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Two diagrams below. One working and one not.
It seems that for demand/commuters to be conducted across tiles that intermediate tiles must have their own demand/commuters. That blank tiles with just transit network are effectively dead.
Also, why it is at time that you have industrial lots built/existing with no workers and freight (check by the route query tool). Does it mean that the game engine knows that there is demand, but has yet to to assign workers and trucks? If yes, but I thought this simulation was statistical and not agent based as CS.
Please help. I am confused.
Are there any games where you can be an totalitarian dictator? And Controlling everything and everyone? Yes i know Tropico is such an game, but you are only an dictator of a small Island, not really a powerful ruler. Are there any games besides the tropico series where you can be an cruel dictator? Any games where you can rule over more than just a tiny Island as a dictator?
This is the story of a humble little town with big dreams, dreams to become a metropolis, and overcome major obstacles.
In this journal, the Mayor (Me) will take on the challenge of starting with the zero simoleons mod, and build a city that will reach 1 million sims population, from nothing! (On hard mode of course)
I can't take this on alone without sharing this, so I will document every step and every obstacle I encounter to ultimately achieve such a huge undertaking, and I will need all the help I can get! Together, we shall do this, test your knowledge of this game and help this city grow.
The screenshots will be a mix of unedited with UI, and more aesthetic ones for the story. This journal will go in depth into the struggles the mayor and how he builds a city in an unforgiving world.
The World... Also, these cities are in the same planet as The World Journal! Where does this take place? Note that this does not take place on Earth but on another Earth-like planet that hasn't been discovered in real life. There will be way more information on this later on in the story, including space shots but here's the general summary: It is close to our sun as well in our Galaxy. The differences in these worlds are, it's slightly smaller than Earth, (gravity 95% of Earth, 100 pound on Earth = 95 pounds on here). The planet is referred to as "Earth" by it's inhabitants, but we have no name for it yet. It has two smaller moons as opposed to one, and due to it's tilt and moons, every 10-20 years, there is major climate instability for about a year. Instead of Countries, it is divided into several republics their sub-divisions. The two main ones to worry about are the Blue Republic and White Republic. Cities can register once their considered a "city" to them depending on their political affiliations. (Democratic, etc.) There are many cultures around the world. White republic are primarily English/American-like, while Blue Republic are more European, English, Italian, French, etc. There are wars, there is famine, and problems just like our Earth, with the climate leveling the playing field every decade or two. I will be using no cheats, no demand mods or any major game-altering mods (other than the zero simoleon mod). Only NAM with CLASSIC traffic controller (the standard Maxis one) installed. Basically, this is almost the same UN-modded SC4 deluxe game but with cosmetic mods and buildings.
Before I start, I choose my starting Mods, NAM being the first one of course:
Note the classic traffic Simulator is selected, to make it harder for me
Here is the plugins folder I'm using for all this:
If there's any mods you guys recommend, please don't hesitate to tell me! (unless it's a cheaty-mod!) Basically...this is it for now. All the mods I need.
I will add many more mods to this game, whether this could be larger custom BAT schools/hospitals or fire/police stations. The only rule is: No Cheat mods or anything that gives me an "unfair advantage." If it makes the game harder however, then I'll take it!
We start out on a large map, with plenty of land for 1 million sims, and a beach south east. It has lots of forests, a few small hills and large plains. The only downside is that the location of the map is highly conductive to super-cell thunderstorms, making it highly prone to tornadoes and waterspouts (kind of like tornado alley), flooding and electrical storms.
The settlers find the perfect spot, a nice little patch surrounded by beautiful lodge poles, oaks and many other types of trees:
Take note, there is absolutely NO money to start with. How is this possible, you may ask?
With a nice little $5000 loan of course!
The city shall be named "Woodland Metropolis II"
With no other choice, we will have to start our city in debt!
We'll have to spend our money wisely, and we shall start very small...
A small simple street.
It's all we need for now. The Windmill seems like the perfect plant to begin with. We lower the budget to 10!
A challenge like this really makes you keep mind of your budget, and to truly minimize your expenses. It'll be a while before I become profitable!
We have a nice, small little town! Unfortunately, we're already at a loss...We're losing $30 a month, most of which is coming from the loan payments!
Two small shops, a few houses and two farms makes up this quaint little village. It's hard to believe that one day, this place will have 1 million sims!
In a desperate attempt, I zoned a small industrial factory just north of the two stores;
But this required raising the funding for the Windmill to supply the power to the hungry factory! We're making more money but we're also losing more money! This could be the beginning and the end, with only $273 left!
(Note how the main loss is from the loans, but we can't afford to wait can we?)
So here we stand, with our money dwindling, we are already losing this town. Is this the end? The shortest City journal ever to grace Simtropolis?
We have three options:
1. raise the taxes,
2. Take out another loan
3. Invest the rest of what we have and cross my fingers...
Woodland Metropolis II has over 90 Sims, all low wealth, with two shops, two farms and a factory.
We need your help! What can we do? Comment below for suggestions and we shall see in the next update if the crisis is resolved! Stay tuned...
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