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I open this new topic to let you know about my new project to create new textures for road networks in general (road, street and NWM). The same subject is opened on SC4D: Swiss Network Textures. There is very little full texture play to exploit them in the LE, which is why I start this work. I create textures for Swiss (CH) networks but also European because we use almost identical road signs.
My main goal is simply to make textures overlays for the LotEditor (LE), I do not want to create textures for all NAM networks, but only a few in particular. In the future, when my pack is downloadable, you will be able to do what you want with the textures: modifications, mods, additions, etc ... My pack is basic and contains only simple orthogonal textures. Maybe in the future I will follow up with the diagonals, it takes a lot of time.
For each type of network I assigned a code to identify more easily the types of textures / networks. I put most of the existing networks, Maxis and NAM, but I may have forgotten others. Here are the codes:
M01a : Click here M01b : Click here M02a : Click here M02b : Click here N07 : Click here N13 : Click here N20 : Click here P22 : Click here
I apologize for presenting the Excel table in two parts, I have not found a better solution than that for now, I will see in the future if I find a more ergonomic solution in order to have the table with the links To see the pictures included in it. If you have any criticisms or suggestions you can let me know.
Thank you for your attention,
This override mod replaces the concrete sidewalk on SAM 8 Cobblestone Streets by the same cobblestone texture found on pedestrian zones. (See screenshots.) The main reason for me for making this mod was to improve the look of older districts of a city and having a smooth transition between SAM 8 streets and aforementioned pedestrian zones. This mod does not affect any in-game function, neither of the SAM 8 streets nor of the pedestrian zones, it is merely a visual enhancement.
Furthermore, I’ve replaced the lanterns on the streets by older looking lanterns. These will automaticly be spread on the sidewalks by the game on all straight orthogonal and diagonal routes, when buildings (both growable and ploppable) are standing there.
Since several players already use roadtop transit stations (like those from the RTMT), I’ve also created 3 roadtop transit stops that can be placed on SAM 8 streets from this mod, visually fitting the textures. There are stations for bus, subway, and bus and subway combined. For users of RTMT, I’ve added a texture that will replace one of the RTMT’s textures (on the Roadtop SAM 8 stations) to match the textures from this SAM 8 override mod.
For further information, please refer to the readme in the download.
Please read the installation instructions below carefully, because not only is the installation a bit tricky, if this mod isn't installed correctly, it may not work.
- Network Addon Mod Version 32 or newer: This mod includes the following mod packages required for this plugin: Street Addon Mod. Without the Street Addon Mod, you won’t be able to build SAM 8 streets in the first place. As you may already know, it introduces a big variety of additional networks to the game.
The dependencies below are only required for the roadtop stations:
- SFBT Moderne Bushaltestellen von Fluggi und khoianh94 or SFBT Modern Bus and Tram Stops: Contains the bus stop buildings and the most props on the lots and introduces a series of bus and tram stops on or next to roads. Only the file SFBT_Haltestellen_Fluggi_khoianh_Props.dat is required; you can delete the rest of the files if you don’t want to install the bus and tram stops themselves.
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2536 (LEX registration required)
- Road Top Mass Transit (RTMT): Required for the subway stairs. This plugin introduces a set of various road-top traffic stations. You’ll only need the file RTMTV3_PropF_Subway_Ninja_Gray.dat.
Link 1: http://community.simtropolis.com/files/file/13510-road-top-mass-transit
Link 2: http://community.simtropolis.com/files/file/17670-roadtop-mass-transit-v3-installers
Note: If you don’t want to install the RTMT plugin itself, you can instead download Additional Subway Entrance Props. This plugin contains the same file. Since it only contains props for plugin developers, it does not modify the game itself.
- SAM No Grass Mod: Required for the SAM 8 overlay textures. This sidewalk mod alters the look of SAM streets 2, 7, 8, and 9 by removing the grass parts of the sidewalks.
The homepage is in Japanese and therefore most people won’t understand everything. After following the link below, scroll down a little bit until you see a file with this name being mentioned: z_SAM_NoGrass_Mod.zip (you may also have a look at the last screenshot below; its content is not part of the Full Cobblestone Street mod, I've just added it to facilitate looking for this dependency file). Hit the Download link to download it.
Note: If you don’t want to install this sidewalk mod itself, open all folders in this mod that you find and remove all files except those containing “Omake“.
Currently available languages:
Note: This is my first attempt at uploading multilingual files. I tried my best doing everything in the way a tutorial explained it to me. Players that have installed the game in German should get German text, everyone else should get English text. (This does, however, only count for the roadtop stations.) If this does not work, please write me a message or a review here.
Step 1: Basic installation
Extract all files to a folder where you will find them. Move or copy the folder z___zSAM 8 Cobblestone Street Override (it is strongly advised to keep the folder name) into your Plugins sub-folder of your edition of SimCity 4 (for instance: C:/Programs/Maxis/SimCity 4/Plugins). You can overwrite any previous version of this plugin with the new files.
Step 2: Road textures
For users of default (American) road textures: Remove the file SAM 8 CSO Euro Textures.dat.
For users of European road textures: Remove the file SAM 8 CSO US Textures.dat.
Step 3: RHD/LHD on roadtop stations
If you have right-hand drive installed: Remove the folder Roadtop Stations LHD.
If you have left-hand drive installed: Remove the folder Roadtop Stations RHD.
If you do not want to install the roadtop traffic stations at all: Remove both folders.
(All stations will work with both RHD and LHD, they just look differently. See screenshot below.)
Step 4: RTMT users
The file SAM 8 CSO RTMT_SAM_Textures Override.dat will override one of the textures of the RTMT, having the texture on your SAM 8 roadtop stations match with the textures from this SAM 8 override mod. (I'm, however, not sure if this requires you to bulldoze your SAM 8 stations and build them again, if this would be the case, please leave me a note here.) If this is not desired, remove this file.
To uninstall, demolish all roadtop stations from this plugin in your cities, if you've built some, and then remove all files from this plugin.
Further notes on installation: - This mod will affect the look of all SAM 8 streets immediately after being installed. It is not necessary to build new streets, and it is not necessary to remove them before uninstalling.
- Make sure that the folder containing these files loads last in order to override all default NAM files, or else this mod will not work.
- Important note: SimCity 4 apparently handles special characters, such as the “_“, differently than Windows Explorer. Windows Explorer shows files containing the “_“ first, but SimCity 4 loads them last. Changing the above mentioned folder name can result in this mod losing its effect because it will be overridden by the files from the folder “z___NAM“.
Since this plugin requires installation of the Network Addon Mod, it is only compatible with SimCity 4: Rush Hour, or SimCity 4 Deluxe.
- Ganaram Inukshuk (Simtropolis Exchange) for valuable help on explaining me how to create the textures for this modification. - eggman121 (sc4devotion) for valuable help on explaining me how to add props (lanterns) on these streets.
- rsc204 (Simtropolis Exchange) for the suggestion to release an override texture for RTMT users.
You are of course welcome to write me a private message or leave a comment here for any of the following:
- You want me to make improvements or additions.
- You have found a bug.
- You want me to improve the readme text (the English one in particular, my English may not be perfect).
- You can translate the in-game and readme texts to another language.
- You found out that I forgot to credit someone (hopefully I can remember everyone).
I saw a tut about building roundabouts with streets by @MiniMark, some 6 years ago. But his streets had cul-de-sacs and mine don't. So I'm looking for a file named :
Z_Maxis/_Street_Cul_de_Sacs. (Hope I got the right spelling).
I searched here in this topic and in the whole ST site. No results.
In advance, thanks much.
A. Many roads IRL change names along the way. You can't control where roads change names in C:S, afaik.
B. "All on" or "All off" sucks. I have thousands of roads. I don't want the auto-generated names. I want to slowly name my roads and only have the ones that I have named be displayed.
Can this kind of stuff be modded?
High Mast Lighting
RHW-6C/8C T21 High Mast Lighting
UPDATED 3/3/12 - See Changelog
By Blue Lightning
This file includes 2 versions: Lot based and T21 based
The lot based version is ploppable, very similar to TheGreatChozo's lights. They can be found in the POLICE menu.
Spacing: Recommend 5 tiles between each light for optimal coverage w/o overlap.
The T21 based version applies ONLY to RHW-6C and RHW-8C. Spacing is automatic; you will not find this in any menu. They will appear when you place an RHW-6C/8C. Update existing RHW by clicking on it w/ the RHW tool.
Both versions can be installed at the same time and I recommend you do so.
Drop the "zz_BL_High Mast Lighting" folder right into "[My] Documents\SimCity 4\Plugins"
This folder MUST be loaded AFTER the Network Addon Mod. So if you use a personal plugins layout, shove it into the ZZ folder or similar.
If you do not wish to use the T21 mod, delete the corresponding folder.
The lot based HML's have no incompatibilities.
The T21 HML's are NOT compatible with any mod that affects RHW-6C or 8C T21's.
Xyloxadoria's RHW 6C Mast Lighting 1
Xyloxadoria's RHW Lights and Barriers 1
Network Addon Mod
You ARE allowed to redistribute this mod as long as this file is included.
Giving credit would be appreciated as well.
As for derivative mods, they are also allowed, preferably with credit given for the base.
Mod edit 5th May 2017 - Fixed formatting
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