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By Bullet Filter
Although I have an odd feeling that no one will reply or bother to look at this thread, I would like to notify everyone that I am starting up a semi-serious simcity private region on Europe West 1. If you wish to join then add my origin: BulletFilter
If you have any questions feel free to ask them with a simple reply.
Thank you for taking the time to view this
3/7 CITIES CURRENTLY IN USE
Thought some of you might like this
"Sit back and relax as we follow the currently longest tram route in Bennaville. Cars, pedestrians and trams have somewhat realistic speed, so our (approx) 8.5 km / 5.3 mile trip will take about 21 minutes during this mid day/early afternoon ride.
As noted in a similar video this was my first big city after breaking a 1.5 year Cities: Skylines hiatus, so there is very little actual detailing, and some neighbourhoods where rushed even for my standards. I do however enjoy the brute scale, with more than 11.5 km from the furthest western to the furthest eastern part of the city.
I suspect a lot of people where harmed in the making of this video. Oh, and finding a five guys burgerjoint here looks to be pretty easy.."
Two diagrams below. One working and one not.
It seems that for demand/commuters to be conducted across tiles that intermediate tiles must have their own demand/commuters. That blank tiles with just transit network are effectively dead.
Also, why it is at time that you have industrial lots built/existing with no workers and freight (check by the route query tool). Does it mean that the game engine knows that there is demand, but has yet to to assign workers and trucks? If yes, but I thought this simulation was statistical and not agent based as CS.
Please help. I am confused.
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