Please Note: As explained here, due to limitations in the Gallery software, some Challenge submissions may include a larger version of the same image (e.g. for mosaics).
Before voting, please check in the description and comments section to see if the author has posted one of these. However, it should not be a disadvantage if an author just has the required Gallery image.
Here are four Old Time Power Plants using jestarr's various small Boilerhouse models. Thanks to jestarr for the great props.
All capacity/plop/monthly costs are balanced to the standard Maxis coal power plant's numbers. These lots feature smoke effects and normal levels of pollution.
The diagonal Boilerhouse Type A lot and the Owosso lot have concrete base textures from NCD Railyard Textures pack, matching @T Wrecks' Industrial Revolution Mod I-D fillers. Other lots have grass or dirt base textures.
The Owosso Boilerhouse has an overhanging portion: depending on neighboring lots, the basement access stairs will be hidden in a W2W setting, or show on pavement with IRM fillers.
Menu Location: Utilities > Power
Menu Sort: Before Default Lots
Smokehouse Power Station
Size: 1x2 Capacity: 550 Plop Cost: 900 Monthly Cost: 40 Theme: Grassy
Boilerhouse Type A
Prop family: Sterling Brown/Empire Red Brick Variations Size: 1x3 Capacity: 1150 Plop Cost: 1900 Monthly Cost: 70 Theme: Dirt Boilerhouse Type A 45
Size: 1x1 with overhanging diagonal prop (Sterling Brown only) Capacity: 1150 Plop Cost: 1900 Monthly Cost: 70 Theme: IRM I-D Owosso Boilerhouse
Size: 1x3 Capacity: 1750 Plop Cost: 2900 Monthly Cost: 100 Theme: IRM I-D
BSCMegaProps JES Vol01
BSCMegaProps jestarr Vol02
BSC Mega Props - JES Vol05
BSC Mega Props - JES Vol06
Sterling Consolidated Manufacturing by jestarr
Railyard and Spur Textures, Mega Pack 1.02 by North Country Dude
Unzip the file "CT14 - Old Time Power Plants - jestarr Boilerhouses.zip" into your Plugins folder. If prompted, merge with "CT14" directory if existing.
Demolish any of these firetraps which have not yet engulfed their neighborhoods, nay, your entire city in an inferno, and move the folder "Plugins/CT14/Old Time Power Plants/Jestarr Boilerhouses" out of your Plugins folder.
Please report any problems with these lots to the development thread:
I'm working with a modded hospital like MaxiMed, or Memorial Hospital. Whenever I get about 2 million residents, it doesn't matter how many hospitals I build, all of them have the same patient number and capacity. I used the Ilives reader to jack the capacity up to 999,999, but when I get back into the game, the capacity isn't nearly that high, and the same problem ensues.
NOTE: This mod conflicts with the Medical Enhancement Pack, but will not crash your game or ruin any city of yours if installed alongside this enhancement pack.
What this distribution mod does:
- Allows you to plop hospital ambulances anywhere (still as modules)
- Allows you to plop up to twelve ambulances
NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of hospital ambulances in your cities for the ultimate health coverage.
RECOMMENDATION: Place these hospital ambulances at the corners of intersections to ensure that the ambulances will be able to get out.
Here's the video:
How to install:
- Install the 00_OFFLINE_CAPTON_citywideambulancedistribution.package file into your SimCityData folder.
- Install the other two files into your SimCityUserData/Packages folder.
Mod Edit: Corrected the file name in the How to install section.
Quay House, by Mattb325.
Inspired by the art deco buildings around the Portsmouth, UK area, Quay House is a large (at least by the standards of the 1930s) eight story building in the functionalist style.
The boxy building is broken up by complex massing and many terraces to allow air and sunlight to permeate the building, both of which were a very serious component of any good early 20th Century architecture. The main feature however is the off-centred granite clad staircase and lift riser with an oversized clock.
The lot comes in two flavours: a growable High-Wealth Commercial Office and a ploppable Clinic, which is found in the Health Menu and is comparable to the in-game hospital in terms of capacity and coverage radius. Both lots are 3x3.
Lot size : 3x3
Growth Stage: 4 (Medium and High Density Zoning)
Bulldoze Cost: §481
Capacity Satisfied: CS§§ 565, CS§§§396
Pollution: 2 (Air)/ 2 (Water)/ 4 (Garbage )
Pollution Radius: 6/7/0
Power Consumed: 16 Mwh
Water Consumed: 184 Gal/Month
Building Style: Chicago/NY/Houston/Euro
Occupant Group: Commercial Offices Building
Lot Size: 3x3
Occupant Groups: Civic, Health, Strikeable Health, Hospital, Ambulance Maker
Plop Cost: §1,850
Jobs: Jobs§24; Jobs§§60; Jobs§§§19
Bulldoze Cost: §100
Power Consumption: 6 MWh
Water Consumption: 22 Gal/month
Pollution: 3 (Air)/ 2 (Water)/ 1 (Garbage )
Pollution Radius: 3/4/0
Hospital Coverage Radius: 784
Hospital Population vs. Distance: 100 / 100
Hospital Effectiveness vs. Average Age: 8 / 8
Hospital Patient Capacity: 2,900
Hospital HQ Boost: 11.52
Catalog Capacity/Catalog Monthly Cost: 2,900 / § 1,200
NOTE ABOUT DARK NITE vs MAXIS NITE:
This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite.
You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!
If you use the dark nite version, you will need a dark nite mod.
To ensure proper functionality, make sure the following files are in your plugins:
*BSC Mega Props - CP Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790
A NOTE ABOUT PARKING TEXTURES:
Sadly, if there appears to be any parking used in the content picture as either part of, or adjacent to the custom content in question, it has now come to the ridiculous scenario of having to write a blurb about parking textures given yet more comments received form only one or two users (comments which incidentally are only made on my lots - I note that other active Batters use Maxis parking lots all the time and receive no negative comments, such is the double-standard). Please note that I will use whatever parking textures I feel like on my lots. If you want something else, then use the lot editor.
Please also note, that this particular lot is only a 3x3 so what you see in the picture is a separate lot placed behind the building; you are therefore free to place your own parking lot or not (as the case may be).
To install, simply unzip the contents of this file into your plugins folder.
This is a Hospital for your cities desgined in the 1960's Brutalist Style.the capacity of the hospital is 12000 and has a coverage ca. a whole medium city tile the lot is 5x10 (quite big complex)
gizmo's Vehicle props
Porkismo's euro city streets props
jestarr's industrial props
BSC props mega pack
Thank you goes to
Swamper77: for rendering,modding,custom icon,desc,taking pics. etc,
Jestarr:for using his props on the stex
BSCtheir aboslutely GENIOUS mega prop pack.
Porkismo:for his cool street props.
Gizmo:for his Vehicle props.thanks bud.hope it is ok i didnt ask you for permission for using them tho. :/
Mod edit 20th April 2017 - Updated dependency links
Recently Browsing 0 members
No registered users viewing this page.