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A Dreary Day
A Norfolk Southern GE EVO pulls its load by Hawley & Sons Manufacturing Co. on a gloomy, rainy afternoon. This locale of Pawtucket Mills has seen better days, but the factories around here still produce mechanical equipment for use in other industrial applications. While many industries have switched to ship their freight by truck, these plants still proudly send out the bulk of their product over rail, as evidenced by the active sidings and railyard.
Original size image: https://c1.staticflickr.com/8/7490/30227302416_fd31beefef_o.jpg
Thank you for choosing Bipin's Industry Essentials pack! This download comes packed with four growable and ploppable warehouse and factory outbuildings, three smokestacks, a massive cooling tower, two utility buildings; one for power and one for water, as well as the essential transit-enabled lots for an HD, grungy road that may be plopped over the standard Maxis ones to give some old-time appeal! Furthermore, some filler items and extra props for the lotters out there are included.
This is my largest upload to date. Don't forget to check out the pictures to see what's in store. You can expect to see "Vol. 2 - The Rust Belt" soon. Also be sure to check out my thread to see what's coming up after this:
Required Dependency Links:
Optional Dependency Link:
Psst... I hope you enjoy this little Festivus/Christmas present Simtropolis. I've been pretty ill recently, but I wasn't going to let that stop me from giving all you deserving members out there a gift!
Rural Docklands Expansion
36 Lots to expand the Rural Docklands
The original Rural Docklands Sets I and II by Doc Rorlach(†) requires 11 Dependencies. This expansion set requires additional 11 Dependencies. So if you never used the Rural Docklands before you might end up with 22 Dependencies to download.
This product enlarges the Dural Docklands with 3 and 4 tiles deep lots and quite a few corner lots to build up an industrial water front. There are no container ports related lots in this set. You can find many of them already on the STEX. This set was done with inland ports and the filling of large harbour areas in mind.
To make the many different corner pieces user friendly I used symbols on the icons. It's easy to understand but it's strongly recommended to read the chapter 'Usage' in the included pdf. It takes less than a minute.
The new lots use the same querry window as the original ones. Most of the lots use similar stats as the original set - they are almost neutral to the city with no monthly cost and small or no pollution or consumption. The main lots (car transfer dock, building material transfer dock, chemical liquids dock, coal docks) are modded for a small caps relief on industries (CRI lots).
This set is dedicated to the memory of Doc Rohrlach.
While downloading the following dependencies - please consider to compliment the original creators. They did the main job.
Dependencies and Installation Notes
1. WMP Rural Dockands and Dependencies
And all listed dependencies (11). The internal downloads are all linked at the bottom of the page. But make shure you don't forget:
BSC Mega Props - JES Vol01.dat
BSC Mega Props - JES Vol04.dat
BSC Mega Props - JES Vol06.dat
which are not included in the download section, as they are external dependencies.
Hint: Rural Docklands, Set I containes a file called 'wmp_dummies.dat' and Rural Docklands, Set II contains the same file again. You can delete one of them.
2. Additional Dependencies
NOB Mega Props Vol02.dat
NOB Mega Props Vol03.dat
BSC MEGA Props - Gascooker Vol01.dat
BSC Mega Props - JES Vol09.dat
(please check in case, if you have this actual and not an older version as it might not work)
(the installer installs also a lot file named 'SG_4x4_Canal_CoalWharf_30fa6c92.SC4Lot' in the folder ."..\Plugins\BSC\Canals\Extras\Wharf - Coal". If you don't play with SimGoobers Brick Canals this lot isn't of much use and you might delete it)
(included in this download is a folder called MMPs with dat files to turn the props into MMPs. You don't need this, but they are really nice und you might want to keep it)
Nams PROPS PACK Vol 2.dat
R6_Prop Pack 2010_Vol2.dat
RJM Prop Pack 2
Additional Content (you don't need this - but you may like)
This files can make a fine addition to some of the lots:
Hardun industris coal mine (to expand the coal dock).
JENXPARIS House Boat by (ploppable ship, fitting in size)
Hong Kong Junker Ships (even more nice ploppable ships)
Fantozzi, march 2017. Enjoy!
The Norfolk and Western Railway (NW) used the HL Class 40 ft, 2 bay "fishbelly" hopper cars to transport coal during the early to mid 20th century. These Late Steam/Transition era cars have the "sloped side sheets" with original road numbers 22000-25999, 38000-39999, and 68500-69499. 
Some HL class were rebuilt into H9 class around 1949, this marked the beginning of the phasing out of the design. By 1960 they were using different cars and different paint schemes, and the Norfolk and Western was running diesel on its mainlines starting in 1959. 
Simply unzip the "CT14 - Norfolk and Western HL Class Hopper Cars.zip" file into your plugins folder.
Remove the "Norfolk and Western HL Class Hopper Cars" folder from your plugins folder (normally in Plugins/CT14/Norfolk and Western HL Class Hopper Cars". Lots which use these props will be a little bit emptier.
For SimCity, these cars have been rendered as HD props in a variety of angles and filled with coal in three variations, along with empty car versions.
Orthogonal (3 load variations plus empty):
- 90 deg
Diagonal (3 load variations plus empty):
- 45 deg
Curve Fitting Angles (consecutive angles' loads will generally vary, plus empty versions of all):
Left and Right versions of:
- 5.625 deg
- 11.25 deg
- 16.875 deg
- 22.5 deg
- 28.125 deg
- 33.75 deg
- 39.375 deg
Fractional Angles (3 load variations plus empty for each pair of angles):
v1.0 - 20170225 - Initial release
 Rex Desilets, "N&W HL Class Hopper Road Numbers?" (O Gauge Railroad forum), http://ogrforum.ogaugerr.com/topic/nandamp-w-hl-class-hopper-road-numbers?nc=1
 PC9850, "Correct Steam-Era N&W Coal Hoppers?" (ibid), http://ogrforum.ogaugerr.com/topic/correct-steam-era-nandampw-coal-hoppers
18 ploppable lots to let you build realistic looking freight train sidings for North American prototypes. The lots use default Maxis railway textures and are RRW friendly.
The mixed freight, boxcar, intermodal, and single engine/single car lots all use prop families for variety.
Some lots have overhanging props for rail cars on the rear track. These are divided into two types: left and right overhang. These lots should all fit with each other, in the same direction.
Transit enabled pieces allow the active lines to blend in nicely with the sidings. They have props on only one track, and so can be used next to both left and right overhang pieces. There are versions of transit enabled pieces for both left and right ends of the sidings, with and without engines.
- BSCMegaProps JES Vol01 (v1.0) - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342
See thread on SC4 Modding Open Discussion - http://community.simtropolis.com/forums/topic/69360-north-american-freight-sidings/
11232015 - v1.0.0 - initial release
11292015 - v1.0.1 - fixed overhang on left overhang mixed freight to match left overhang intermodal
10082016 -v1.1.0 - changed base textures to dirt to avoid transparent/water bug, added minimal flora props
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