• Moose
  •  

    Please Note:  As explained here, due to limitations in the Gallery software, some Challenge submissions may include a larger version of the same image (e.g. for mosaics).
    Before voting, please check in the description and comments section to see if the author has posted one of these. However, it should not be a disadvantage if an author just has the required Gallery image.

Other images in Night Scenes (S3-12-E)

Aerial Perspective Night Scene

RandyE
Sign in to follow this  
Followers 0

Light is more scattered farther away, so there is less contrast and more brightness.   Objects farther away are more blue as light is receding, closer they are more red as light is approaching.  Color is more saturated up close than far away, and generally farther away objects are more blurry.  

 



9 people like this
Sign in to follow this  
Followers 0
From the album

  • 23 Entries
  • 29 Comments


2 Comments

At SC4 distances focus would be infinity (both with eyes and a camera). So all objects would remain in focus, but I like the concept. The red-blue shift is also false, because there's light scattering at night is different than during the day, and the buildings themselves are not moving, so atmospheric effects would only render distant objects more blue, but wouldn't affect closer objects to make them more red. This is only true for extremely distant objects like stars, nebulae & clusters, and galaxies, and only because their relative speeds are somewhere in the hundreds of thousands of miles per hour (or more, depending on the distance) either towards or away from us (the Andromeda Galaxy is moving towards us at something like 300 000 miles an hour).

Really though, what would end up happening is that the atmosphere would get in the way and cause the distant objects to appear darker because the air that turns them blue during the day (light scattering) would also affect the light transmission at night an obscure more of the light reflected off of the buildings. So distant buildings should be darker at night, and closer buildings brighter, the reverse of what's in this photo.

 

But like I said before, definitely an interesting idea.

1 person likes this

Share this comment


Link to comment
3 hours ago, APSMS said:

 

I like that we can mix art and science here, and I stand corrected on all points.  'artistic license' allows stretching concepts from science to fit the need of art, and I can see my description is messy from a more science POV. 

As like with the infinite focus you mention in the scale of space here, using long lenses in photography focal length can be adjusted to create something like the effect above where space is stretched out.

I think the red/blue shift was used by artists even before the physics was available to explain it, and we have to consider how the human eye/brain perceives space.  We are talking about warmer/cooler light, and I think the science says we perceive closer objects as warmer and further objects as cooler.

I didn't even realize I was mixing both night and day dynamics of light into a reversal. Thanks for pointing it out because I feel I've achieved something even more artistic than I thought.    However, art may be good, but I do agree, science rules. 

2 people like this

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

  •  
  • Similar Content

    • By Mary Maurine Mayo
      You will need to get the Sim Mars Mod to use this set of lots... 
      This set of Lots are for the Sim Mars Project. there are 3 lots 
      Med Wealth 
       
    • By MarkShot
      I have played war/strategy games for years.  Games were often said to be:
      "grog" - from the French "grognard" (Napoleon's old grumblers; the real soldiers) ... for games meaning serious stuff
      "beer and pretzels" - meaning combat comics for those of limited intellectual capacity
      So, I have seen it thrown around from time to time that CS is a "city painter"; meant as insult in the sense that it is deficient.
      Being relatively new to this genre ... what other good city builder insults are part of this hobby?
      Thanks!
    • By CrazyEyes86
      The Coeur d'Alene Resort is a luxury resort hotel in the northwest United States, located in Coeur d’Alene, Idaho. Seated on the north shore of Lake Coeur d'Alene, the Coeur d Alene Resort features a marina, convention facilities, spa, as well as a notable 18-hole golf course. The hotel has 338 rooms and suites, and its main tower has 18 floors.
      My challenge to YOU make this a mod for the game !!!!!!!
    • By Don_Pato
      A custom stadium, inspired by Municipal Stadium of Braga, Portugal. This BAT is simple ,without details.
    • By Stellaris88
      Are there any city building game where i can build an dystopian/totalitarian looking City? I want to build an City that could be an capital of an totalitarian fascist oder communist dictatorship. Does such an city building game exist? Most cities in city building games look very colorfull and not really dystopian, can you build in simcity 4 such an city?
  • Recently Browsing   0 members

    No registered users viewing this page.