possible without them.  
      Also, thanks for the gang over at SimPeg for all the suggestions and encouragement.
    • By JakeMD
      Welcome!

      Saw something you liked in someone's screenshot but can't find it? Vaguely remember seeing something once, but you don't know where it is? 
      Wondering whether or not a plugin of a certain type exists?

      This is the thread where you can ask for help finding things.

      When asking, please be as descriptive and specific as possible. This can help people to understand what you're looking for.
      If possible, screenshots are also encouraged.

      This thread is a direct continuation of the original topic, which got too big. Someone might have already been looking for the same thing as you, so checking there first might get you your answer faster.
       

      P.S. If you would like a particular BAT to be made, please request it in the BAT Request Thread.
    • By daderic888
      G'day there!
      I am now in the process of creating my first of many BATs using GMAX.
      This is a mid-rise residential block of units of 6 floors on Queensland's Gold Coast.
      Thanks heaps for all of the advice so far. I have been referring to the BAT Essentials and I will catch up on any other tutorials.
      I made each floor 3 metres in height and the splines are extruded by 0.3 metres. So far, I grouped all of the completed walls in case I need to move them for some reason. I'm thinking of, when scaling the whole thing to fit in with the visuals in SimCity 4 Deluxe, it won't look like a dwarf (I hope that it will work out).
      I made the doors red and windows blue so that I know what is what. I did create a standard primitive (shown as dark green).
      All of the dimensions are pure and utter guesses as the Google Earth Pro way of gathering dimensions doesn't seem to work on my laptop and desktop for some bizarre reason. I used metres as the unit of measurement.
      Please feel free to give some much appreciated advice, it would be pretty helpful.
       





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