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I have been asked a few times to supply this model in the past. I finally found the motivation to dig it out of my plugins folder.
THIS DOES NOT COME WITH A LOT! .sc4model only!
This is the model only. I have neither the game nor any of the modding tools installed at this point so you will have to do the modding and make the lot yourself. Sorry! The images show what I cooked up... 8 years ago?!? Jeez, I can't believe it has been so long. I have a full time job and another hobby that eats most of my free time, but I miss all of you that made SC4 fun for as long as I was active.
This is the CJ entry where it was used:
I will be sharing my next assets in this topic, you can check my previous assets here in my workshop page . I finished my old bridge asset and this will be the first asset in this topic I hope you like it. Detailed information is provided in asset page.
Hello Simtropians, Today I Present you my first file.
Tired of always wanting to have an realistic and detailed airport but you need to built it piece by piece in which takes a long time. Therefore I created a pre-made airport than consists of 8 parts instead of lots of pieces to build an airport. All lots that I have used are Bats,Lots,and Textures from Voltaire and ace_bovenopdeberg and Tabi in which I give credit for creating all those amazing and realistic lots and bats.
Installation: Just put it in simcity4 plugins
But Wait before you judge in the amount of dependencies... If you already have been playing Simcity for a long time, you are up to date with the STEX and maybe have already built customs airports. You'll most likely to have most of these depencencies.Therefore download the ones that you are missing.
RMIP2 Small Airport Edition Volume 1
RMIP2 Small Airport Edition Volume 2
RMIP2 Small Airport Edition Volume 3
RMIP2 Small Airport Edition Volume 4
ACB VLT Terminals and Jets pack 1
ACB VLT Terminals and Jets pack 2
Bus Prop Pack 1
AC Mega Props Vol 6
AC Mega Props Volv 5
BSCBATProps RT SNM Vol01
BSCBATprops RT SNM Vol02
Uniform Street Lighting Mod Release 1.0
Train Generators(Important keep reading and you will find out why)
AC VLT Cargo Planes
and of course
Airport Road Project
Lots Location: Rail Menu
Ploping instructions: See the map
One rainy day I was playing simcity and I reached to the point wnere an aiport was needed, therefore I had two decisions either to pick the original Maxis airport (unrealistic) or to make one custom airport by myself (Time Consuming),even though I am an expert building customs airports I noticed that building an airport takes a long time. So then I wondered what if there was already a pre-made airport so you can just plop it and done. Furthermore, with this idea I went to lot editor to build this pre made airport, next when I was in lot editor the first thing I noticed that the base textures and overlay textures where all around in a ocean of textures. It took ages to find every single texture but it was worth it. Later on after finishing the first part of the aiport I checked if it was working in simcity and I got a lot with blank textures and missing props. Therefore I came back to lot editor and re created the airport. Soon I found out that I had to made a decision to divide the airport in parts due to limitations of lot editor and also I dint noticed that I built the airport with a blank train generator building and I was already almost done, therefore I just keep train generator as a building to my airport, Meanwhile, after 10 attemps of creating this airport I finally finished it and test it in simcity I put it straight in STEX since many of you people would find it useful.
Yes you can actually make this airport or any custom airport a functional airport, use this file that makes funcitional airports
Note: Check for the last icon of this file in simcity and read the description of it, In which would tell you that works as an airport with a capacity of 100 000 in a 1x1 lot.
Any concern just PM me and I would try my best of what I can do
Reuploaded 29 July 2011
Original Upload 29 May 2006
This package extends the RMIP-2 airport pavement set with aircraft parking and several accessory lots.
Aircraft stands on turf, asphalt, and concrete are included, plus alleyway markings, fillers, and taxiway junctions. This package pre-dates BATed aircraft -- the MAXIS regional jet, four-prop, bizjet, and single-prop are used on these stands.
Other lots/props included in this package:
- prefab U-Drive-It airfield
- small aircraft hangars
- VOR and compass calibration pads
- windsock and tetrahedron props
- jetbridge for MAXIS regional jet
This upload is provided as a plain ZIP file, just like the original.
For issues with this file, and to check out (much newer) airport stuff see the AC Team boards over here.
I thought it's time to get my own topic running as I started some more advanced, larger project a day ago. Besides the vehicles I created before I started working on some vanilla-style modular airport, based on the vanilla airport and international airport assets. Due to my quiet limited time caused by real life don't expect extra-fast progress
Still I've got to update my "old" vehicle assets too, but the vehicle editor seems to be kinda messed up since the last patch - anyway I'll look into this too by time as I already promised!
For now I got the following types of buildings planned for this airport set which is heavily inspired by the AC teams set for Sim City 4
functional terminal block with three "small" gates functional terminal block with two "large" gate non-functional terminal filler pieces with gates terminal piece with control tower (RICO Office) terminal block without gate (RICO commercial low) monorail / (elevated) metro / train terminal pieces terminal block with taxi stands (AD required) terminal block with bus hub (to be connected to the tarmac and without airport functionality - just to connect aircraft stands in some nice way ) terminal block with road maintenance service building (connected to the tarmac side to simulate road-traffic on the airport )
functional terminal with concourse (4 + gates using sub buildings) "T - style" functional concourse piece (featuring gates on both sides, will probably require network extensions as it has to be entered on foot from the underground using pedestrian "roads") eye candy ends for concourse, left and right
eye candy transition piece between one-level and two-level terminals (maybe even RICO - enabled, we'll see) two-level functional terminal blocks (will be a challange to be set up - I try to set the entrances on the upper level, the exits on the lower level) two-level terminal with control tower (probably RICO office + functional (using sub building - I don't know yet if something like this is possible)) large fake-entrance piece for two-level terminals (RICO commercial high) (so especially when using rush hour many people gonna go into this one) monorail / (elevated) metro / train two-level terminal pieces two-level terminal block with taxi stands (AD required) two-level terminal block with bus hub (to be connected to the tarmac and without airport functionality - just to connect aircraft stands in some nice way )
simple helipads with one of each natural disasters helicopters working doppler radar dome (requires ND - a non working version is available on the workshop) stand-alone ATC towers surface movement radar tower some props like (enhanced) vanilla jet bridges, stand guidance displays and other small things which will be pretty Special features:
rotating radar domes for ATC towers and the radar tower (gotta look into this!) usage of the "vehicle rotor" shader discovered by @Ronyx69 for large glass parts of the terminals (I try to work around the lod-problem) stock-game style as I use the textures and models from the game as my start-point usage of the "loading screen mods" benefits → as I use the same texture with the same name most of the times it will be loaded only once into VRAM when using this mod - which is great! living airports by the use of RICO settings - which you don't have to use at all (those buildings will work as an landmark if you don't use that mod ) more space between planes and terminals due to longer jet bridges - you'll be able to draw some road in between using the anarchy tool of your choise Downsides:
jet bridges will disappear after a certain distance as I'll convert them to props. I decided to do so to increase flexibility on creating different terminal types and styles by using many working two-gate assets ingame the airport will get really congested! That's the reason for me to include non-functional versions too.
Later on I might create a mod to enhance the vanilla runways and taxiways. I looked up the networks in mod tools and changed some values to test something which turned out to be possible:
different wide runways (40m up to 65m for realistic regional and international airports - new network meshes needed) more realistic markings with lights on runways (probably by adding more segments to one network, segment would be just asphalt to place some indicator like "20L", segment would be the threshold, segment would contain the dashed line only, segment  dashed line + precision marking followed by 2x (segment again, then segment) and finally segment for the whole middle part to start in reverse after - dunno if that's possible at all) two-way taxiways (for special use-cases) taxiways with "shoulders" (a bit wider than now) and green lights in their middle taxilanes (taxiways with some flat mesh and without dirt-shoulders to be used on aprons. probably just the yellow line with green lights.) more realistic speeds for taxiways and taxilanes I gonna provide one screenshot just to show you the difference:
On the left you can see the vanilla runway which is about 30m wide + 2m "shoulder" (mesh edge) → 32m footprint. The next ones footprint is 46m wide which would fit most regional/domestic airports. The one on the right is 60m wide which fits for large aircraft like the A380.
First I gonna take off by showing you some first work I've done before starting this topic. This is going to be the first wall-to-wall terminal building featuring three gates (just like the vanilla airport).
I removed the jet bridges and details on the left and right to save some polys and - of course - to get the bounding box right
Next step will be to map those filled holes, after this I gonna cut the windows and create some basic interior as those will get some semi-transparent love they deserve
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