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Please view the full size resolution link here before casting your vote! The gallery doesn't tend to do mosaics/panoramas a lot of justice.
The harbour city in all its glory. You may have seen my Sydney recreation before in my CJ True Earth here, but you've never seen it before like this. I felt like a panorama was the best way to truly capture this amazing city for this final challenge. This panorama showcases the entire center of the city from Hyde Park on the far left to North Sydney on the right, just past the iconic Harbour Bridge. To top things off, I decided to showcase the city in a sunset setting - while Sydney is amazing at all times of the day, I felt like there was just something truly magical about seeing Sydney in the sunset.
This scene features countless buildings imported into the game - real, ingame assets, just like any other BAT you would download and use in the game yourself. The bridge and highway system can are completely modular, a picture illustrating this can be seen here. This scene as a whole also required extensive custom content creation. A majority of the buildings had to be custom lotted in addition to making 40-50 custom made Sydney road textures, complete with authentic bus and bike lanes.
I came across a discussion in the forums a little while back of somebody asking about a well lot to use as a water source. Well (pun intended), I got to thinking, that might be really useful... I know I could certainly use something like that. So here you are - two simple ground well lots that have the exact same properties as the Maxis water tower. One of the lots includes a base texture and has more of a rural look. The other is simply the well with no base texture or props... you can add MMPs to give it whatever look you desire. Feel free to use one or the other (or both)...
None! (I can't believe I just wrote that)
Simply unzip the file and put the entire 'SimCougs Little Well' folder in your plugins. If you wish to use only one of the lots, simply delete the one you don't need.
This was really a one-off, simple lot... everything is Maxis based. I created it in a couple hours (including testing). If you run into any strangeness, please leave me a comment here.
For questions regarding this set, please feel free to visit my Lot Development Thread (SimCoug's Lot Den).
Maxis, you darn sonuvagun... great looking props!
I'm aware of the regular water and beach mods out there, aided in no small part by CorinaMarie's fantastic guides: here, but when it comes to the "inshore" stretch of water (as it's defined by Rivit in his beach mod), I don't really know how to search for available options (what do you search for??). I mostly use the green inshore option from Rivit's pack:
which I love, but when a situation calls for something a little different (beyond the options in Rivit's pack), I don't really know where to look...
Can anyone point me in the direction of some alternatives?
When dealing with a grayscale image, 8-bit,. what is the darkest RGB value that is still buildable land and what is the lightest water value? Like if I wanted to create a flat region with some water.
Various websites give all kinds of values for these, no two websites tell the same values, but none are correct. They end up being all land or all water despite that these websites claim that RGB value x is water and RGB value y is land.
For example one websites says RGB value for land is 88 and water 85 meaning that all three RGB values are 88 and water 85. but when I load an image to both Terraformer and SimCity 4 itself (ctrl alt shift r), it ends up being all water. This website was incorrect.
Another website claims that the values are 83 for water and 84 for land but that is still all water in both the game itself and terraformer.
I don't have any height mod or anything, so I don't know why that the values of these websites are not generating terrain like claimed.
There has to be a different value that is correct for land and water, but I seem to cannot figure it out. These websites seem to be incorrect.
What are the RGB values I need to use for land and water for creating maps? Thanks
A set of turbulences for your rivers and streams.
You'll find narrow and wide pieces, both in straight and diagonal versions. They all sit on a 1x1 transparent lot and can be combined with PEG-PPond (Tahoe), PEG-Pond and PEG-Stream or ploppable waters by other creators as well.
LIST OF ITEMS
Narrow Short Straight Narrow Long Straight Narrow Short Diagonal Narrow Long Diagonal Wide Short Straight Wide Long Straight Wide Short Diagonal Wide Long Diagonal
Each piece comes in 2 variations that plop at random (16 models all in all).
~ none ~
Recommended to use with Free Waters Mod.
The turbulences are batted props (instead of the textures used in Vol 01), so there are less straight edges and a bit of overlap onto the next tile.
You can combine them with any ploppable water and to some extent also with Pond and Stream pieces, mainly the straight items.
Some of the pieces are also suitable to make transitions between the various available waters - just be creative and find the right combinations.
There are no other props on these lots - so you have complete freedom to dress them with any Major Mode Flora that suits your theme.
The Turbulences and Transitions Volume 01 (texture based) is available to download here and is now also an option when downloading from this entry.
Concept & Design: Murimk & Paeng
Lotting & Modding: Paeng
Should you need support for these items please visit the
PLEX on the STEX - Community Support
Productions Forum Thread (no longer available)
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