• Moose
  •  

    Please Note:  As explained here, due to limitations in the Gallery software, some Challenge submissions may include a larger version of the same image (e.g. for mosaics).
    Before voting, please check in the description and comments section to see if the author has posted one of these. However, it should not be a disadvantage if an author just has the required Gallery image.

Other images in Waterside (S3-17-W)

Westdale

The Westdale River with Westdale International Airport on the left and the downtown area on the right



From the album

  • 14 Entries
  • 16 Comments


1 Comment

Nice image , it has a cool view with perspective . Thanks for tagging it with the game name . Now I don't have to ask what it is . Good luck .

gbw2k14 likes this

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

  •  
  • Similar Content

    • By Horus_Kol
      I've been lurking about the forums for a good long while since my last journal (which, unfortunately, is not to be resurrected) - and trying out a few different approaches to the game before settling on a style/gameplay that hopefully will be sustainable in between real life. I think Delvedene failed because it was far too ambitious - finding all the perfect mods and assets, along with the micro-management of things like farms and stuff got in the way of enjoying the game.
      So, I'm playing one of the vanilla maps, unlocking everything (including all 25 areas - I was hoping to use Area Enabler, but that's broken since the last DLC, so I had to spend most of my money buying all the areas - on the other hand, having a reasonably limited amount of money helps me to prevent just wallpapering the map with cityscape ), and removing all the highways and railway.
      What I like about the vanilla maps is that they offer wide grassland areas surrounded by woods, which offer a natural limit to town growth. Contours are also a good guide (anyone know how to get the game to keep contours on display when laying down road?) What I don't like about the vanilla maps is the prebuilt highway network. I also don't like the rate at which you unlock new areas with population growth: you end up being forced into super dense small towns.
      ----
      Chelsea
      The town of Chelsea currently stretches along one main road (which will go on to connect to another town by the river later - below the image), with three other roads: the first, leading into Stepano (right of the image) - the industrial estate where most of the Chelsea residents work; another leading to the Cockerell farms (top left); and the third heading off to where yet another town is planned (to the left).
      In the background you can see Mt Chelsea.

      Chelsea again, from a different angle (Stepano to the bottom). You can see a thin belt of trees separating Chelsea from another grassland area where the next town is planned (mid-left). In the background is Mt Runcorn, where an old fortification sits (put there by the map designers, but just outside the 25 tile limit).

      And a closeup of the Chelsea Cemetary, surrounded by some parklands (open space is going to be a big deal in these towns - I am desperately trying to avoid wall-to-wall buildings).

       
    • By CallMehFreddy
      My names Fredrik but people call me Fred and I make Cities Skylines videos. I have 130+ Subscribers and around 2,4k Views. I make Videos in 1080p and use decent editing and recording software.
      If you find my channel Interesting and subscribe if you want more content.
    • By paeng
      A set of turbulences for your rivers and streams.

      You'll find narrow and wide pieces, both in straight and diagonal versions. They all sit on a 1x1 transparent lot and can be combined with PEG-PPond (Tahoe), PEG-Pond and PEG-Stream or ploppable waters by other creators as well.
       
      LIST OF ITEMS
      Narrow Short Straight Narrow Long Straight Narrow Short Diagonal Narrow Long Diagonal Wide Short Straight Wide Long Straight Wide Short Diagonal Wide Long Diagonal
      Each piece comes in 2 variations that plop at random (16 models all in all).
       
      DEPENDENCIES

      ~ none ~

      Recommended to use with Free Waters Mod.
       
      DEVELOPER NOTES

      The turbulences are batted props (instead of the textures used in Vol 01), so there are less straight edges and a bit of overlap onto the next tile.
      You can combine them with any ploppable water and to some extent also with Pond and Stream pieces, mainly the straight items.
      Some of the pieces are also suitable to make transitions between the various available waters - just be creative and find the right combinations.
      There are no other props on these lots - so you have complete freedom to dress them with any Major Mode Flora that suits your theme.

      The Turbulences and Transitions Volume 01 (texture based) is available to download here.
       
      CREDITS

      Concept & Design: Murimk & Paeng
      Batting: Murimk
      Lotting & Modding: Paeng
       
      SUPPORT

      Should you need support for these items please visit the
      PLEX on the STEX - Community Support

      Productions Forum Thread (no longer available)


      Enjoy!
    • By Tim The Terrible


      Release Trailer

       
      The expansion, titled “Mass Transit,” will bring new forms of transportation to the game, allowing mayor-players to offer in-game citizens new ways to get across town by land, sea, and air. With new transit service buildings, mass transit hubs where lines can exchange passengers, new scenarios, new landmarks, and new road types, Mass Transit will provide veteran players of Cities: Skylines with more choices and options to personalize their cities than ever before.

      Mass Transit will feature:
      Sick Transit, Glorious Money: Add a wealth of new transit options to your city, and add wealth to your city’s income! Let your citizens get across town in ferries, blimps, cable cars, and monorails!  Orderly Hub, Bub: New mass transit hubs can bring all of your services together, letting citizens change rail lines in one building, or hop from the bus onto the ferry, or even find their way through a sprawling monorail-train-metro station. Become a Roads Scholar: Explore a set of new challenge scenarios focused on solving traffic problems and adding new transit systems. New road types, bridges and canals adds variety to your city, and new ways to solve its challenges. Become an expert in traffic flow, and then use that knowledge to improve your city! New Hats for Chirper: NEW. HATS. FOR CHIRPER. (and also new unique buildings, policies and achievements. But HATS!)
      Per usual, the new expansion will arrive together with a free update to the base game upon release. This free update adds mod-inspired features to traffic management, such as an extended public transport budget, emergency vehicle overtaking and more road features. The patch will also include the much-requested ability to name roads.
      Screenshots
       
  • Recently Browsing   0 members

    No registered users viewing this page.