Please Note: As explained here, due to limitations in the Gallery software, some Challenge submissions may include a larger version of the same image (e.g. for mosaics).
Before voting, please check in the description and comments section to see if the author has posted one of these. However, it should not be a disadvantage if an author just has the required Gallery image.
A set of turbulences for your rivers and streams.
You'll find narrow and wide pieces, both in straight and diagonal versions. They all sit on a 1x1 transparent lot and can be combined with PEG-PPond (Tahoe), PEG-Pond and PEG-Stream or ploppable waters by other creators as well.
LIST OF ITEMS
Narrow Short Straight Narrow Long Straight Narrow Short Diagonal Narrow Long Diagonal Wide Short Straight Wide Long Straight Wide Short Diagonal Wide Long Diagonal
Each piece comes in 2 variations that plop at random (16 models all in all).
~ none ~
Recommended to use with Free Waters Mod.
The turbulences are batted props (instead of the textures used in Vol 01), so there are less straight edges and a bit of overlap onto the next tile.
You can combine them with any ploppable water and to some extent also with Pond and Stream pieces, mainly the straight items.
Some of the pieces are also suitable to make transitions between the various available waters - just be creative and find the right combinations.
There are no other props on these lots - so you have complete freedom to dress them with any Major Mode Flora that suits your theme.
The Turbulences and Transitions Volume 01 (texture based) is available to download here.
Concept & Design: Murimk & Paeng
Lotting & Modding: Paeng
Should you need support for these items please visit the
PLEX on the STEX - Community Support
Productions Forum Thread (no longer available)
This one is a MMP set based on Xannepan's trees for the Quais de Seine waterfront set. It has 24 different trees and 3 different fallen leaves, organized on 4 groups available on the mayor mode flora menu.
The groups are divided by season (autumn, winter and summer/spring), but the MMPs aren't seasonal, so they don't change according to the game date.
JENXPARIS Quais de Seine (revisited)
A Painter's Patch
This will help the landscape painters among us - once installed you will be able to brush any flora MMPs right up to the shore and into the water of lakes, ponds, streams and rivers using ploppable water coming from SimPeg... You can camouflage any fixed shoreline or just create your own shores completely, no more plain straights and empty curves... ;-)
Aside from tweaking the shore lines you can 'paint' MMPs inside the water without using any extenders or other workarounds.
This patch will work for
* PEG Ponds
* PEG Streams
* PEG PPonds (Tahoe, including PEG Culverts and PEG Fords)
* PPond Canal Kit (inc. Docks, Locks and Bridges)
* SPAM Irrigation Canals (SPIC)
~ none ~
Though the patches make only sense if you use any of the listed packages ;o)
After unpacking you'll find a folder 'zzz_Free_Waters' - it doesn't really need to be the very last thing to load, but make sure it loads after all ponds, streams and pponds...
For a bonus the folder contains new larger water tiles as well - for the Ponds an additional 4x4 piece, for the Tahoe additional 2x2 and 4x4 pieces. They are in the 'Parks' menue along with the other water tiles.
Note: The installed patch will NOT take effect on already plopped landscapes. You need to either re-plop existing ponds and streams or just save it all for your new developments ;o)
And a word of caution - take it easy, brush by brush... else, before you know it, there is no more water to be seen!
For questions and support, visit the development thread
Happy painting ;o)
Mod edit 11th May 2017 - Fixed formatting
Do ALL trees -Maxis and 3rd. parties- really influence pollution ?
I started a new city for this purpose. So I built an electricity factory in one corner, some distance away laid several industry zones, some more distance away i put some commercial zones, and still further away and build the residential zones. There a tile free from the zones and the road along one and/or two sides of the zones.
Then I peppered those empty zones everywhere with ALL kind of trees. Then I ran SC4 and let it run for almost three years. Then I checked the pollutions levels and I didn't notice much change. Ergo, my first line.
KrashSpeed’s Mailbox Set
First I would like to give credit where it’s due.
I made the props, contributed a few ideas and a few suggestions.
SimCoug deserves most of the credit. This mod was his idea; he made the prop families, mmp’s, icons, and the read me.
Could you go 10 years without receiving a single piece of mail? Well, your Sims have - but that is about to change!
This is an all encompassing set of mail props that will cover your Sims postal needs from drop-off to delivery.
-10 different single mailbox props for each wealth level ($, $$, $$$ - 30 total models)
-14 different mailbox cluster props (seen in housing developments, etc)
-10 different mailbox unit props (often used in apartment complexes, etc)
-9 different post box props from 8 different countries (where you Sims can drop off outgoing mail)
-Mailbox$_MMP allows you to plop 10 low wealth mailboxes
-Mailbox$$_MMP allows you to plop 10 medium wealth mailboxes
-Mailbox$$$_MMP allows you to plop 10 high wealth mailboxes
-MailboxCluster_MMP allows you to plop 14 different mailbox clusters
-MailboxUnits_MMP allows you to plop 10 different mailbox units
-PostBoxes_All_MMP allows you to plop each of the different countries post boxes
-PostBoxes_(different country name)_MMP allows you to plop the post box of the country of your choice (multiple clicks changes the orientation)
For those who use the Lot Editor, appropriate prop families have been created with these props in order to allow you to get more variety when creating lots.
None! But this should be considered a dependency pack for future lots that include these props.
Simply unzip the file and put place the folder in your plugins.
The 'Model' folder should remain in your plugin folder, but you can pick and choose which MMP files to include depending on you preference.
For questions regarding this set, please feel free to visit Krashspeed's Test Area.
Thanks to the gang over at SimPeg for all their suggestions and encouragement.
Recently Browsing 0 members
No registered users viewing this page.