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    • By RandyE
      This is my third park lot using the vanilla props from SC4.  This park is part of an urban beautification and vitalization project for the inner-city.  
       
      Named after the Parthenon in Athens, an architectural and cultural artifact representing the foundations of modern civilization, and attributed to Athena, the personification of calmness, wisdom, ethical, and civil society.  The park design utilizes the dimensions said to be essential to the Parthenon following the golden rectangle ratio, calculated in SC4 city tiles as 8 (width) by 5 (depth).  The Parthenon building landmark was released as an update to SC4.
      The park is well-lighted with a variety of animations and park-related props including the Zen Rock Garden, Greenhouses, Koi Fish Pond, a Pool, Fountains, Swing Sets, Slides, Refreshment Stand, Gazebo, Billboards, Basketball Courts, and a small Skateboard arena.
      This lot is animation and graphics-intensive, found under the parks menu, but intended as a main feature or central city park, and so should only be plopped once in any city you are building.
      Medium Wealth
      Cost: 950
      Monthly Income: 150
      Air Pollution: -30, 10
      Water Pollution, -10, 10
      Park Effect: 100, 40
      Landmark Effect: 80, 20
      Maxis Night Lighting
      No Dependencies
    • By RandyE
      The Seaport Re-lot file is based on the stage 3 seaport as saved from the Maxis Lot Editor.  I could not save and load either stage 1 or 2.  The maximum capacity was realized for stage 1 in-game but no upgrade was automated. 
      There are 2 lots in this zip file.  One lot is the seaport at stage 3 as is, and the 2nd lot is the expanded version I made using the Lot Editor.  The user interface of both lots report about 50% efficiency, but neither reports any usage of capacity.
      NO DEPENDENCIES
      MAXIS SEAPORTS
      According to the BSC Seaport Controller "If your seaport funding is 100%, and the usage exceeds 95%, the seaports will upgrade on their own."
      BSC Seaport Development Project Version 3.1
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1663
      However, with the PEG CDK Seaport Controller also installed, no such effect was realized.  As well, prior to installing either the BSC or PEG mods, the seaport did not upgrade automatically.
      Following is a list of resources used in the creation of the preview images:
      Drunken Water Mods, The Blues and Greys. In HD!
      PEG CDK3 SP Container Seaport 110
      Lighthouse 2x2 Lot Pack 1.0.1
      Stanley Seawalls 1.0.0
      BSC Ploppable Ships (v1.0)
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2406
      Container Carrier 1
      PEG CDK3 SP Ploppable Ships Pack 1 1
      Authentic Shipping Containers 1.0
      Neither of the 2 lots in this zip file replace the in-game stage 1 seaport and will appear in the seaport menu with their own unique icons. The stage 1 seaport should be used as the primary seaport for the purpose of moving freight.   The stage 3 lots are intended more for the purpose of creating an active and visually complex seaport.
    • By RandyE
      • Elongated shape to extend the radius of park and landmark effects, set at 90% for both over 20 tiles.
      • Illumination of area in Maxis night-lighting, adding contrast to night scenery.
      • Blinking light, pigeons, sparkle effects and people animations.
      • Original sculpture made from Maxis rock block props. 
      • Custom query based on tutorials and a sample lot file by Equinox and Daeley  (2005) found on Simtropolis and SC4 Devotion,
      • Addition to Park Menu ploppables, no external dependencies.
      • Note: the 'Bulbs Changed'  Goofy Stat. is not programmed, its simply a static number written on the menu graphic.
      Installation:
      Place the  'Promenade_of_Light_Plaza_3x16.SC4Lot' file in 'username'~/Documents/SimCity 4/Plugins folder.  Start SC4 and look for the lot's icon in the Parks Menu.
      The zip now contains 2 independent lots so:
      For the working fountain plaza also place the 'Promenade_Fountains_Plaza_3x16.SC4Lot' in the same folder, or choose either one as each one stands alone. 
    • By RandyE
      Provides lighting, parking, news-stands, food-carts, benches, and pigeons.
      Blvd Park
      Width 5
      Depth 1
      Plop Cost: 150
      Bulldoze Cost: 80
      Monthly Cost: 25
      High Wealth Park
      Pollution:
      Air: -5, radius 5
      Water: 2, 2
      Garbage: 1, 1
      Flammability: 1
      Park and Landmark Effects: 30, radius 15
      No Dependencies
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