• Moose
  •  

    Please Note:  As explained here, due to limitations in the Gallery software, some Challenge submissions may include a larger version of the same image (e.g. for mosaics).
    Before voting, please check in the description and comments section to see if the author has posted one of these. However, it should not be a disadvantage if an author just has the required Gallery image.

Other images in Classic Model, New Lot (S3-18-C)

Raynev1 Re-Lot BSC Ikea Superstore

Before voting, we recommend you download and try out this item of content:
[Download Here]
  :read:

Tinkering around with Lot Editor . For a submission to the Classic Model , New Lot Challenge . The Ikea Superstore from Gascooker on the LEX has been a favorite of mine for a long time now . It was one of the first pieces of custom content I had acquired . And then I was addicted . I never looked at Simcity 4 the same again . Always , I mean always . I'm learning something new . I feel it turned out pretty good , so I uploaded it . I haven't seen it on the STEX yet , but looking forward to see it there . All credit goes to Simtropolis and the BSC team at SC4D , for without their custom content and vast amounts of information this upload would not had been possible . Thank you all . Below are images of how I intended to use the lot with SAM and some fillers .

Ikea Superstore Relot 005.jpg

Ikea Superstore Relot 001.jpg

Ikea Superstore ReLot 002.jpg

Ikea Superstore ReLot 003.jpg

Ikea Superstore Relot 004.jpg



From the album

  • 5 Entries
  • 7 Comments


3 Comments

@MeMyself&I  Sorry , I added no more parking . That is SAM , Peg Parking Street as I had intended to use it in game . It does blend seamless , only on flat ground though . I kept the lot the same size (5x5) as the original to keep crime at bay . Thanks anyway for checking out the image and dropping a comment . 


  Edited by raynev1
CT14 likes this

Share this comment


Link to comment

Interesting.  I was going from memory of the first time I saw this lot and I realized that it just seems so much bigger with all the detail around it in game as opposed to just sitting by itself.  You did a nice job with it and I think it looks terrific blended in like it is.  Definitely spruces up a commercial/residential area.  I can see why it's a favorite of yours.  I'm still trying to figure out the whole lotting thing myself and this is inspiring.  Out of curiosity, how much of a difference is there with crime if you do actually make the lot bigger?

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

  •  
  • Similar Content

    • By RandyE
      This lot has been tested in-game, it was found that at least 2 of them are required to almost completely reduce pollution across a large tile as well as to provide water across a grid of pipes covering the whole tile.  It was tested also with the Utility Radius and Traffic Pollution Modd.  Use the Data View and Cheetah Speed to monitor changes in water supply, air and water pollution.  The pump is programmed to consume a very small amount of water so plop the pump in a non-polluted area as tests indicate it will not immediately clean its own base area and may fail to operate. 
      Location: Water Menu under Utilities Menu, and Power Menu for 1x1 Generator
      Stats:
      Lot Size: 5 (width) by 6 (depth)
      Water Produced and Treated: 1,000,000 cubic meters per hour.
      Pollution Reduction: -1200 over 300 
      Plop Cost: 25,000§
      Maintenance Cost: 10§
      Jobs: 15§, 290§§, 15§§§
      Moderate Landmark and Park Effect. 
      Transit and Network Enabled
      Power Consumed:  200 MWh (megawatt hours)
      Dependency: Included base texture .dat file.
      Maxis Night-lighting
      FOLDER: Radical Water Pump and Pollution Reduction V1
      File: List of Alternate Water Systems.txt
      File: Preview and Install.html
      File: Readme.txt
      SUB-FOLDER: Radical Water Pump and Pollution Reduction
      This is the folder inside the unzipped title folder to be placed in your User\Documents\SimCity 4\ Plugins folder.  It contains 2 files: 1. the Radical_Water_Pump.SC4Lot, and 2. the BaseTexturesElements_RadicalWaterPump.dat file with base textures extracted from my Vol.1 Base Textures Elements package.  If you use the larger package then delete the smaller .dat file included as the textures don't need to be loaded twice.  The larger package is linked below:
      Base Textures Vol 1.1: Elements, for SC4 1.1.0
      SUB-FOLDER: 500 MWh Power Generator 1x1
      File: RadicalWaterPump_PowerGenerator.SC4Lot
      I've added a 1x1 lot to generate power for the water pump.  If you use the Data View Moisture Mod to locate a high volume of water it may be in a remote area, otherwise a non-polluted area may also be in a remote area.  The power generator is equal to 2½ times the wind power plant.
      Previews:
      The 2nd preview shows the progressive reduction of air pollution; the reduction of water pollution is about the same. The test city has 2 heavy industry areas and congested traffic generating severe pollution over the entire tile. A third radical water pump would completely eliminate both across the entire tile.
      The 3rd preview shows at bottom Cori's Data View of Moisture mod which uses the radiation data view to show changes in moisture from rainfall.  In more complicated terrain the moisture data view is useful to see where to place water pumps which depend on aquifers. The mod is linked below:
      Cori's DataView - Moisture v 2017.01.22 by @CorinaMarie
      The top 2 frames show the progressive increase of water-flow over the entire tile.   Water pipes are tedious to place in large tiles requiring about a 30x30 grid.  To make the task of watering the tile easier use the Utility Radius and Traffic Pollution Reduction Modd by RalphaelNinja linked below:
      UtilityRadius TrafPollution Modd by @RalphaelNinja
      The last preview is of this .SC4Lot in production in the Lot Editor for anyone who has enjoyed using SC4 as a design tool, creating .SC4 city tiles, and who may be considering taking the next step of creating .SC4Lot files.  Using Lot Editor is not much more complicated.  Below is the tutorial that got me started almost a year ago.
      Lot Editor: Beginner's Tutorial by @jbbry232
      ___________________________________________
      Sci-Fi Description:
      The science-fiction descriptions for alternate tech. lots with radical improvements helps to fit the lot conceptually into the game while justifying what others might simply call a 'cheat'.  This one is a bit of a whopper, but entirely plausible. 
      Water is compacted into super-dense ice crystal cubes and delivered to the Aquifer generators by vertical descent from orbit.  Anti-grav. tech. is used to manage the very heavy cubes (not shown).  The cubes are then decompressed and the water is pumped into the aquifers, providing fresh-water to civilization and to ecosystems suffering drought.  The added benefit is improvement of atmospheric, tectonic, and tidal ⇌ (equilibrium), and saltwater pH balance for life-support of the Earth.   This tech. may also be used to re-pack glaciers effective to surface albedo and global climate improvement .
      ___________________________________________
      INSTALL:
      To install copy and paste the Radical Water Pump and Pollution Reduction folder into your User\Documents \SimCity 4\Plugins folder. 
      To also install the power generator copy and paste the 500 MWh Power Generator 1x1 folder into the folder above.
      NOTE:  You must connect both the large water pump and the sewage treatment connectors to realize both the effect of the radical volume of water and the treatment.  The large water pump is the relot that will appear in the water utilities.   The dual purpose is combined into one lot with its own unique menu icon.  Please read instructions carefully before hastily making negative reviews.  Please ask questions respectfully if there are any problems with the use of my mods.  Thank-you.
    • By mawendir
      Hello everyone, it's been a long time since I've not been around here. I got a problem. My FPS locked at 60 FPS and whenever I zoom in/out, FPS drops huge, like to 1 or 5 FPS and it's quite bothering. I changed my "Graphics Rules" and "Video Cards" files properly. I switched integrated GPU to high performanced GPU in NVidia Control Panel. I set launch options properly either, like -CPUCount:1 -CPUPriority:high -d:DirectX etc. and I chose hardware rendering in game options. All I want is to play SC4 smoothly with my GPU but without V-Sync, without huge FPS drops, without having any freezing and slowing issues. And lastly, I've noticed that when I save graphic options in game and then restart the game, it doesn't take any effect, it resets to old options. Any help would be just perfect. Thank you already!
    • By NICK97
      Mod Requirement(s):: Cities XXL Community Patch Mod XL Nation Furniture Dependency Pack Game Requirement(s):: Cities XL 2011 Cities XL 2012 Cities XL Platinum Cities XXL  
      Note: This Mod makes game money income easy Only In The Game
    • By huzman
      As everyone knows, there are TWO God's Mod. One before founding a city and another after. Sometimes you start a city and realize that you forgot to plant an enormous amount of trees. On the first God's Mod, trees are free, on the other one they will cost you a packet. Many other examples come to mind, with the terrain leveler, for instance.
      Here is a solution : once in the founded city, choose Ctrl+Alt+Shift and click on the God's Mod. And presto, you got the first God's Mod !
      How many people knew this trick ? Hoping I'm not deluding myself.
    • By Ln X
      It's about time there was some utility love in this forum. If you have a power facility, water facility or garbage facility then this is the topic to post it in!
      I shall start with a small recycling centre in the middle of some rural suburbs.

       
      Another one would be the hydroelectric dam I created in Faverdale.


       
  • Recently Browsing   0 members

    No registered users viewing this page.