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By Arnold J. Rimmer
Truck weigh station (functional)
When I finished toll booth I decided make TWS. Its just neccessary have it around at least one highway. I started thinking how can I do it "like in real".
Here is little graph:
Every truck has to visit this TWS. Cars (service, etc..) can follow only green lane. Trucks follow blue line to weigh scale point where they stopped for few seconds //there is stop sign (red lines). If trucks weight "isnt right", then truck has to follow yellow line into inspection barn (here its starting be little tricky. I builded two industry buildings-mobile office from Beardmonkey. These buildings entrance is exactly in barn (for us its looking like there is some search of trucks trailer - trailer is staying at one position for few seconds). Sometimes truck dissapears in barn because truck delivered goods into industry office buildings (we can imagine like some prohibited stuff was found) or continues to parking lot (cannot imitate functional way) OR can goes again on highway. Trucks CANNOT go on green line, but when truck is going from yellow, he hasnt any other choice - he continues on green lane next to weigh scale (which is as perfect as it can be).
Speed limits are mostly 30.
For me, as man who never visited weigh station in real life it was really hard. Of course I was searching google pictures, but it wasnt exactly what the game allows. So I started with my own system. Dont know if this can be workable in real life.
And here is short video just for showcase (didnt record final version yet): https://www.youtube.com/watch?v=ZLJBnmc5boY
This "little project" took me few hours but I hope some of you will enjoy it!
I appreciate every feedback! Critism is also welcome!
Please view the full size resolution link here before casting your vote! The gallery doesn't tend to do mosaics/panoramas a lot of justice.
The harbour city in all its glory. You may have seen my Sydney recreation before in my CJ True Earth here, but you've never seen it before like this. I felt like a panorama was the best way to truly capture this amazing city for this final challenge. This panorama showcases the entire center of the city from Hyde Park on the far left to North Sydney on the right, just past the iconic Harbour Bridge. To top things off, I decided to showcase the city in a sunset setting - while Sydney is amazing at all times of the day, I felt like there was just something truly magical about seeing Sydney in the sunset.
This scene features countless buildings imported into the game - real, ingame assets, just like any other BAT you would download and use in the game yourself. The bridge and highway system can are completely modular, a picture illustrating this can be seen here. This scene as a whole also required extensive custom content creation. A majority of the buildings had to be custom lotted in addition to making 40-50 custom made Sydney road textures, complete with authentic bus and bike lanes.
As it stands with RICO, buildings need sub-buildings in order to make them mixed-use. This makes it difficult to convert existing buildings into mixed use, as they involve meshes and etc. Why not have a mod that allows users to "add" sub-buildings that serve different functions -- offices, commercial, residential, parks, etc? Could function similar to RICO Settings Panel, where the user simply adds whatever number of sub-buildings they want for a particular asset and choose what stats they want for it. This can make it a lot easier to customise very tall towers/buildings (different floors serving different functions), and make them more realistic than being single-purpose.
How realistic are the prospects of such a mod being able to be made easily?
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