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nos.17 StreetSideParking (SSP)
Before voting, we recommend you download and try out this item of content:
Contains 20 lots meant to be placed roadside to add realistic (and HD) parking to your cities. Both LHD and RHD are supported.
This was originally intended for the Modular Lotting contest last year, but a combination of Burnout, and a graphics card failure meant I was unable to upload it for that contest. Now I'm finally ready to upload this beautiful lot!
What is this?
Inspired by the Oklahoma Cotton Co-Op in Altus, OK, These warehouse lots are designed to add visual flair to your farming sectors. This pack comes with 9 pieces
Warehouse w/ Jobs
1x4 Straight Path
1x1 Straight Path w/ SHK Worktrucks
1x1 Straight Path
1x1 T Intersection
1x1 4Way Crossing
BSC Mega Props Misc 02
PEG CDK3-Reasource Kit
SHK Parking Pack
BSC Mega Props CP Vol 01
BSC Mega Props SG Vol 01
BSC CP Texture Pack 01 + 02
SPAM by Pegasus
MTP by Pegasus (It is either this or MTP that has the Pathway textures)
This park system combines three updated versions of previous park sets - Monument Park, Urban Gardens and White Sands Park. Mainly I wanted to create the possibility to lay out a good variety of parks, paths and gardens for any type of city - particularly with options for different path textures to be used on the same city tile. You can now have three very distinct park-styles in your city, each with its own character (layout, props, textures) - and you can mix and mingle them any which way you please... and even exchange or unify textures as you desire.
This will enable you to use the paths, prefab parks, ends, transitions, addons and extensions of all three park sets in one glorious citywide park system.
* Three complete parksystems, each with a unique style, textures, props and individual pieces
* A host of possible configurations - Narrow, Wide, Diagonal, Sweeping Curves, Ends, prefab Parks and more
* New park 'Sidings' for realistic-looking transitions to your roads and avenues
* Transitions between textures and/or sidewalks that can adapt to your preferred sidewalk textures and mods
* The ability to exchange or unify the base textures on the fly to suit your taste
* The option to mix and mingle sections of all three sets any which way you want
* All items designed to create extended lawns to be enhanced with MMP flora of your choice
* All items with consistent properties, descriptions and plop helpers, tightly arranged in your menus
* A host of overlay textures and custom props to make your own matching lots
* Peace of mind that future sets and addons will be made to match all of the above
Please note that there is a more in-depth Online Documentation with lots of additional info and many images available as well.
* Paeng Texture Pack v103 (updated version Sep 2011!)
* Murimk Props 02, v201 (updated version Sep 2011!)
* BSC MEGA Props - SG Vol01
* BSCBATPropsMattb325 Vol02
* BSC MEGA Props - MJB Vol02
* BSC MEGA Props - swi21 Vol01
* BSC MEGA Props - D66 Vol02
* Porkie Props Vol 01 and Vol 02
* SPOT (Orientation Helpers)
The aim of this overhaul is to 'streamline' the park packs as far as dependencies, general layout and possible variations are concerned. The layout and appearance of the sets have been maintained as much as possible.
Most of the pieces - including the new 'Sidings' - are layed out to give you nice spaces of well-groomed lawn that you can plant with your own choice of flora - bushes, shrubs, flowers and trees from your personal MMP collections.
If you don't want to use any of the sidings, you can safely delete the respective subfile(s).
If you want to exchange or unify any of the base textures, make sure to carefully read the separate instructions included with the 'Texture Changer 205' module (included, but packed separately).
Should you need support for these items please visit the
Special thanks go to the NightOwls Murimk and Shokthrpy for creating special custom props, adding to the unique appearance and feeling of these parks. Thanks also to Krio - his Kiosks continue to serve all park-visiting Sims :-)
CREDITS for RESOURCE FILE
This is a community effort with many friends chipping in - Thanks for that again!
BAT - custom 'Park Props' by Murimk & Shokthrpy
BAT - 'Kiosks' by Krio
All Textures - by Paeng
All parts are included with their creator's kind permission.
You may use them for your own lots, but please do not include them in your upload. Kindly point to this pack as a dependency.
Mod edit 29th April 2017 - Fixed formatting + dependency links
Your Sims need somewhere to safely park their lowriders in one place, and sip sugary beverages while eating the food of the gods: cheeseburgers. Fortunately, it's getting sunny out and the Lowrider Show has come to the In-N-Out Burger.
Special shout out to @joerg for his In-N-Out Burger BAT.
Type: CS$ Growable
SHK Parking Pack
SM2 Prop Pack Vol3
CT14 Lowrider Props
Optional Dependency for Cooler Climates
CP Palm to Aspen
CP Palm to Lodgepole
Optional Optional Dependency for Warmer Climate Aesthetes
SHK Maxis Palm Replacement mod
To install, simply unzip the folder "In-N-Out Lowrider Show" to a destination in your plugins folder, such as "Plugins/CT14/In-N-Out Lowrider Show".
To uninstall, bulldoze all instances of the lot which have grown in your city, then move the folder out of Plugins.
04162017 - initial release version 1.0
Please report any bugs to the development thread:
Inspired by a parking garage I recently saw in Reno, Nevada. That one had classic cars in the windows outside the elevator, which were there to advertise a nearby car museum. I just thought it added interest to it, so incorporated it into this one. There are also retail shops on the street level.
Mod Edit: Fixed broken description formatting.
Are you currently using @kingofsimcity's excellent SuperSHK+ MEGA Parking Textures? Would you prefer them with TGN-compatible grasses? How about some custom sidewalk choices too? Otherwise, perhaps you want to make a custom set just for your setup? Well now all this is possible, thanks to the generosity of KOSC.
For full details of SuperSHK+ MEGA Parking Textures, please see the original release, I won't duplicate it all here. Note that these files are intended to be a total replacement for both of these packages:
Currently there are three sidewalk variants you can choose between. Each of the attached files contains all six TGN styles with the named sidewalks.
KOSC's SuperSHK+ for TGN 2.0+ Setup
Download this file for TGN textures with the original Maxis Sidewalks.
KOSC's SuperSHK+ for TGN_CAT 2.0+ SetupDownload this file for TGN textures, with Catalyst's Asphalt Sidewalk Extension Mod
KOSC's SuperSHK+ for TGN_PSS 2.0+ SetupDownload this file for TGN textures, with Paeng's Sidewalk Mod. PLEASE be respectful and only download the files you need.
KOSC has uploaded a Do-it-yourself kit for making totally custom variants, please see this thread for full details and a link to the repository for use with GoFSH texture automation:
More sidewalk options. Installation
Unlike the original mod, these have been re-packaged into installers. This just makes installation way simpler and less prone to error, given the number of choices available (currently 24 different sets). By default they install into your TGN folder, since all varieties are based on TGN grasses.
Included is a resource guide containing a general breakdown of the set as well as a sample lot (found in the parks menu) and layout examples. There are also PIM-X groups included, for better organization and some time saving while digging through this massive set!
These included resources are installed (optionally), to the following folder:
My Documents\SimCity 4\STEX_Downloads\KOSC SuperSHK Parking
This is to avoid clutter in your plugins folder.
Lotters, copy the contents of SSHK_PIMX_Groups.txt into your groups.ini file located in the PIM-X install directory. Note if you were using the previous release, this file supersedes the previous one named "PIMXGroups.txt".
Thanks to KOSC again for allowing me to release these mods, based on his original textures / repository.
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