• Moose
  •  

    Please Note:  As explained here, due to limitations in the Gallery software, some Challenge submissions may include a larger version of the same image (e.g. for mosaics).
    Before voting, please check in the description and comments section to see if the author has posted one of these. However, it should not be a disadvantage if an author just has the required Gallery image.

Other images in City Showcase (S3-23-M)

Moscow City at Night

Recreation of the Moscow International Business Center (aka Moscow City) at night. Despite still being in construction, it's still one of the most impressive skylines in Europe (and in the world) with a one of a kind collection of skyscrapers on the banks of the Moskva River.

This picture required intensive custom content creation. A massive texture set was created for this scene, by far the largest one that I have created thus far, taking nearly a week of texture work. As the textures for this recreation couldn't possibly fit into the LODs of a single render, I had to divide it up into 8 different sections. This combined with other various buildings, boats, river walls, highway pieces, and other miscellaneous pieces were rendered over the course of a few days. Additionally, since there were many pieces that I could not find anywhere, I tried my hand at BAT as well, creating the highway from scratch as well as the famous Moscow river walls. While there may be some cosmetic touch ups such as some enhanced/added night lights, added ripples, etc in the final image, all the models you see here are in fact in the game. As always, virtually every building and prop in this picture mirrors the real life version as well - countless pictures were analyzed to ensure the highest level of realism possible in SC4.

Download links for some of the more prominent buildings in this picture:
(basic 3dsmax and gmax knowledge will be needed to import into the game)

City of Capitals
Federation Tower (in construction)
Naberezhnaya Block 1 and Naberezhnaya Block 2
Moscow river boats (The black one was simply a copy of the white one in 3dsmax with a black texture applied)
Highway + Moscow walls: As mentioned, custom BAT made by me specifically for this picture.

Smaller objects such as the train/helicopter were imported in as well (don't know the link, sorry, but they were heavily modified anyways in 3dsmax before rendering), and the rest can pretty much be found on the STEX or various prop packs.

Full-size resolution version is posted in the comments below.



From the album

  • 40 Entries
  • 56 Comments


11 Comments

Really awesome work here.  I am so blown away by your custom content as well as your execution of putting it all together.  Don't think I've seen a whole lot of Russian cities in the game before either.  Good choice!  :thumb:

korver likes this

Share this comment


Link to comment

@jmsepe Thanks *:) Some of the more prominent models were downloaded from 3d warehouse and imported into the game (with a little night time PS enhancement on the side). But the models themselves are actual ingame models. Other various pieces of custom content were created from scratch including the road textures, highway BAT & Moscow river walls BAT (All of which are still in WIP stage before a possible release.)

jmsepe likes this

Share this comment


Link to comment
Just now, korver said:

@jmsepe Thanks *:) Some of the more prominent models were downloaded from 3d warehouse and imported into the game (with a little night time PS enhancement on the side). But the models themselves are actual ingame models. Other various pieces of custom content were created from scratch including the road textures, highway BAT & Moscow river walls BAT (All of which are still in WIP stage before a possible release.)

I see, I have been thinking of importing some Japanese building models from the 3d warehouse into the game using gmax. Dryan proposed it before as a joke but now that I think about, it kinda seems plausible. If you have some time, could you share how you import sketchup models into sc4? *:ohyes:

korver likes this

Share this comment


Link to comment

@jmsepe I sorta wrote a mini-tutorial in my last CJ update, but I do get a lot of questions about it so I think I might made an entire tutorial update here soon *:)

jmsepe likes this

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

  •  
  • Similar Content

    • By Infrastructurist
      From my current "Building a realistic US city"
      Taking the bus from the current end-station of route A1. Travelling along the main eastward arterial avenue before we reach downtown, circumvent the stadium and end our trip at the downtown bus depot.
      Pretty simple. Sit back & relax!
       
       
    • By cromabianca
      G'day all!
       
      There's something I'm just struggling with ever since this game came out: how do you usually "end" your cities? Or, if you will: how do you transition from the very last building in your city to the vast wilderness oustide? I don't know how to make that transition. Do you have examples and such? Thanks
       
       

    • By Arn71
      City showcases autumn.
       

    • By SimFox
      40 storey residential tower based (somewhat loosely) on one built by KROST development as a part of large residential complex in Moscow.


      This package contains:
      1 landmark 3x3 lot
      1 growable high density R$ stage 8 lot


      Stats:
      Residents (growable version): 3037 R$ / 5500 R$ (when dilapidated)

      Consumption
      water: 98
      power: 50

      Pollution / radii
      air 17 / 5
      water 18 / 6
      garbage 11 / 0
      radiation 0 / 0
      building value 79362$
      bulldoze cost 2030$
      construction time 203 days
      flammability 40
      max fire stage 5
      landmark effect (landmark lot) 40 over 20
      mayor ratings (landmark lot) 10 over 256
      plop cost (landmark lot) 80000
      Monthly cost (landmark lot) 100
      tileset (growable lot) all



      Installation Instructions
      Unzip SimFoxKrostTower folder into Pluging Folder within your documents folder.

      Special Notes
      This is a truNite building, so glorious night view comes at a price of dawn/dust one.
      There are no dependencies what so ever as entire thing is modeled/bated

      Enjoy!

      my BAT threads:
      non-Asian buildings
      Asian buildings
      bat modeling-rendering tech thread
  • Recently Browsing   0 members

    No registered users viewing this page.