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Willmott Widget Assembly Remastered
11 Bonus Points
31 TOTAL Points
This was always one of my favorite Maxis industrials because it looks pretty decent, however its vanilla lots did it no justice at all!
I present to you Willmott Widget Assembly Remastered! WWA has been remade into a stage 3 I-M Anchor lot (instead of an Outbuilding) and had some of its stats tweaked slightly so it is more-or-less on-par with other Maxis I-M Anchors of similar size.
The lot features almost entirely custom-made props by me, which includes a perimeter fence, long-haul trucks, employee and company cars, as well as some inner-city semi trucks. The props have been made to appear more "natural" - people are not always very compelled to park perfectly! I also used a technique to make props that sit in the shadows of the two buildings actually have shadows. Something I've always hated about props in this game is how they are not affected by shadows, so I more-or-less circumvented that issue. Lastly, the props included with this set are 100% compatible with various darker-night mods because they have no lighting effects (normal for props).
This lot also has a fully custom base texture set. Also, before someone comments about it, the lot has so many large-ish empty areas because the long-haul trucks and the inner-city trucks need space to maneuver. American semi trucks are not known for having very good turning radii!
No dependencies. All lots are 5x5 ploppables in the Reward menu, available at the start, are road connectable and transit enabled, capacity: 100. Maxis Lighting.
This project is inspired by Simcity Version 1 (Classic) now called 'Micropolis' developed in the 1980's and released as open source. The last preview is an image of a session of playing the Java version of Micropolis that is freely downloadable from github.com.
In Micropolis there are only three same-sized squares for RCI zoning. I've used the reward system in SC4 to lot 5 of the 6 largest commercial buildings, 2 of the largest high-wealth residential, 1 of the largest high-tech industrial buildings, and 1 agricultural building. All the lots are the same area size like in Micropolis.
The queries are the same queries used for the buildings as grown in the game --the associated reward will only be indicated in the reward menu as the item is selected and plopped.
The lots contain code for both the reward and the replacement building so apparently the lots provide the benefits of the reward as well as the operation of the building. The intent of making these lots is providing access to the buildings so I haven't evaluated the reward function, but the queries do report capacity usage for the replaced building --no 'goofy stat' for the reward.
Previews of Buildings Featuring Terrain Mods (see Preview.html in zip file)
Terrain Resources Listed in: Cori's Terrain Shoppe
1. Overview of 9 Buildings, Main Preview, 'Circuit' from Terrain Pack
2. Alvin's Acres Agricultural, Berner Oberland Terrain
3. Euro-American Residential, Pyrenean Terrain
4. Modern Commercial, Sudden Valley Terrain
5. High Tech Industrial, LBT Cumbres Terrain
6 Overview at Night, Sahara Terrain
Descriptions of the 9, 5x5 Large RCI and 1 Civic Building are included in the zip file:
Colons separate the building name, building type, and which reward I used for the lot. The buildings appear in the reward menu with a unique menu icon, the building and reward names, and the description. The Opera House, Farmer's Market and Tourist Trap rewards also appear in the Parks menu.
• Van Prooijen Trading: Commercial: Convention Center
• Ong Condos: Residential: Major Art Museum
• Hurt Enterprise Headquarters: Commercial: Tourist Trap
• Hogan, Wallace, and White Insurance: Commercial: Resort Hotel
•Cahalane Communications: Civic: Bureau of Bureaucracy
• Lind Entertainment: Commercial: Stock Exchange
• Byall Tower : Residential: Opera House
• Tubing Facility: Industrial: Advanced Research Center
• Alvin's Acres: Agriculture: Farmer's Market
I've given this lot project the name MicroProject and made a logo for identifying the lots in the Reward and Parks menus. Each lot appears near the original reward, with a building icon and the logo overlay. The original reward is not replaced. The re-lots are available at the start of a new city.
Wiki SC4Devotion: http://www.wiki.sc4devotion.com/
Wikia SC4: http://simcity.wikia.com/wiki/SimCity_4
The Coeur d'Alene Resort is a luxury resort hotel in the northwest United States, located in Coeur d’Alene, Idaho. Seated on the north shore of Lake Coeur d'Alene, the Coeur d Alene Resort features a marina, convention facilities, spa, as well as a notable 18-hole golf course. The hotel has 338 rooms and suites, and its main tower has 18 floors.
My challenge to YOU make this a mod for the game !!!!!!!
Are there any city building game where i can build an dystopian/totalitarian looking City? I want to build an City that could be an capital of an totalitarian fascist oder communist dictatorship. Does such an city building game exist? Most cities in city building games look very colorfull and not really dystopian, can you build in simcity 4 such an city?
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