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By Bad Peanut
so I've been waiting for sub buildings to become native so I could finally finish off Flinders Street Station (from Melbourne) here's a quick WIP look - probably will release sometime soonish - maybe next week.
Let me know what you guys think!
Provides lighting, parking, news-stands, food-carts, benches, and pigeons.
Plop Cost: 150
Bulldoze Cost: 80
Monthly Cost: 25
High Wealth Park
Air: -5, radius 5
Water: 2, 2
Garbage: 1, 1
Park and Landmark Effects: 30, radius 15
- by -
Bipin's Suburban Subway, rather than utilizing actual subway networks, takes advantage of the new 7.5 meter sunken/overpass standard available for railway networks within the revolutionary new NAM v31, its primary dependency, is listed along with two others within the installation. To be sure you will not miss them, all three dependencies are presented as hyperlinks, just go through the install wizard and you'll see them. The process is far more streamlined and efficient than with past works! Speaking of that, you may be prompted to restart your computer after the install. This is not necessary. Rather, this prompt is due to a glitch within the installation program. When you are ready to use the train station in-game, refer to the following instructions:
First, dig a 7.5 meter deep trench and place the primary station lot from the Railway menu inside.
Next, place Pedmall tiles beneath the escalators to create functioning road and rail connections.
If you wish to do so, you may extend the platforms with on-slope pieces from the Parks menu.
Finally, since this is intended as a rural/suburban lot, you may wish to decorate it accordingly.
Alternatively, a picture-based tutorial for the non-anglophone demographic is included as a read-me
that opens towards the end of the installation. However you use these BATs, I hope you enjoy them!
NOTE: Please read!
I have found the final required dependency, it is available here:
Click either the mid-page or bottom links to download this item.
By Apolo br
While everyone is trying to reduce problems with traffic in the city, such as traffic jams, large car queues and such.
I'm going in the other direction.
I want to see the streets of my city clogged with cars, lots of cars
To try to solve the problems consequent of this greater flow.
I have the MAN 35, but I do not know how to use the Traffic Controller that comes along.
I also have CAM.
Someone has a tip that works.
No mod that increases RCI demand (unrealistic).
• Elongated shape to extend the radius of park and landmark effects, set at 90% for both over 20 tiles.
• Illumination of area in Maxis night-lighting, adding contrast to night scenery.
• Blinking light, pigeons, sparkle effects and people animations.
• Original sculpture made from Maxis rock block props.
• Custom query based on tutorials and a sample lot file by Equinox and Daeley (2005) found on Simtropolis and SC4 Devotion,
• Addition to Park Menu ploppables, no external dependencies.
• Note: the 'Bulbs Changed' Goofy Stat. is not programmed, its simply a static number written on the menu graphic.
Place the 'Promenade_of_Light_Plaza_3x16.SC4Lot' file in 'username'~/Documents/SimCity 4/Plugins folder. Start SC4 and look for the lot's icon in the Parks Menu.
The zip now contains 2 independent lots so:
For the working fountain plaza also place the 'Promenade_Fountains_Plaza_3x16.SC4Lot' in the same folder, or choose either one as each one stands alone.
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