Please Note: As explained here, due to limitations in the Gallery software, some Challenge submissions may include a larger version of the same image (e.g. for mosaics).
Before voting, please check in the description and comments section to see if the author has posted one of these. However, it should not be a disadvantage if an author just has the required Gallery image.
Full-sized image in the first comment.
Lamar Valley, in the northeast corner of Yellowstone National Park in Wyoming, USA. Aside from US Highway 212 (which runs along the length of the valley) and a few campgrounds and trails, the valley is relatively untouched by human activity. This makes it a wildlife-rich region, boasting herds of large mammals such as Elk (pictured here), Bison, and Pronghorn Antelope. Bears and packs of wolves also frequent the area. These fauna, in addition to stunning panoramic views, make Lamar Valley a popular stop for tourists seeking to view wildlife and connect with nature.
My submission seeks to capture the beauty of this region, showcasing the expansive grasslands bordered by rows of evergreen trees, the scrub brush dotting the slopes, and of course the meandering Lamar River that traverses the valley and supports its abundant plant and animal life.
This is a very simple upgrade for the "Roadside Trees", those trees that you can plop in the roads in order to create more beauty and healthy neighborhood. I've always thought it was absurd that those trees weren't able to increase land value. In my opinion, a tree-lined street is a much more valued street.
So, this mode creates a (very) small amount of medium and high value on the fully tree-lined streets you create. Its a very small amount, but suffice to give beauty, healthy AND some value to the streets of your city.
I also re-introduce the Pine Tree as roadside tree. It creates a beautiful line if you put it on the streets next to the Worship Set's "Chinese Temple" or the wonderful Japanese Temples from Project Shinjidai, created by XoXiDe (http://community.simtropolis.com/files/file/29906-project-shinjidai-xoxide/).
I hope you enjoy.
THIS IS AN OFFLINE MOD.
Install by copying the .package file into your ...\Origin\SimCity\SimCityData\ folder.
Hello! This is my first attempt to make relatively detailed map, it is inspired from Aegean Region of Turkey and from my home town Atça. It is Atça-Meander River Turkey map from my favourite map maker Mr Miyagi, map theme is Owl's Mediterranean Temperate Theme There will be small towns and they will be mostly focused on agriculture. No big cities no traffic jams (I hope) will exist on this project just like in real life. I won't be able to detail too much because of performance issues so I will try to keep it balanced.
I will be sharing process and if you have something to say just share it with me that would be nice Here is the first shot near meander river:
Here's my first city in Cities: Skylines, River Town. It's more of an experimental city to get a grasp of what the game can do, so I don't have a definite plan.
My first video is just me working on a highway interchange and setting up the basics of the city. The next video will certainly have a lot more going on.
River Town: Episode 1
Full size version (~4MB) of the GIF on the first comment.
Please keep in mind that a time lapse animation was one of the official suggested ideas for this challenge on the forum thread.
An animated GIF displaying my recreation of the Holy Monastery of St. Nicholas in Meteora, Greece along with some of the surrounding scenery. Wanting to feel closer to heaven, the locals would build their monasteries high in the sky, perched precariously on the edge of sheer granite rock cliffs - truly an amazing sight to behold.
One of the frames in this picture (fall) was originally featured in my "Greece - Part II" update in my CJ, True Earth, so for this GIF I decided to showcase Meteora in its entirety with Spring, Summer, and Winter frames as well. Each frame showcases extensive custom lotting, intricate MMPing, and custom content creation (various terrain mods created for this picture + a number of new MMPs made/modded heavily)
The first frame starts off with summer in Meteora. Predictably, this time is the most popular season for tourists to come visit Meteora. The harvest season that begins in late summer is a big attraction as well for tourists.
The second frame displays some of Meteora's famous fall foliage. Oaks and maples among others will come alive, displaying various shades of red, orange, and yellow. This coupled with the much more comfortable temperatures makes it a great time to come visit.
The third frame shows off Meteora blanketed under a layer of snow in the midst of a snowfall. Despite Meteora's relatively close proximity to the Ioanian and Aegean Seas, it's just high enough in the mountains (1,000-2,000 feet above sea level) to receive regular snow in the winter. Additionally, the mountains will essentially "block out" gusts from the sea, allowing for temperatures to vary wildly. For those wanting to visit Meteora in the wintertime, be prepared for frigid temperatures and constant frost.
Before looping, the fourth and final frame shows Meteora in the spring. The cold winters often delay Springtime for a bit, but when it comes it can truly be quite beautiful. Be prepared for fog/rain showers however, a common site during this time of the year.
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