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Blick auf Berlin
Quite an interesting challenge that gave me some ideas. Not always easy to build landmarks and respecting their actual location.
Hope you enjoyed it
Larger picture below
To the North to be specific. We have mass transit and culture. We have old buildings, and we have alot of rails.
This city journal will focus on function, infrastructure, public spaces and mass transit. Not the DLC, but real functional mass transit, Scandinavian/Northern european style. I will guide you through the larger urban area after the jet lag has let off. Welcome.
A bit before landing, in the background you see Morstad, where we will spend most of our first tours.
Older part of the urban area, Gamla Stan (Old Town).
Can you spot the rail station? Hint: Walk down the road.
I'm building my home town, Berlin, with the help of your many mods and assets (I am using 70+ mods and 600+ assets). I started playing Cities:Skylines about 2 months ago and I'm enthused by the activity happening here and in the Steam Workshop. Thank you guys!
I'm endeavoring to add some of my own custom assets to the Workshop, but I'm new to the entire process. I'm good at photoshop, but I suck at Blender! I booted blender for the first time last week, so I'm at the rough end of a steep learning curve. You guys have been very helpful to get me over a few stumbling points. Now I'm getting ready to publish a couple of items and I'd like to run them by you first. I'm trying to start simple, but even simple objectives seem to morph into week-long efforts. Please let me know how my work can be improved.
I've got a Checkpoint Charlie cooking (check my screenshot stream on steam or on twitter, if you're interested), but let's start with the Rosinenbomber from the Deutsches Technikmuseum:
I found a DC-3 model by Giovanni E and lifted it to the top of the stock library with some prop anarchy:
I was happy to find a DC-3, but the model has some texture problems (the illumination map is always fully on) because it's an old model and was probably made before After Dark. In wanting to fix the lighting problem, I wound up re-texturing the entire model to specifically be the famous Berlin C-47 "Rosinenbomber," as well as adding some propellers.
It's starting to look decent in-game, but I still have some shadowing issues that I'm working on around the windows.
I'd like to improve the body texture so that it looks more silvery and less white in the sun (I'm using PhotoReal3 LUT and Daylight Classic mods).
Here are my current diffuse and spec maps:
How would I go about improving the look of the body surface? I'd like it to be more shiny and silvery.
My next question is, what is a good approach to make the LOD model?
Thx for looking & thx in advance for your suggestions.
From my current "Building a realistic US city"
Taking the bus from the current end-station of route A1. Travelling along the main eastward arterial avenue before we reach downtown, circumvent the stadium and end our trip at the downtown bus depot.
Pretty simple. Sit back & relax!
There's something I'm just struggling with ever since this game came out: how do you usually "end" your cities? Or, if you will: how do you transition from the very last building in your city to the vast wilderness oustide? I don't know how to make that transition. Do you have examples and such? Thanks
The Aurora is a 30-story residential tower in the neighborhood of Hell's Kitchen in Manhattan. Construction started out in 1988 but as the developer abondened the construction when it was 90% finished, it sat unfinished until 1996. It is now shared-living supportive housing ran by the Actor's Fund under the name Dorothy Ross Friedman Residences.
This will grow on the New York Tileset on high density residential zones and comes with two corner lots 1x2 and 2x1.
Dependencies: For proper function of this release you need:
NYBT Essentials for custom queries. If you choose the Darknite version you will also need SimFox Day and Nite Modd.
This is rendered with both DarkNite and regular Maxis Nite, note that you can easily change between Darknite and Maxis Nite by replacing the model file with the version you'd like to use. No need for bulldozing any lots before. Just make sure you don't have both DarkNite and Maxis Nite models in your Plugins folder.
Thanks to Aaron Graham for the modding and Vlasky for helping me test this and of course everyone who have visited my BAT thread in the NYBT board.
Mod edit 28th April 2017 - Fixed formatting
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