Please Note: As explained here, due to limitations in the Gallery software, some Challenge submissions may include a larger version of the same image (e.g. for mosaics).
Before voting, please check in the description and comments section to see if the author has posted one of these. However, it should not be a disadvantage if an author just has the required Gallery image.
This is my third park lot using the vanilla props from SC4. This park is part of an urban beautification and vitalization project for the inner-city.
Named after the Parthenon in Athens, an architectural and cultural artifact representing the foundations of modern civilization, and attributed to Athena, the personification of calmness, wisdom, ethical, and civil society. The park design utilizes the dimensions said to be essential to the Parthenon following the golden rectangle ratio, calculated in SC4 city tiles as 8 (width) by 5 (depth). The Parthenon building landmark was released as an update to SC4.
The park is well-lighted with a variety of animations and park-related props including the Zen Rock Garden, Greenhouses, Koi Fish Pond, a Pool, Fountains, Swing Sets, Slides, Refreshment Stand, Gazebo, Billboards, Basketball Courts, and a small Skateboard arena.
This lot is animation and graphics-intensive, found under the parks menu, but intended as a main feature or central city park, and so should only be plopped once in any city you are building.
Monthly Income: 150
Air Pollution: -30, 10
Water Pollution, -10, 10
Park Effect: 100, 40
Landmark Effect: 80, 20
Maxis Night Lighting
• Elongated shape to extend the radius of park and landmark effects, set at 90% for both over 20 tiles.
• Illumination of area in Maxis night-lighting, adding contrast to night scenery.
• Blinking light, pigeons, sparkle effects and people animations.
• Original sculpture made from Maxis rock block props.
• Custom query based on tutorials and a sample lot file by Equinox and Daeley (2005) found on Simtropolis and SC4 Devotion,
• Addition to Park Menu ploppables, no external dependencies.
• Note: the 'Bulbs Changed' Goofy Stat. is not programmed, its simply a static number written on the menu graphic.
Place the 'Promenade_of_Light_Plaza_3x16.SC4Lot' file in 'username'~/Documents/SimCity 4/Plugins folder. Start SC4 and look for the lot's icon in the Parks Menu.
The zip now contains 2 independent lots so:
For the working fountain plaza also place the 'Promenade_Fountains_Plaza_3x16.SC4Lot' in the same folder, or choose either one as each one stands alone.
Provides lighting, parking, news-stands, food-carts, benches, and pigeons.
Plop Cost: 150
Bulldoze Cost: 80
Monthly Cost: 25
High Wealth Park
Air: -5, radius 5
Water: 2, 2
Garbage: 1, 1
Park and Landmark Effects: 30, radius 15
By Apolo br
While everyone is trying to reduce problems with traffic in the city, such as traffic jams, large car queues and such.
I'm going in the other direction.
I want to see the streets of my city clogged with cars, lots of cars
To try to solve the problems consequent of this greater flow.
I have the MAN 35, but I do not know how to use the Traffic Controller that comes along.
I also have CAM.
Someone has a tip that works.
No mod that increases RCI demand (unrealistic).
Recently Browsing 0 members
No registered users viewing this page.