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    • By R3V0
      Hello, 

      Stadler EC250 ''Giruno''

      http://steamcommunity.com/sharedfiles/filedetails/?id=747637122

      Stadler EC250 International Variant
      http://steamcommunity.com/sharedfiles/filedetails/?id=748394486
      Bombardier Twindexx - SBB
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      Bombardier Twindexx - Chirpy Intercity
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      Stadler KISS - BLS 
      http://steamcommunity.com/sharedfiles/filedetails/?id=757644030
      Grand Central
      http://steamcommunity.com/sharedfiles/filedetails/?id=791997548
      Stadler KISS - SBB
       
      http://steamcommunity.com/sharedfiles/filedetails/?id=795073166
      Stadler KISS - SBB: Props
       
      http://steamcommunity.com/sharedfiles/filedetails/?id=795073736
      http://steamcommunity.com/sharedfiles/filedetails/?id=795074061
      Stadler - Glasgow Subway
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      Toronto Union Station Complex

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      Stadler KISS - GO Transit 
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    • By Arnold J. Rimmer

       
      Hello everbody,
       
      Project started: 08.04.2017
      Project ended: (estimate: 1 year)
       
      Mod list: in progress
      Asset list: in progress
       
      //Dont have experience with video making, dont have any program yet. Also my style is different to others. Once I finish some part, sometimes I destroy whole area and start with better sense. If anyone can help me with some newbie tricks to video making, I much appreciate!!//
      Few days ago, after I reached 1600 played hrs in this game I decided make something, whats close to me (i think its bad sentence, still best what i can do :X). 
      I was thinking how decrease workshop items, especially buildings. I wanted massively use vanilla european buildings, so there wasnt much to think about.
      Plan: (every Sunday I am updating stuff)
      My plan isnt build Prague in 1:1. Anyway it is impossible yet. But I want build some well-known places at its own positions to create similar shape of city. In final phase I want have over 250k people at maximum! I am big detailer, so building blocks/districts take much time for me (I am too thinking about every prop I place)
       
      Currently stage: Placing rails
       
      First step:
      is create river Vltava.
      Shipping canal Podbaba (you can see on screen below)
      Change terrain heights to right ones, build around coasts.
      Create rail system (its is huge, huge system which I am looking forward!)
      Find the way how to build Prague Castle.
      Prague - few interesting facts:
      Prague Castle is listed in the Guinness Book of World Records as the largest castle in the world (70 000 m² is equivalent to 17,297 acre or 0,027 mile²)
      Charles Square is one of the largest squares in the world and was the largest town square of the medieval Europe. It used to be called "The Big Marketplace" (Tržiště velké) or „Cattle Market" (Dobytčí trh)
      The most famous square is certainly the Wenceslas Square, formerly known as Horse Market (Koňský trh). It was renamed Saint Wenceslas square (Svatováclavské náměstí) in 1848 on the proposal of Karel Havlíček Borovský.
      The Prague pneumatic post is the world's last preserved municipal pneumatic post system It is an underground system of metal tubes under the wider centre of Prague, totaling about 55 kilometres in length. It crosses the river Vltava three times.
      You can visit the Astronomical Clock not only in Prague but even thousand miles away - in Seoul. The replica was built in a popular district Hongda and works as a restaurant and exhibition centre.
      Prague Subway (metro) comprises three lines, serving 57 stations, and consists of a transit network 59,3 km (= 35.7 mi.) long. The shortest distance is between Hlavní nádraží (Main Train Station) and Muzeum (425 m = 0,26 mi.), the longest distance is between Nádraží Holešovice (Holešovice Train Station) and Kobylisy (2748 m = 1708 mi.)
      Vršovice is a less well-known district of Prague but in the last century there was one of the world largest amusement park - the Eden Pleasure Gardens with roller coaster, helter-skelter or just boating. Now Tesco and the Slavia football stadium stand here. (Slavia Praha is my most favourite football team)
      And finally some first tastings:
       
       



    • By Mr_Maison
      As I gazed at the peeks of MrMiyagi's Paradise Reef green mountains, I said to myself, it would be nice if we could have clouds that brushed against the mountains like we see in the Caribbean and many tropical locations where some clouds hang low. Or even look down through clouds at our cities and regions. Or how about taking a first person flight through them in a plane or helicopter. Then @RonyX69 provides us with a script for the rotor shader so we can have semi-transparency and eventually it hit me to try and make 3D cloud billboards just to see what would happen. I also took inspiration from the cloud billboards in Flight Simulator X.
      I have mixed feelings about the results so far and I'm not sure if this will go all the way to a workshop item. But I think it's worth a try.
      Starting the billboard method:
      First thing is to make a plane and map it with the desired cloud texture. Then it's important to duplicate the plane, flip it so the normals are facing opposite directions, offset it a bit so no z-fighting, and then mirror the UV in both X and Y (in Blender). At this point there is a lot more experimenting to do in order to get an good billboard orientation to see a seamless cloud when rotating the best we can so we don't see too many edges from the sides. I will be studying cloud billboard methods and share any interesting info I find. There are many possibilities with all kinds of cloud formations.
      How the game renders them...so far:
      The clouds do not have a smooth transition between the closeup intended look and the LODs. At LOD distance, they develop hard edges and lose the fluffiness.They also disappear off and on I think when in LOD transition. I don't know if this is a permanent limitation with the rotor shader or if we can overcome it. If not, the best this kind of asset can be is screenshot candy. Also it would be a good idea to make some kind of anchor like a rock so when you want to bulldoze the clouds, you know where the base is since it's high above.
      Current challenge: To make better cloud billboards and see if the LOD transition can be improved.
      Below are some screenshots of my experiment so far. I did the mesh as a quick test model so please excuse the shape.

       

       
      The rest are shots I took forcing good angles with the camera

       

       

       

       

       

       

       

       
      Next I will make better billboard formations. Maybe some can be simple flat meshes for shots right under or over them. All thoughts and suggestions are welcome.
       
       
       
    • By Mr_Maison
      Hello everyone. This will be my custom content showcase and workshop thread. In all the years I been a member here, I never uploaded any content but enjoying great work by other members. I take this opportunity to say Thank You to all content makers for making our city building experience so enjoyable. I feel that making content is overdue for me and I want to give back to the community. I have some buildings and trees that I will be showing in upcoming updates to this thread. I will also be asking for advice and help.
      4/21/2017 Release: Lantana 2.0 Link http://steamcommunity.com/sharedfiles/filedetails/?id=910421838
       

       
      More info on last pages of this thread.
       
       
      Note: This post was edited 5/29/2015 to reserve this first post for all current updates.
       
       
    • By CSL Info Squad
      UPDATE: This thread is no longer being maintained.
      Information within may be incomplete or obsolete, and is kept here for legacy purposes.
       
      CITIES : SKYLINES ASSEMBLIES REFERENCE
      What is an assembly? In C#, the language Cities : Skylines is written in,
      " An assembly is a file that is automatically generated by the compiler upon successful compilation of every .NET application. It can be either a Dynamic Link Library or an executable file. " - From CodeGuru.com
      In this case, I'm talking about Dynamic Link Libraries, also known as DLL files. More specifically, I'm talking about the libraries of code the game uses.
      They can be found inside the game installation directory, usually in "C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed".
      If you look in this folder, you'll find 18 files, only three (for now) of which we will be dealing with in this thread. They are:
      Assembly-CSharp.dll ColossalManaged.dll ICities.dll
      NOTICE:
      Publishing decompiled code is illegal and would get me in serious trouble, so I will be limited in what I can show you on here. In order to better understand this topic, you will need to examine these assemblies yourself. There is plenty of information on how to do this online. One good way is to get ILSpy.
      This topic will just be about what the classes, fields and methods are and do, and an attempt to bring light into the way the game works internally.
      I won't actually be showing you any of the actually code.
      Also, at some point this topic will get too large, so I will probably just move the entire thing to the official documentation site, if possible, and link to it from here.
       
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