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Blick auf Berlin
Quite an interesting challenge that gave me some ideas. Not always easy to build landmarks and respecting their actual location.
Hope you enjoyed it
Larger picture below
I'm building my home town, Berlin, with the help of your many mods and assets (I am using 70+ mods and 600+ assets). I started playing Cities:Skylines about 2 months ago and I'm enthused by the activity happening here and in the Steam Workshop. Thank you guys!
I'm endeavoring to add some of my own custom assets to the Workshop, but I'm new to the entire process. I'm good at photoshop, but I suck at Blender! I booted blender for the first time last week, so I'm at the rough end of a steep learning curve. You guys have been very helpful to get me over a few stumbling points. Now I'm getting ready to publish a couple of items and I'd like to run them by you first. I'm trying to start simple, but even simple objectives seem to morph into week-long efforts. Please let me know how my work can be improved.
I've got a Checkpoint Charlie cooking (check my screenshot stream on steam or on twitter, if you're interested), but let's start with the Rosinenbomber from the Deutsches Technikmuseum:
I found a DC-3 model by Giovanni E and lifted it to the top of the stock library with some prop anarchy:
I was happy to find a DC-3, but the model has some texture problems (the illumination map is always fully on) because it's an old model and was probably made before After Dark. In wanting to fix the lighting problem, I wound up re-texturing the entire model to specifically be the famous Berlin C-47 "Rosinenbomber," as well as adding some propellers.
It's starting to look decent in-game, but I still have some shadowing issues that I'm working on around the windows.
I'd like to improve the body texture so that it looks more silvery and less white in the sun (I'm using PhotoReal3 LUT and Daylight Classic mods).
Here are my current diffuse and spec maps:
How would I go about improving the look of the body surface? I'd like it to be more shiny and silvery.
My next question is, what is a good approach to make the LOD model?
Thx for looking & thx in advance for your suggestions.
By JP Schriefer
Located in Belo Horizonte, MG, Brazil, the Sophia Building is a modernist residential building from the 70s.
The model is available in two versions, Landmark and Residential building. Both W2W corner building.
Plop cost: 25,000
Lot size: 2x2
Lot Size: 2x2
Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware!
Sophia Building (Landmark - MN): this is the Landmark version for those who do not use SimFox Day and Nite Modd.
Sophia Building (Residential - MN): this is the Residential version for those who do not use SimFox Day and Nite Modd.
NOTE: if you download both MN .zips I highly suggest you to delete one .SC4Model file, but never both.
Sophia Building (Landmark - DN): this is the Landmark version for those using SimFox Day and Nite Modd.
Sophia Building (Residential - DN): this is the Residential version for those using SimFox Day and Nite Modd.
NOTE: if you download both DN .zips I highly suggest you to delete one .SC4Model file, but never both.
SimFox Day and Nite modd (for Darknite users only).
You can check all my projects visiting my thread
By Bullet Filter
Although I have an odd feeling that no one will reply or bother to look at this thread, I would like to notify everyone that I am starting up a semi-serious simcity private region on Europe West 1. If you wish to join then add my origin: BulletFilter
If you have any questions feel free to ask them with a simple reply.
Thank you for taking the time to view this
3/7 CITIES CURRENTLY IN USE
Thought some of you might like this
"Sit back and relax as we follow the currently longest tram route in Bennaville. Cars, pedestrians and trams have somewhat realistic speed, so our (approx) 8.5 km / 5.3 mile trip will take about 21 minutes during this mid day/early afternoon ride.
As noted in a similar video this was my first big city after breaking a 1.5 year Cities: Skylines hiatus, so there is very little actual detailing, and some neighbourhoods where rushed even for my standards. I do however enjoy the brute scale, with more than 11.5 km from the furthest western to the furthest eastern part of the city.
I suspect a lot of people where harmed in the making of this video. Oh, and finding a five guys burgerjoint here looks to be pretty easy.."
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