• Moose
  •  

    Please Note:  As explained here, due to limitations in the Gallery software, some Challenge submissions may include a larger version of the same image (e.g. for mosaics).
    Before voting, please check in the description and comments section to see if the author has posted one of these. However, it should not be a disadvantage if an author just has the required Gallery image.

Other images in City Showcase (S3-23-M)

Moscow City at Night

Recreation of the Moscow International Business Center (aka Moscow City) at night. Despite still being in construction, it's still one of the most impressive skylines in Europe (and in the world) with a one of a kind collection of skyscrapers on the banks of the Moskva River.

This picture required intensive custom content creation. A massive texture set was created for this scene, by far the largest one that I have created thus far, taking nearly a week of texture work. As the textures for this recreation couldn't possibly fit into the LODs of a single render, I had to divide it up into 8 different sections. This combined with other various buildings, boats, river walls, highway pieces, and other miscellaneous pieces were rendered over the course of a few days. Additionally, since there were many pieces that I could not find anywhere, I tried my hand at BAT as well, creating the highway from scratch as well as the famous Moscow river walls. While there may be some cosmetic touch ups such as some enhanced/added night lights, added ripples, etc in the final image, all the models you see here are in fact in the game. As always, virtually every building and prop in this picture mirrors the real life version as well - countless pictures were analyzed to ensure the highest level of realism possible in SC4.

Download links for some of the more prominent buildings in this picture:
(basic 3dsmax and gmax knowledge will be needed to import into the game)

City of Capitals
Federation Tower (in construction)
Naberezhnaya Block 1 and Naberezhnaya Block 2
Moscow river boats (The black one was simply a copy of the white one in 3dsmax with a black texture applied)
Highway + Moscow walls: As mentioned, custom BAT made by me specifically for this picture.

Smaller objects such as the train/helicopter were imported in as well (don't know the link, sorry, but they were heavily modified anyways in 3dsmax before rendering), and the rest can pretty much be found on the STEX or various prop packs.

Full-size resolution version is posted in the comments below.



From the album

  • 40 Entries
  • 57 Comments


11 Comments

Really awesome work here.  I am so blown away by your custom content as well as your execution of putting it all together.  Don't think I've seen a whole lot of Russian cities in the game before either.  Good choice!  :thumb:

korver likes this

Share this comment


Link to comment

@jmsepe Thanks *:) Some of the more prominent models were downloaded from 3d warehouse and imported into the game (with a little night time PS enhancement on the side). But the models themselves are actual ingame models. Other various pieces of custom content were created from scratch including the road textures, highway BAT & Moscow river walls BAT (All of which are still in WIP stage before a possible release.)

jmsepe likes this

Share this comment


Link to comment
Just now, korver said:

@jmsepe Thanks *:) Some of the more prominent models were downloaded from 3d warehouse and imported into the game (with a little night time PS enhancement on the side). But the models themselves are actual ingame models. Other various pieces of custom content were created from scratch including the road textures, highway BAT & Moscow river walls BAT (All of which are still in WIP stage before a possible release.)

I see, I have been thinking of importing some Japanese building models from the 3d warehouse into the game using gmax. Dryan proposed it before as a joke but now that I think about, it kinda seems plausible. If you have some time, could you share how you import sketchup models into sc4? *:ohyes:

korver likes this

Share this comment


Link to comment

@jmsepe I sorta wrote a mini-tutorial in my last CJ update, but I do get a lot of questions about it so I think I might made an entire tutorial update here soon *:)

jmsepe likes this

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

  •  
  • Similar Content

    • By kellydale2003
      After months of procrastinating and shy revealing of the first tower of the Absolute City Centre complex...
       
      I present to you...
       
      ABSOLUTE WORLD ONE!
       
       
      Absolute World One is one of five towers in the Absolute City Centre complex located in Downtown Mississauga, Ontario, Canada. The tower was initially created through a design contest of 92 submissions to create an iconic building! This design became the most iconic and sales of the condos were so record-breaking that a sibling of similar design had to be created!
       
      Anyways, before I blabber on! JUST DOWNLOAD IT! (:
       
      More information is included in the download! All information including building and lot details are included and even building, design, and site history!
       
       
       
       
       
      Download the MAXIS NIGHT file if you do not have SimFox's Darknight installed in your plugins!
      Download the DARK NIGHT file if you have Dark Night installed!
       
       
      For more upcoming projects visit my thread! (:

       
      Enjoy Everyone!
       
      , Kellydale2003
       
      PS; NO DEPENDENCIES!
       
       
       
      -----------------------------------------------------------------------------------------------------------------------------------------
      This is from the Ontario Creation Team!
      - Search "#OCT" to find further creations from us, or click the photo below to
      view upcoming projects and discussions! Thank you (:
    • By mattb325
      Perth Council Building, by Mattb325.
      ---------------------------------------
      Inspired by the Council Building in Perth's Stirling Gardens, here is another iconic early 1960's building.
      This is an example of the modernist style with Bauhaus leanings, and has distinctive external 'T' shaped sun-shades in alternating patterns over the curtain glass wall to block out the hot Western Australian sun. Conversely, the roof area has a perspex covered walkway which I imagine would be about as comfortable as an ant under a magnifying glass in the broiling summer heat!
      It is with the 'T' shaped awnings that I taken most of the liberties with this building; reducing the width of the top part of the 'T' to ensure that each sun-shade is clearly visible in game rather than blurring into one. 
      The real-life building was actually slated for demolition in the 1990's, but was saved and renovated as well as adding one extra floor at the top of the building. 
      Recently, the building was also fitted thousands of coloured leds: hence, the unusual, and prettily-coloured night-lights.
      This BAT functions as a government building and town hall in game. 
      In addition to providing your sims with 185 highly desirable civic jobs, it will help alleviate the commercial demand caps that can hinder city development. Given the way that the game is designed, in addition to providing health, education, safety, etc, using rewards is an absolutely necessary part of being able to develop large cities and regions.
      It sits on a 5x3 lot and will easily blend in with other park lots (such as the SFBT mid-wealth set) that use the Maxis R$$ plain grass. Similarly, given the fact that the building is 13 floors high, it will also work well in a dense city environment.
      * It is offered as a reward without needing to meet pre-existing conditions.
      * It is located in the REWARD Menu 
      * It can be placed more than once in a city. 
      * It DOES NOT over-write the ingame town hall (or any re-lotted versions there-of), so can be used in conjunction with the standard Maxis town hall reward.
      * It DOES NOT over-write any of my other town hall lots (so can be used in conjunction with these as well).
      ---------------------------------------
      STATS:
      Lot size :               5 x 3
      Plop Cost:            §47,000
      Monthly Cost:      §1,170
      Budget Item:        Government Buildings
      Occupant Groups: Reward, Courthouse
      Demand Created:  Jobs§: 23, Jobs§§: 151, Jobs§§§: 11.
      Landmark Effect: +105 over 33 tiles
      Pollution:               Air 3 over 2 tiles, Water 2 over 3 tiles, Garbage 31 over 0 tiles
      Power consumed:  55 MwH
      Water consumed:  111 Gallons/Month
      Bulldoze Cost:       §11,720
      ---------------------------------------
      NOTE ABOUT DARK NITE vs MAXIS NITE:

      This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos or Mashty's night-mods) and one for the standard Maxis nite. 
      You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. 
      If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) 
      ---------------------------------------
      DEPENDENCIES:
      To ensure proper functionality, make sure the following files are in your plugins:

      *BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790)
      *BSC MEGA Props - SG Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746)

      ---------------------------------------
      NOTE ABOUT PARKING TEXTURES:
      Sadly, negative comments/reviews from a few members of the community continue to force me to add this utterly ridiculous disclaimer...this building has underground parking, and I have not used parking textures. If you wish to add parking textures, please do so using the lot editor and keep your negativity to yourself.
      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
      Thanks.
    • By Seraf
      Nos. 31-33 Madison Avenue - Two townhouses in Italianate style that stood on Madison Avenue between 25th and 26th street till 1954 when they were demolished to make way for Appellate Courthouse annex. This BAT is a recreation of the condition from around 1912 when No.31 was modernized and converted for commercial use.
      This BAT has a special version for winter, it will appear when game date will reach 15th of Dec.
      Lot size: 1x2
      Versions: 1
      - Landmark
       
      Dependencies:
      SimFox Day n Nite Modd (For DarkNite Version only)
      NYBT Essentials
       
      Thanks to all people who helped with this BAT.
      Enjoy!
    • By Lord_Garland
      Hey my game just went live on Steam. I've been working on the series since 2009. 
      A city builder that has all the bells and whistles you know and love with one twist. In Megacity Builder you build a whole nation not just a city. Pass laws at the national level. Fiddle with the budgets at the city level. Build cities like in classic city builders while producing resources to feed your massive capital. Massive game world to keep you busy building for many hours.

      1) A city builder where you build not just a city but a whole nation.
      2) Procedurally generated maps.
      3) Subways, disasters, plumbing, everything you'd expect in a city builder.
      4) Research products to sell on the world market.
      5) Produce everything from tomato soup to jumbo jets.
      6) Build rural towns to produce resources.
      7) Build factory complexes at the capital.
      8) Enact laws and national programs.
      9) 190,000 tiles to build on. A truly massive game world.
      10) Diplomacy with other nations
      11) Trade resources with your neighbours.
      12) Sandbox game play, be a peaceful nation or build a military.
      13) Generous money supply, keep building not waiting.
      http://store.steampowered.com/app/630360/Megacity_Builder/
      I hope you enjoy it. I enjoyed making it.
       
    • By TekindusT
      Hi all,
      Just found this little video in YouTube, I think it can be of the interest of you folks. Quite an eye-opener to these things we don't really have an explanation for and also, some bullet points everyone can apply when doing some city simulation.
       
  • Recently Browsing   0 members

    No registered users viewing this page.