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Union Pacific Station

Doctoryzer
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The Union Pacific station in the setting



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    • By CT14
      The Norfolk and Western Railway (NW) used the HL Class 40 ft, 2 bay "fishbelly" hopper cars to transport coal during the early to mid 20th century. These Late Steam/Transition era cars have the "sloped side sheets" with original road numbers 22000-25999, 38000-39999, and 68500-69499. [1]
      Some HL class were rebuilt into H9 class around 1949, this marked the beginning of the phasing out of the design. By 1960 they were using different cars and different paint schemes, and the Norfolk and Western was running diesel on its mainlines starting in 1959. [2]
      Installation:
      Simply unzip the "CT14 - Norfolk and Western HL Class Hopper Cars.zip" file into your plugins folder.
      Removal:
      Remove the "Norfolk and Western HL Class Hopper Cars" folder from your plugins folder (normally in Plugins/CT14/Norfolk and Western HL Class Hopper Cars". Lots which use these props will be a little bit emptier.
      Prop catalog:
      For SimCity, these cars have been rendered as HD props in a variety of angles and filled with coal in three variations, along with empty car versions.
      Orthogonal (3 load variations plus empty):
      - 90 deg
      Diagonal (3 load variations plus empty):
      - 45 deg
      Curve Fitting Angles (consecutive angles' loads will generally vary, plus empty versions of all):
      Left and Right versions of:
      - 5.625 deg
      - 11.25 deg
      - 16.875 deg
      - 22.5 deg
      - 28.125 deg
      - 33.75 deg
      - 39.375 deg
      Fractional Angles (3 load variations plus empty for each pair of angles):
      FA2 26.6/63.4
      FA3 18.4/71.6
      Release history:
      v1.0 - 20170225 - Initial release
      References:
      [1] Rex Desilets, "N&W HL Class Hopper Road Numbers?" (O Gauge Railroad forum), http://ogrforum.ogaugerr.com/topic/nandamp-w-hl-class-hopper-road-numbers?nc=1
      [2] PC9850, "Correct Steam-Era N&W Coal Hoppers?" (ibid), http://ogrforum.ogaugerr.com/topic/correct-steam-era-nandampw-coal-hoppers
      Development thread:
      http://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/
    • By CT14
      Welcome to the development thread for CT14 lots and BAT. Here's a quick list of current releases so you don't have to scroll through the thread to find them all:
      North American Freight Sidings
      Llama Terminal Company
      SABER LA River
      Troy Gasholder Building
      FAB Diagonal Industrials
      Lowrider Props
      In-N-Out Lowrider Show
      Old Time Power Plants - jestarr Boilerhouses
       
      ---
      North American Freight Sidings original first post:
      Inspired by the lack of existing lots representing protypical North American freight railroad sidings, I've created a system of lots that can be used to create eye-candy rail sidings. They are transit-enabled for appearance. I have been encouraged to share my progress in a dedicated thread by helpful feedback in the Show Us Your Railroads general thread, especially from SimCoug, T-Wrecks, raynev1. And the whole thing wouldn't exist without the Jestarr props.


      Features:
      18 ploppable lots for different railcar types on double track rail Transit enabled connections to make the lots fit in seamlessly anywhere Three prop families to provide a variety from Jestarr's boxcars, intermodal and general merchandise freight ("Junkers") RRW compatibility Known issues:
      Transparent texture bug as described here http://community.simtropolis.com/forums/topic/42425-transparent-texture-issue/ The lots need custom icons created and added, through Reader as described here: http://www.wiki.sc4devotion.com/index.php?title=Tutorial:Inserting_a_custom_menu_icon_with_the_Ilive_Reader Future development ideas:
      Single Track Rail lots don't match exactly when using textures extracted from the RAM .dat, and I probably need permission to use them separately in any case. So, STR sidings may be a separate release at some point. Four-track lots would be prototypical for large yard trackage, but don't exist in RRW. Custom textures might allow some eye-candy four-track lots in future, this would resemble an updated subset of NCD. Dependencies:
      BSCMegaProps JES Vol01 (v1.0) - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 For RRW, you need the NAM with RRW enabled. Download:
      Please report bugs here. Thanks!
    • By Bipin
      Urban Police Precinct
       
      ~ By ~

       
       
       

           Perfect for any city in the midst of decay!
       
       
       
      Included in this download are two lots big and small; the top right and left.
      respectively. Both precincts, regardless of size, have the ability to dispatch
      five squad cars. Furthermore, they have a prisoner capacity of 70 inmates.
      This is slightly higher than the value of the game's "vanilla" stations, for
      this is simply a larger building. In addition to this download, two dependencies
      are requried: 
       
       This is my first actual building besides The Camberton. So please, do enjoy, even if it isn't the
      best building around. Merely a fun little project of mine to fill a tiny gap.
    • By skallben
      To the North to be specific. We have mass transit and culture. We have old buildings, and we have alot of rails.
      This city journal will focus on function, infrastructure, public spaces and mass transit. Not the DLC, but real functional mass transit, Scandinavian/Northern european style. I will guide you through the larger urban area after the jet lag has let off. Welcome.

      A bit before landing, in the background you see Morstad, where we will spend most of our first tours.


      Older part of the urban area, Gamla Stan (Old Town).


      Can you spot the rail station? Hint: Walk down the road.
    • By MisterBlueStar4
      The city in progress

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