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No dependencies. All lots are 5x5 ploppables in the Reward menu, available at the start, and are network and transit enabled (capacity: 100) Maxis lighting.
This project is inspired by the first version of SimCity (Classic) now called 'Micropolis' developed in the 1980's and released as open source. The 7th preview is an image of a session of playing the Java version of Micropolis that is freely downloadable from github.com.
In Micropolis there are only three same-sized squares for RCI zoning. I've used the reward system in SC4 to re-lot all 6 of the large commercial office buildings, 2 of the largest high-wealth residential, 1 of the largest high-tech industrial buildings, and 1 agricultural building. All the lots are the same area size like in Micropolis.
The queries are the same queries used for the buildings as grown in the game. The associated reward will only be indicated in the reward menu as the item is selected and plopped.
The lots contain code for both the reward and the replacement building so apparently the lots provide the benefits of the reward as well as the operation of the building. The intent of making these lots is providing access to the buildings so the reward function was not evaluated, but the queries do report capacity usage for the replaced building --no 'goofy stat' for the reward.
NOTE: Residential ploppables may indicate some usage initially, but will quickly degrade to Abandoned Due to Commute Time so are not functional as Residential.
Previews of Buildings Featuring Terrain Mods (see Preview and Install.html in zip file)
Terrain Resources Listed in: Cori's Terrain Shoppe
Descriptions of the 10, 5x5 Large RCI and 1 Civic Building are included in the zip file:
The buildings appear in the reward menu with a unique menu icon, the building and reward names. The Opera House, Farmer's Market and Tourist Trap rewards also appear in the Parks menu.
• Van Prooijen Trading: Commercial: Convention Center
• Ong Condos: Residential: Major Art Museum
• Hurt Enterprise Headquarters: Commercial: Tourist Trap
• Hogan, Wallace, and White Insurance: Commercial: Resort Hotel
• Cahalane Communications: Civic: Bureau of Bureaucracy
• Lind Entertainment: Commercial: Stock Exchange
• Byall Tower : Residential: Opera House
• Tubing Facility: Industrial: Advanced Research Center
• Alvin's Acres: Agriculture: Farmer's Market
• Pedriana Pharmaceuticals: Commercial: TV Station
A stage 8 CO§§§ building in the Chicago tileset. Capacity: 7,103
I've given this lot project the name MicroProject and made a logo for identifying the lots in the Reward and Parks menus. Each lot appears near the original reward, with a building icon and the logo overlay. The original reward is not replaced. The re-lots are available at the start of a new city.
Wiki SC4Devotion: http://www.wiki.sc4devotion.com/
Wikia SC4: http://simcity.wikia.com/wiki/SimCity_4
KOSC Presents: Ill Tonkso's Zurich House Portsmouth
This is the 11th set of lots in my ITS Office Park series. Zurich House, Portsmouth is an ancient BAT by Ill Tonkso that has been re-lotted for more modern SC4 standards. In fact, the actual building in real life is also getting a makeover.
Included in the following package are a total of 4 lots: 3 CO$$ growables and one CO$$ ploppable. Two of the lots use an individual building, while the remaining utilize a fusion of two.
If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at "KOSC ITS Zurich" (requires ExtraCheats.dll)
Growable lots with 1 building provides 1414 CO$$ jobs. They are available in the following configurations:
7x6 front, stage 5 4x4 front, stage 6 The growable and ploppable lot with the merged building provides 2825 CO$$ jobs in the following configuration:
5x8 front, stage 6 $83,000 plop cost Buildings will only grow on the Houston and European tilesets.
Detailed stats and information can be found in the enclosed README.
Drop the files in your My Documents/SimCity 4/Plugins folder.
Zurich House Props
SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 Textures
BSC Textures Vol. 1 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Credit goes to Ill Tonkso for the BAT!
KOSC Presents: Ill Tonkso's 110 Cannon Street
This is the 12th set of lots in my ITS Office Park series. 110 Cannon Street is a nice little mid-sized office tower by Ill Tonkso re-purposed for a more suburban setting.
The original building was greatly expanded upon to encompass several different lot configurations. Growables included have larger footprints and large parking structures like those found in many larger suburban office complexes. The ploppable lot is a highlight massive 10x10 office complex, boasting twin towers with matching entrances. A grand avenue entrance leads directly to the massive rear parking lot which includes a parking garage as well as an asymmetric parking lot design.
Included in the following package are a total of 5 lots: 4 CO$$ growables and one CO$$$ ploppable. Growable lots contain only a single building while the centerpiece complex boasts two. Additionally, the ploppable complex is transit enabled.
If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at "KOSC ITS 110 Cannon" (requires ExtraCheats.dll)
The included growable lots will provide 1098 CO$$ jobs. They are available in the following configurations:
4x8 left corner, stage 5 7x4 front, stage 5 3x4, 6x6 front, stage 6 The ploppable lot is located in the landmarks menu and provides 1534 CO$$$ jobs in the following configuration:
10x10, $100,000 plop cost Detailed stats and information can be found in the enclosed README.
Drop the files in your My Documents/SimCity 4/Plugins folder.
NDEX ITS 110 Street Props
SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 NDEX ITS Multi Story Carpark 1 Textures
BSC Textures Vol. 1 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Credit goes to Ill Tonkso for the BAT!
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