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    Please Note:  As explained here, due to limitations in the Gallery software, some Challenge submissions may include a larger version of the same image (e.g. for mosaics).
    Before voting, please check in the description and comments section to see if the author has posted one of these. However, it should not be a disadvantage if an author just has the required Gallery image.

Other images in Realistic Recreation (S3-08-M)

Field with a View

Here is an image I found on the internet and decided to recreate it. There are some differences but I tried what I could you'll note the freight train and the style of the bridge, the curve in the stream and the type of vegetation trees, bushes, shrubs, even the bare lodge poles at the top left of the field. Obviously the angle is different but I tried to recreate the location seen below. and per rule 6 no photo editing.

4N5NNR4.jpg



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    • By korver
      Please view the full size resolution link here before casting your vote! The gallery doesn't tend to do mosaics/panoramas a lot of justice.
      The harbour city in all its glory. You may have seen my Sydney recreation before in my CJ True Earth here, but you've never seen it before like this. I felt like a panorama was the best way to truly capture this amazing city for this final challenge. This panorama showcases the entire center of the city from Hyde Park on the far left to North Sydney on the right, just past the iconic Harbour Bridge. To top things off, I decided to showcase the city in a sunset setting - while Sydney is amazing at all times of the day, I felt like there was just something truly magical about seeing Sydney in the sunset.
      Additional notes:
      This scene features countless buildings imported into the game - real, ingame assets, just like any other BAT you would download and use in the game yourself. The bridge and highway system can are completely modular, a picture illustrating this can be seen here. This scene as a whole also required extensive custom content creation. A majority of the buildings had to be custom lotted in addition to making 40-50 custom made Sydney road textures, complete with authentic bus and bike lanes.
       
    • By mattb325
      Houston Place Apartments, by Mattb325.
      ---------------------------------------
      Inspired by the sorts of developments springing up not only across Texas, but in many parts of the world, Houston Place apartments is a fictional apartment building that I created to compete with some of the mid-rise R§§§ apartment complexes which can become quite repetitive in game.
      These sorts of apartments capitalise on the current architectural trends occurring in the South of the US: boxy, heavy-set buildings that utilise the trend of mixed materials: rubble-stone wall cladding, brick, steel and glass.
      Despite the assertive (albeit eclectic) use of mixed materials, they are neo-classical in style and quite conservative in the appearance of their street-scape and massing and are targeted at higher-end buyers.
      This apartment building is 8 floors high (including the roof-top recreation area and pool). The lower floors contain a number of 1 & 2 bedroom + 2 bathroom apartments, while the middle & upper floors are reserved for spacious 3 bedroom, 2.5 bathroom apartments.
      The 7th floor has only two 4 bedroom + study, 5 bathroom 'sky homes' with wrap around terraces and floor to ceiling panoramic windows.
      The communal grounds planting showcases evergreens all on well-lit, compact grounds making these lots as good in all density areas.
      These apartments are presented in 4 options: a 3x4, a 4x3, a 4x4 and an 8x4 lot. The 8x4 lot may take some time to grow (the game has a tendency to break these lots up) but holding the CTRL key while zoning will assist growth chances. They grow on all tilesets.
      These are a good mid-rise, high wealth, medium density filler lots for your cities.
      ---------------------------------------
      STATS R§§§:
      Lot size :                  3x4, 4x3, 4x4
      Growth Stage:         5 (Medium & High Density Zoning)
      Bulldoze Cost:         § 485
      Capacity Satisfied:  R§ 1,981, R§§ 1,095, R§§§ 480
      Pollution:                  7 (Air)/ 2 (Water)/ 4 (Garbage )
      Pollution Radius:     5/6/0
      Power Consumed:  61 Mwh
      Water Consumed:   83 Gal/Month
      Building Style:          Houston/Euro/NY/Chicago
      Occupant Group:     High Wealth Residential Building
      Lot size :                   8x4
      Growth Stage:          5 (Medium & High Density Zoning)
      Bulldoze Cost:          §941
      Capacity Satisfied:  R§ 4,398, R§§ 2,429, R§§§ 1,063
      Pollution:                  15 (Air)/ 5 (Water)/ 5 (Garbage )
      Pollution Radius:    5/6/0
      Power Consumed:  134 Mwh
      Water Consumed:   179 Gal/Month
      Building Style:          Houston/Euro/NY/Chicago
      Occupant Group:      High Wealth Residential Building
      ---------------------------------------
      NOTE ABOUT DARK NITE vs MAXIS NITE:
      This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite.
      You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot Files!
      If you use the dark nite version, you will need a dark nite mod.
      ---------------------------------------
      NOTE ABOUT PARKING TEXTURES:
      As these models contain garaged underground parking, the lots do not come with parking textures. Any parking textures that may appear in the in-game screen shots belong to adjacent lots and are not part of this download. If you wish to add acres of parking or change the type of concrete textures, please use the lot editor to do so.
      ---------------------------------------

      DEPENDENCIES:
      To ensure proper functionality, make sure the following files are in your plugins:
      *BSC MEGA Props - CP Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180
      *BSC Mega Props - CP Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790
      *BSC Texture Pack - CPVol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101
      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
      Thanks.
       
    • By mattb325
      Old North Church, Boston, by Mattb325.
      ---------------------------------------
      Built in 1723, this is the oldest church in Boston and is famous for having been the church from which Paul Revere received his illuminated signals ("one if by land, and two if by sea") prior to his midnight ride to warn Lexington and Concord during the American Revolution.
      The church is a national historic landmark and a mission of the Episcopalians.
      This building is modded as a non-conditional House of Worship reward (meaning it can be placed in your city at any time without having met prior conditions).
      It does not over-write the Maxis House of Worship rewards and can safely be used in conjunction with these (or any relotted version thereof).
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      It is on a 3x3 lot.

      ---------------------------------------
      STATS:
      Lot size :                  3x3
      Plop Cost:               §0
      Occupant Groups:  Reward; House of Worship
      Wealth:                     Medium Wealth
      Demand Created:   Jobs§: 3;  Jobs§§: 9; Jobs§§§: 5
      Demand Satisfied:  R§§ 5,000
      Park Effect:             +90 over 33 tiles
      Mayor Rating:         +7 over 110 tiles
      Pollution:                 Air 1 over 2 tiles, Water 1 over 3 tiles, Garbage 12 over 0 tiles
      Power consumed:  21 MwH
      Water consumed:   16 Gallons/Month
      Bulldoze Cost:         §7,200
      Monthly Cost:          §0
      ---------------------------------------
      NOTE ABOUT DARK NITE vs MAXIS NITE:

      This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite.
      You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version.
      If you use the dark nite version, you will need a dark nite mod.
      ---------------------------------------
      DEPENDENCIES:
      To ensure proper functionality, please ensure the following files are in your plugins:
      *BSC MEGA Props - Mattb325Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383
      *BSC Texture Pack - CPVol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101
      *BSC Mega Props - CP Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790
      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
    • By scaletho
      Hi All,

      This is a very simple upgrade for the "Roadside Trees", those trees that you can plop in the roads in order to create more beauty and healthy neighborhood. I've always thought it was absurd that those trees weren't able to increase land value. In my opinion, a tree-lined street is a much more valued street.
      So, this mode creates a (very) small amount of medium and high value on the fully tree-lined streets you create. Its a very small amount, but suffice to give beauty, healthy AND some value to the streets of your city.
      I also re-introduce the Pine Tree as roadside tree. It creates a beautiful line if you put it on the streets next to the Worship Set's "Chinese Temple" or the wonderful Japanese Temples from Project Shinjidai, created by XoXiDe (http://community.simtropolis.com/files/file/29906-project-shinjidai-xoxide/).
      I hope you enjoy.
      THIS IS AN OFFLINE MOD.
       Install by copying the .package file into your ...\Origin\SimCity\SimCityData\ folder.
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