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Moscow City at Night
Recreation of the Moscow International Business Center (aka Moscow City) at night. Despite still being in construction, it's still one of the most impressive skylines in Europe (and in the world) with a one of a kind collection of skyscrapers on the banks of the Moskva River.
This picture required intensive custom content creation. A massive texture set was created for this scene, by far the largest one that I have created thus far, taking nearly a week of texture work. As the textures for this recreation couldn't possibly fit into the LODs of a single render, I had to divide it up into 8 different sections. This combined with other various buildings, boats, river walls, highway pieces, and other miscellaneous pieces were rendered over the course of a few days. Additionally, since there were many pieces that I could not find anywhere, I tried my hand at BAT as well, creating the highway from scratch as well as the famous Moscow river walls. While there may be some cosmetic touch ups such as some enhanced/added night lights, added ripples, etc in the final image, all the models you see here are in fact in the game. As always, virtually every building and prop in this picture mirrors the real life version as well - countless pictures were analyzed to ensure the highest level of realism possible in SC4.
Download links for some of the more prominent buildings in this picture:
(basic 3dsmax and gmax knowledge will be needed to import into the game)
City of Capitals
Federation Tower (in construction)
Naberezhnaya Block 1 and Naberezhnaya Block 2
Moscow river boats (The black one was simply a copy of the white one in 3dsmax with a black texture applied)
Highway + Moscow walls: As mentioned, custom BAT made by me specifically for this picture.
Smaller objects such as the train/helicopter were imported in as well (don't know the link, sorry, but they were heavily modified anyways in 3dsmax before rendering), and the rest can pretty much be found on the STEX or various prop packs.
Full-size resolution version is posted in the comments below.
From my current "Building a realistic US city"
Taking the bus from the current end-station of route A1. Travelling along the main eastward arterial avenue before we reach downtown, circumvent the stadium and end our trip at the downtown bus depot.
Pretty simple. Sit back & relax!
There's something I'm just struggling with ever since this game came out: how do you usually "end" your cities? Or, if you will: how do you transition from the very last building in your city to the vast wilderness oustide? I don't know how to make that transition. Do you have examples and such? Thanks
40 storey residential tower based (somewhat loosely) on one built by KROST development as a part of large residential complex in Moscow.
This package contains:
1 landmark 3x3 lot
1 growable high density R$ stage 8 lot
Residents (growable version): 3037 R$ / 5500 R$ (when dilapidated)
Pollution / radii
air 17 / 5
water 18 / 6
garbage 11 / 0
radiation 0 / 0
building value 79362$
bulldoze cost 2030$
construction time 203 days
max fire stage 5
landmark effect (landmark lot) 40 over 20
mayor ratings (landmark lot) 10 over 256
plop cost (landmark lot) 80000
Monthly cost (landmark lot) 100
tileset (growable lot) all
Unzip SimFoxKrostTower folder into Pluging Folder within your documents folder.
This is a truNite building, so glorious night view comes at a price of dawn/dust one.
There are no dependencies what so ever as entire thing is modeled/bated
my BAT threads:
bat modeling-rendering tech thread
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