Please Note: As explained here, due to limitations in the Gallery software, some Challenge submissions may include a larger version of the same image (e.g. for mosaics).
Before voting, please check in the description and comments section to see if the author has posted one of these. However, it should not be a disadvantage if an author just has the required Gallery image.
These textures are freely useable and distributable for any SC4 user created content, if they are used in lot-making it is better to refer to them as a dependency and link back to this file to keep file space on the STEX free of mulitiple repeated content. The texture data file is located in the FOLDER: Elements Textures DAT, 3 sample lots are in the FOLDER: Elements Sample Lots, and 1 7x8 test lot showing all 55 textures is now included in the FOLDER: Test Lot 7x8 Park. Also included are the 2 previews showing all the textures and this text in readme.txt and HTML.
The texture '.dat' file size is 498K with 55 textures. This volume is called 'Elements', including diagonal, broken, patterned and squared stone, dirt, grass, metal, pavement, sand, water and wood. Also included are 3 sample lots found in the Parks Menu, each have been made functional for radical purposes of helping with start-up cash, reducing pollution and garbage, and recovery from nuclear meltdown.
DAT FILE INCLUDED:
FOLDER: Elements Textures DAT
FOLDER: Test Lot 7x8 Park
This is one lot with all 55 textures in a 7x8 grid. This lot may be used to preview the textures in-game, then delete.
FOLDER: Elements Sample Lots
1.) Subfolder: Patterned Grass (Anti Pollution)
Menu description: Base Textures Elements (Anti-Pollution)
Vol. 1: Grass Texture. This lot is a sample which also provides some radical relief from pollution and garbage.
2.) Subfolder: Color Reg Mark (Radiation Reducer)
Menu Description: Base Textures Reg. Colors (Anti-rad.)
Vol. 1: Elements, Use this lot as a registration mark for color and contrast. In RGB, Red (255,0,0), Green (0, 255, 0), Blue (0, 0, 255), and Gray 50% (127, 127, 127). This lot will radically decrease radiation. Use this lot in the event of a nuclear power plant meltdown. When you plop this lot you will see the Maxis 'Sparkles of Purification'.
3.) Subfolder: SC4 Logo (50K Business Deal)
Menu Description: Base Textures Elements (Bus. Deal)
Vol. 1: Elements. 55 Textures: Stone, Dirt, Grass, Metal, Pavement, Sand, Water, Wood. Use Lot Editor to see all the textures. This lot will radically increase your income by 50,000 Simoleons a month, Use this lot to help get your city started, then bulldoze it. When you plop this lot it will appear as a 'Business Deal' in your budget panel.
INSTALL the TEXTURES and SAMPLE LOTS
To install the sample lots copy and paste the 'Elements Sample Lots' folder into your User\Documents\SimCity 4\Plugins folder. The sample lots are found in the Parks Menu.
To install the textures copy and paste the 'Elements Textures DAT' folder into your User\Documents\SimCity 4\Plugins folder.
ABOUT the TEXTURES, INFO FOR LOTTERS and GAMERS
The texture images are derivatives of images from a variety of commonly, freely shared sources, hand re-worked for use with SC4. The design of the textures leans toward lower contrast, saturation and brightness as more usual in realism, and for dimmer screens.
If using them for creating and distributing SC4 lots the '.FSH' file may be extracted and included as a '.DAT', but don't re-distribute changed associations between the image and the ID (instance) as that could impact another user of the file. No crediting is required, but no claim of original artwork should be made if redistributing them with SC4 lots.
The Texture ID Range was assigned by the BSC Texture Index at SC4 Devotion. http://sc4devotion.com/forums/index.php?topic=2101.0 To redistribute variations of the textures or to make your own, request and use a unique personal Texture ID Range at SC4D.
Provides lighting, parking, news-stands, food-carts, benches, and pigeons.
Plop Cost: 150
Bulldoze Cost: 80
Monthly Cost: 25
High Wealth Park
Air: -5, radius 5
Water: 2, 2
Garbage: 1, 1
Park and Landmark Effects: 30, radius 15
By Apolo br
While everyone is trying to reduce problems with traffic in the city, such as traffic jams, large car queues and such.
I'm going in the other direction.
I want to see the streets of my city clogged with cars, lots of cars
To try to solve the problems consequent of this greater flow.
I have the MAN 35, but I do not know how to use the Traffic Controller that comes along.
I also have CAM.
Someone has a tip that works.
No mod that increases RCI demand (unrealistic).
• Elongated shape to extend the radius of park and landmark effects, set at 90% for both over 20 tiles.
• Illumination of area in Maxis night-lighting, adding contrast to night scenery.
• Blinking light, pigeons, sparkle effects and people animations.
• Original sculpture made from Maxis rock block props.
• Custom query based on tutorials and a sample lot file by Equinox and Daeley (2005) found on Simtropolis and SC4 Devotion,
• Addition to Park Menu ploppables, no external dependencies.
• Note: the 'Bulbs Changed' Goofy Stat. is not programmed, its simply a static number written on the menu graphic.
Place the 'Promenade_of_Light_Plaza_3x16.SC4Lot' file in 'username'~/Documents/SimCity 4/Plugins folder. Start SC4 and look for the lot's icon in the Parks Menu.
The zip now contains 2 independent lots so:
For the working fountain plaza also place the 'Promenade_Fountains_Plaza_3x16.SC4Lot' in the same folder, or choose either one as each one stands alone.
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