• Moose
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    Please Note:  As explained here, due to limitations in the Gallery software, some Challenge submissions may include a larger version of the same image (e.g. for mosaics).
    Before voting, please check in the description and comments section to see if the author has posted one of these. However, it should not be a disadvantage if an author just has the required Gallery image.

Other images in Content Creation (S3-20-C)

Vic Shoppe

Before voting, we recommend you download and try out this item of content:
[Download Here]
  :read:

This is my Content Creation submission photo. You can find the file fro, STEX.

Enjoy :)



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    • By RandyE
      No dependencies. All lots are 5x5 ploppables in the Reward menu, available at the start, are road connectable and transit enabled, capacity: 100.  Maxis Lighting.
      This project is inspired by Simcity Version 1 (Classic) now called 'Micropolis' developed in the 1980's and released as open source. The last preview is an image of a session of playing the Java version of Micropolis that is freely downloadable from github.com.
      In Micropolis there are only three same-sized squares for RCI zoning. I've used the reward system in SC4 to lot 5 of the 6 largest commercial buildings, 2 of the largest high-wealth residential, 1 of the largest high-tech industrial buildings, and 1 agricultural building. All the lots are the same area size like in Micropolis.
      The queries are the same queries used for the buildings as grown in the game --the associated reward will only be indicated in the reward menu as the item is selected and plopped.
      The lots contain code for both the reward and the replacement building so apparently the lots provide the benefits of the reward as well as the operation of the building. The intent of making these lots is providing access to the buildings so I haven't evaluated the reward function, but the queries do report capacity usage for the replaced building --no 'goofy stat' for the reward. 
      Previews of Buildings Featuring Terrain Mods (see Preview.html in zip file)
      Terrain Resources Listed in: Cori's Terrain Shoppe
      Previews:
      1. Overview of 9 Buildings, Main Preview, 'Circuit' from Terrain Pack
      2. Alvin's Acres Agricultural, Berner Oberland Terrain
      3. Euro-American Residential, Pyrenean Terrain
      4. Modern Commercial, Sudden Valley Terrain
      5. High Tech Industrial, LBT Cumbres Terrain
      6 Overview at Night, Sahara Terrain
       
      Descriptions of the 9, 5x5 Large RCI and 1 Civic Building are included in the zip file:
      Colons separate the building name, building type, and which reward I used for the lot. The buildings appear in the reward menu with a unique menu icon, the building and reward names, and the description.  The Opera House, Farmer's Market and Tourist Trap rewards also appear in the Parks menu.
      • Van Prooijen Trading: Commercial: Convention Center
      • Ong Condos: Residential: Major Art Museum
      • Hurt Enterprise Headquarters: Commercial: Tourist Trap
      • Hogan, Wallace, and White Insurance: Commercial: Resort Hotel
      •Cahalane Communications: Civic: Bureau of Bureaucracy
      • Lind Entertainment: Commercial: Stock Exchange
      • Byall Tower : Residential: Opera House
      • Tubing Facility: Industrial: Advanced Research Center
      • Alvin's Acres: Agriculture: Farmer's Market
      I've given this lot project the name MicroProject and made a logo for identifying the lots in the Reward and Parks menus. Each lot appears near the original reward, with a building icon and the logo overlay. The original reward is not replaced. The re-lots are available at the start of a new city.
      Sources:
      Wiki SC4Devotion: http://www.wiki.sc4devotion.com/
      Wikia SC4: http://simcity.wikia.com/wiki/SimCity_4
    • By Tyberius06
      Well finally I got the time and put together this little set of diagonal IRM walls expansion.
      Altogether this pack contains 15 new lots based on @T Wrecks' IRM Fillers (I-D, I-M, I-HT), each set gets 5 new pieces (2 full concrate - one with grass props, one without them -, 2 sidewalk-concrete - same variation like concrete version - and a dirt-concrete). 
      Same stats as the original IRM Fillers. They can work without the original set, but strongly recomended using with them.
      Dependencies (like the original set):
      SFBT Essentials - for the diagonal overlay, the barrier, and those nifty positioning indicators. This pack will be used on upcoming filler sets as well.
      http://kurier.simcityplaza.de/details.php?file=5
      BSC Mega Props Jestarr Vol.01 - for most of the cargo props and some ancillary objects
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342
      BSC Mega Props Jestarr Vol.02 - some less important props
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338
      BSC Mega Props Gascooker Vol.01 - for the containers and a dumpster model I used.
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397
      Rail Yard and Spur Textures Mega-Pak 1 Version 1.02 - for the base textures.
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2177
      OR
      RealRailway (RRW) NCD BSC Texture pack Update (v1.0)
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3350
      Maxis Buildings as Props
      http://kurier.simcityplaza.de/details.php?file=305
      BSC Mega Props CP Vol.01
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180
      CP SCILT (CHOOSE THE ONE ACCORDING TO YOUR SIDEWALK TEXTURE)
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3173
      SM2_Tyberius_Ovsx4_tex.dat (INCLUDED) - Huge thanks to @Simmer2, who let me attache this little file to this pack.

      - Tyberius
    • By AprilAero
      So I've converting a small section of MHW to RHW and I've got a diagonal segment of Motorway, I'm not sure how to get some kind of crossing cross it, to make an interchange. what can I do?? 
    • By Bombardiere
      This is my entry for the Content Creation Competition. A 1x1 ploppable triangle lot for diagonal corner filling.
      I got my inspiration from Prepo's Triangle Parks, but I wanted to do something different. Something more industrial and grimy.
      This is a functional landmark with 14 I-M jobs. The pollution is low so this can used in the city centres.
      I have made a custom foundation, so it can be used with slopes. This does not float on the air like Prepoäs lots. Also both Dark Night and Maxis Night versions are included. However it does not have nightlights. These seem not to be working with overhanging props and I don't know any workaround for that.
      DEPENDENCIES:
      None. (However if you use my Clerkenwell Library FAR version, you can delete file InvisibleLibrary-0x5ad0e817_0xc40b002e_0x30000.SC4Model This is a duplicate and the same file is used in both FAR Clerkenwell Library and Vic Shoppe Lots)
       
       
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