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Realistic recreation of the Holy Monastery of St. Nicholas in Meteora, Greece along with some of the surrounding scenery. Wanting to feel closer to heaven, the locals built their monasteries high in the sky, perched precariously on sheer rock cliffs - truly a sight to behold.
You can see more Greek scenes from my "Greece - Part II" update in my CJ, True Earth.
From my current "Building a realistic US city"
Taking the bus from the current end-station of route A1. Travelling along the main eastward arterial avenue before we reach downtown, circumvent the stadium and end our trip at the downtown bus depot.
Pretty simple. Sit back & relax!
Old Delaware County Courthouse, by Mattb325.
A request by a fellow simcity player, this building drew its inspiration from historic photos and drawings of the Delaware County Courthouse that once stood in Muncie, Indiana.
Sadly, this eyecatching courthouse with its high victorian 'wedding cake' design and grand side staircases was demolished in the 1960s.
This game asset is offered as reward that DOES NOT replace the original in-game courthouse (nor any other custom lot) and it is offered without the need for pre-existing criteria to be met. It can be placed more than once in a city and can co-exist with the default Maxis courthouse reward if you so wish.
In addition to the benefits of enhanced crime fighting offered by the courthouse, I have modded this building so that it also provides 50 very desirable civic R$$ jobs, has a positive effect on commercial areas, provides a landmark effect, improves the mayor rating and is useful in lifting residential demand caps that hinder city and regional development.
The cost to the monthly city coffers for this government building and all of the benefits it brings is $118.
It sits on a 6x6 lot and is sure to make a grand centerpiece for any small city.
Plop Cost: $68,900
Bulldoze Cost: $5,580
Power Consumed: 38 Mwh
Water Consumed: 75 Gallons
Pollution: 2 (air) / 1 (water) / 13 (garbage)
Radius: 2 / 3 / 0
Occupant Groups: Reward, YIMBY, Courthouse
DEPENDENCIES: (note you must be registered with, and logged into, the SC4D Lex to download these)
BSC MEGA Props CP Vol01
BSC MEGA Props CP Vol02
BSC BAT Props Mattb325 Vol02
To install, simply unzip the files into your plugins folder
Thankyou and enjoy.
I present you with SM2 Heritage Roundhouse.
In the past, rail roundhouses were extensively used all over North America as a repair facility for trains, specifically locomotives. They were designed with that characteristic roundish design in order to take less real estate when building a train repair facility. Coupled with a massive turntable, they greatly decreased a rail yard footprint. There are a few still in operation (very few) and they are mostly used to house old and retired locomotives donated by railway companies. Sort of like a museum for engines. Some have been converted into retail space while keeping the nostalgic feel of days gone past by displaying old engines and equipment on the front of the building.
This lot represents months of preparations and lots of specific props making. Together with a detailed and realistic custom base texture, I tried to capture reality as much as possible.
Vester's latest train engines prop pack fits this lot perfectly due to the many angles he released. Also with the usage of a clever trick, you are now able to pick different textures (companies liveries) from 5 different texture packs he released along the engine prop pack.
Once you install vester's prop pack you must choose one of his texture colors in order for the locomotives to show properly.
The lot is 14X14 and is designed to allow either freight and passenger trains to cross the DTR section at the bottom of the lot, the other rail exits/entries will only connect visually and so will the street stubs.
Plop cost 45,000
Bulldoze cost 4,500
Power consumed 190
Water consumed 120
Maintenance cost 220/month
It will also provide 34 jobs.
You will find it under the rail menu.
This lot makes use of an extensive array of timed props with multiple angle designs in order to achieve a sort of animation with HD props. There are also many other timed props so that the lot looks livelier throughout the day. Action starts at 7am and keeps going until 6pm (closing time) after that time the lot will look empty because everyone has gone home but for one person and one vehicle, the night security guard on the left lower rail hut area.
From time to time you may see overlapping timed props, especially at the turntable sequence, this is due to game lag and depending on the speed of your processor you may or may not see it. Wait a few game days and it will correct itself.
BSC - VIP girafe beeches (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995
BSC - VIP Girafe Walnut trees (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3461
BSC - VIP girafe common spruces (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945
BSC - VIP girafe berries (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888
BSC - VIP girafe chestnuts (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049
BSC - VIP girafe narcissus (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2964
BSC - VIP girafe sparaxis (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980
BSC BAT Props - T1 Vol3.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764
SM2 Prop Pack Vol2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3434
SM2 Prop Pack Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499
VDK GEVo Props.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3472
VDK Proppack 3 - GEvo Engine Textures Vol 3E http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3477
I'm including one of the texture packs vester released on the dependency list. However you can choose any of the 5 he made.
Lot custom texture and timed props exemplars are included.
A big thank you goes to rivit for creating a single template for vester's out of the ordinary exemplars in order for me to make timed ones. Thank you Ron!
Also, thank you vester for the engine prop pack and girafe for the ever beautiful trees and greenery models!!
Please view the full size resolution link here before casting your vote! The gallery doesn't tend to do mosaics/panoramas a lot of justice.
The harbour city in all its glory. You may have seen my Sydney recreation before in my CJ True Earth here, but you've never seen it before like this. I felt like a panorama was the best way to truly capture this amazing city for this final challenge. This panorama showcases the entire center of the city from Hyde Park on the far left to North Sydney on the right, just past the iconic Harbour Bridge. To top things off, I decided to showcase the city in a sunset setting - while Sydney is amazing at all times of the day, I felt like there was just something truly magical about seeing Sydney in the sunset.
This scene features countless buildings imported into the game - real, ingame assets, just like any other BAT you would download and use in the game yourself. The bridge and highway system can are completely modular, a picture illustrating this can be seen here. This scene as a whole also required extensive custom content creation. A majority of the buildings had to be custom lotted in addition to making 40-50 custom made Sydney road textures, complete with authentic bus and bike lanes.
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