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More downtown buildings

pclark06
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    • By Infrastructurist
      Thought some of you might like this  

      "Sit back and relax as we follow the currently longest tram route in Bennaville. Cars, pedestrians and trams have somewhat realistic speed, so our (approx) 8.5 km / 5.3 mile trip will take about 21 minutes during this mid day/early afternoon ride.
      As noted in a similar video this was my first big city after breaking a 1.5 year Cities: Skylines hiatus, so there is very little actual detailing, and some neighbourhoods where rushed even for my standards. I do however enjoy the brute scale, with more than 11.5 km from the furthest western to the furthest eastern part of the city. 
      I suspect a lot of people where harmed in the making of this video. Oh, and finding a five guys burgerjoint here looks to be pretty easy.."
       
       
    • By Infrastructurist
      Hi. 

      Decided to try and put together a youtube series which will follow the development of a pretty generic US city - probably somewhere on the mid/southern US east coast.
      If you're relatively new to the game and frustrated with the level of realism people here, on youtube and on reddit achieves, the series contain quite a few tips and my reasoning for different kinds of development strategies - as well as balancing between detailing and functionality. You'll not find me spend +10 minutes detailing a small area, instead i try to balance it out differently with just enough detailing to give a realistic vibe - but not enough detailing to let one single neighbourhood steal 10 fps from me

      In the first part i built the downtown core of the city;


      And in the second part i built a simple low income and crime ridden neighbourhood in close proximity to downtown;
       
       
    • By mistyskye
      Hiya!
      I made a model of Albi's Sainte Cécile cathedral in the south of France in Blender, then tried to make the texture for it. The texture didn't work out but I didn't look into it as much because I had another problem: the model, once imported into the asset editor, was all squashed. I tried reducing the size of it but it still got squashed. And now when I try to select it in the asset editor, it crashes the game. I'm not sure why this is happening, and I'd appreciate any help on this topic!
      This is my model (I kept it simple) :

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