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This is my third park lot using the vanilla props from SC4. This park is part of an urban beautification and vitalization project for the inner-city.
Named after the Parthenon in Athens, an architectural and cultural artifact representing the foundations of modern civilization, and attributed to Athena, the personification of calmness, wisdom, ethical, and civil society. The park design utilizes the dimensions said to be essential to the Parthenon following the golden rectangle ratio, calculated in SC4 city tiles as 8 (width) by 5 (depth). The Parthenon building landmark was released as an update to SC4.
The park is well-lighted with a variety of animations and park-related props including the Zen Rock Garden, Greenhouses, Koi Fish Pond, a Pool, Fountains, Swing Sets, Slides, Refreshment Stand, Gazebo, Billboards, Basketball Courts, and a small Skateboard arena.
This lot is animation and graphics-intensive, found under the parks menu, but intended as a main feature or central city park, and so should only be plopped once in any city you are building.
Monthly Income: 150
Air Pollution: -30, 10
Water Pollution, -10, 10
Park Effect: 100, 40
Landmark Effect: 80, 20
Maxis Night Lighting
These textures are freely useable and distributable for any SC4 user created content, if they are used in lot-making it is better to refer to them as a dependency and link back to this file to keep file space on the STEX free of mulitiple repeated content. The texture data file is located in the FOLDER: Elements Textures DAT, 3 sample lots are in the FOLDER: Elements Sample Lots, and 1 7x8 test lot showing all 55 textures is now included in the FOLDER: Test Lot 7x8 Park. Also included are the 2 previews showing all the textures and this text in readme.txt and HTML.
The texture '.dat' file size is 498K with 55 textures. This volume is called 'Elements', including diagonal, broken, patterned and squared stone, dirt, grass, metal, pavement, sand, water and wood. Also included are 3 sample lots found in the Parks Menu, each have been made functional for radical purposes of helping with start-up cash, reducing pollution and garbage, and recovery from nuclear meltdown.
DAT FILE INCLUDED:
FOLDER: Elements Textures DAT
FOLDER: Test Lot 7x8 Park
This is one lot with all 55 textures in a 7x8 grid. This lot may be used to preview the textures in-game, then delete.
FOLDER: Elements Sample Lots
1.) Subfolder: Patterned Grass (Anti Pollution)
Menu description: Base Textures Elements (Anti-Pollution)
Vol. 1: Grass Texture. This lot is a sample which also provides some radical relief from pollution and garbage.
2.) Subfolder: Color Reg Mark (Radiation Reducer)
Menu Description: Base Textures Reg. Colors (Anti-rad.)
Vol. 1: Elements, Use this lot as a registration mark for color and contrast. In RGB, Red (255,0,0), Green (0, 255, 0), Blue (0, 0, 255), and Gray 50% (127, 127, 127). This lot will radically decrease radiation. Use this lot in the event of a nuclear power plant meltdown. When you plop this lot you will see the Maxis 'Sparkles of Purification'.
3.) Subfolder: SC4 Logo (50K Business Deal)
Menu Description: Base Textures Elements (Bus. Deal)
Vol. 1: Elements. 55 Textures: Stone, Dirt, Grass, Metal, Pavement, Sand, Water, Wood. Use Lot Editor to see all the textures. This lot will radically increase your income by 50,000 Simoleons a month, Use this lot to help get your city started, then bulldoze it. When you plop this lot it will appear as a 'Business Deal' in your budget panel.
INSTALL the TEXTURES and SAMPLE LOTS
To install the sample lots copy and paste the 'Elements Sample Lots' folder into your User\Documents\SimCity 4\Plugins folder. The sample lots are found in the Parks Menu.
To install the textures copy and paste the 'Elements Textures DAT' folder into your User\Documents\SimCity 4\Plugins folder.
ABOUT the TEXTURES, INFO FOR LOTTERS and GAMERS
The texture images are derivatives of images from a variety of commonly, freely shared sources, hand re-worked for use with SC4. The design of the textures leans toward lower contrast, saturation and brightness as more usual in realism, and for dimmer screens.
If using them for creating and distributing SC4 lots the '.FSH' file may be extracted and included as a '.DAT', but don't re-distribute changed associations between the image and the ID (instance) as that could impact another user of the file. No crediting is required, but no claim of original artwork should be made if redistributing them with SC4 lots.
The Texture ID Range was assigned by the BSC Texture Index at SC4 Devotion. http://sc4devotion.com/forums/index.php?topic=2101.0 To redistribute variations of the textures or to make your own, request and use a unique personal Texture ID Range at SC4D.
I hope I have found the right fourm to post this in.
I am on the look out for individual castle Buildings that be put together into a castle scene of my own design.
I have done a search and don't seem to have not what I am looking for, they all seem to be full castle sets.
I have the paengs historic castle wall set.
I am hoping the good people of sim city world can help me.
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