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This is my third park lot using the vanilla props from SC4. This park is part of an urban beautification and vitalization project for the inner-city.
Named after the Parthenon in Athens, an architectural and cultural artifact representing the foundations of modern civilization, and attributed to Athena, the personification of calmness, wisdom, ethical, and civil society. The park design utilizes the dimensions said to be essential to the Parthenon following the golden rectangle ratio, calculated in SC4 city tiles as 8 (width) by 5 (depth). The Parthenon building landmark was released as an update to SC4.
The park is well-lighted with a variety of animations and park-related props including the Zen Rock Garden, Greenhouses, Koi Fish Pond, a Pool, Fountains, Swing Sets, Slides, Refreshment Stand, Gazebo, Billboards, Basketball Courts, and a small Skateboard arena.
This lot is animation and graphics-intensive, found under the parks menu, but intended as a main feature or central city park, and so should only be plopped once in any city you are building.
Monthly Income: 150
Air Pollution: -30, 10
Water Pollution, -10, 10
Park Effect: 100, 40
Landmark Effect: 80, 20
Maxis Night Lighting
SM2 Abandoned Train Stop.
This train stop has been sitting in my hard drive for too long. Time to release it!.
Best plopped in those seedy parts of town....or industrial areas perhaps.
Plop cost 3000
Bulldoze cost 300
Power req 44
It still acts as a passenger station plus it will let freight trains go through it.
No dependencies and as a bonus it is also Maxis vanilla rail compatible.
Works like a charm!
I have been building central transit hubs for large tiles containing major arteries as the switching point for intra-tile to inter-tile transit.
It just dawned on me that this has been based on a fallacy of basic math/analysis.
(1) Most tiles will due to the infinite commuter problem often enter one end and exit the opposite.
(2) The tiles are squares. In most cases, the transit off a perpendicular side is the length of 1 side whether traveled by hub or loop.
(3) In case #1, a hub yields 1X side distance and a loop 2X side distance. As there can only be one opposite exit, a simple direct shortcut suffices to resolve this case without a generalized hub.
(1) The loop is far simpler to construct than the hub.
(2a) All above ground building can happen within the loop without the loop becoming a consideration.
(2b) The loop greatly reduces clutter.
(3) Transit inside the loop is mainly local to bring transit to the loop.
I think loops are to become a major feature of all infrastructure. Comments?
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