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Other images in Night Scenes (S3-12-E)

The City Centre of Erinsberg

True night...



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    • By RRetail
      These various gas stations come mainly from the Service Station Mega Pack from nos17; with a few other lots thrown in as well. My goal was to shrink down the footprint of the gas stations to a small footprint so they would fit more easily in cities. I did not do all of the lots found in the pack simply because some are to retro for my liking. 
      To plop Jiffy Lube and Ceafus' Auto Center, you will need to use the lotplop cheat.
      Walgreens is a 4x4 lot CVS is a 4x4 lot Rite Aid is a 3x4 lot Bank of America is a 2x3 lot BB&T is a 2x4 lot You only need the following from the 'Service Station Mega Pack':
      Crown Service Station Hess Service Station Mobil - On the Run Texaco Service Station No. 5775 Valvoline Instant Oil Change You only need the following from the 'Forsaken Files:'
      Chevron Fast Mart Service Station The rest of the lots included are individual downloads:
      Other Dependencies:
      BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC Texture Pack Cycledogg Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack
    • By canadiansim
      Hi everyone, 
      Long time player of SC4 (since launch!) and Simtropolis member. I've never had much trouble with installing custom content before, until recently I realized that Catalysts T21 Guardrails for NAM are unzipped and in my plugins folder but don't show up in any menus (or in the plop cheat dropdown menu) while I'm playing. I had the files in their own folder and then tried them in folders such as the ZZ NAM folder but no luck. No idea where to put it or what the files are doing when I boot Sim City. I'm running the most recent NAM and Windows 10.
      This problem is also happening with the NY Teams AABT Hells Kitchen Packs 1 & 2. The third pack works fine but the other two don't which I don't understand. Tried putting the files all together in the same folder but still the buildings in packs 1 & 2 won't show up in any menus, including the cheat menu.
        
      ALSO! Does anyone know of a mod to make NAM highway pieces have grass/texture below them on sweeping curves and highway entrances and exits? I've seen it around in some CJ pictures throughout the years but I don't know where to look. I can find some pics if this write up was a little too confusing. 
      Thanks!
    • By MarkShot
      I am currently living in Taipei, Taiwan.
      I was driving around yesterday thinking about this place doesn't look like anyplace else ... meaning even in a flexible game it might not be easy to capture the feel of Taipei:
      (1)  The lanes don't line up across intersections (and some cases the streets as well).
      (2)  I learn from SC4 and CS that roundabouts (not common in the USA) are to keep traffic moving.  There are many in Taiwan except that they all have traffic lights which seems to defeat the whole purpose.
      (3a)  Multizoning.  Like LD/MD residential with LD shops on 1F and 2F.
      (3b)  Multizoning.  Little farm patches simply stuck here and there.  (I suppose a ploppable vegetable path would cover this.)
      (3c)  Multizoning (underground).  Huge underground shopping complexes at major subway junctions.
      (4)  Roads within city limits which wind up mountains with slope and turn sharpness hard to reproduce in a game.
      (5)  Motorcycles everwhere (yes, on side walks)
      (6)  Tons of two way short residential blocks not wide enough for two ways; not gridded; often deadend
      (7)  Large amount of vacant real estate not abandoned (Chinese invest in real estate like in The West people invest in financial markets)
    • By RandyE
      No dependencies. All lots are 5x5 ploppables in the Reward menu, available at the start, and are network and transit enabled (capacity: 100)  Maxis lighting.
      This project is inspired by the first version of SimCity (Classic) now called 'Micropolis' developed in the 1980's and released as open source. The 7th preview is an image of a session of playing the Java version of Micropolis that is freely downloadable from github.com.
      In Micropolis there are only three same-sized squares for RCI zoning. I've used the reward system in SC4 to re-lot all 6 of the large commercial office buildings, 2 of the largest high-wealth residential, 1 of the largest high-tech industrial buildings, and 1 agricultural building. All the lots are the same area size like in Micropolis.
      The queries are the same queries used for the buildings as grown in the game.  The associated reward will only be indicated in the reward menu as the item is selected and plopped.
      The lots contain code for both the reward and the replacement building so apparently the lots provide the benefits of the reward as well as the operation of the building. The intent of making these lots is providing access to the buildings so the reward function was not evaluated, but the queries do report capacity usage for the replaced building --no 'goofy stat' for the reward. 
      NOTE:  Residential ploppables may indicate some usage initially, but will quickly degrade to Abandoned Due to Commute Time so are not functional as Residential. 
      Previews of Buildings Featuring Terrain Mods (see Preview and Install.html in zip file)
      Terrain Resources Listed in: Cori's Terrain Shoppe
      Descriptions of the 10, 5x5 Large RCI and 1 Civic Building are included in the zip file:
      The buildings appear in the reward menu with a unique menu icon, the building and reward names.  The Opera House, Farmer's Market and Tourist Trap rewards also appear in the Parks menu.
      • Van Prooijen Trading: Commercial: Convention Center
      • Ong Condos: Residential: Major Art Museum
      • Hurt Enterprise Headquarters: Commercial: Tourist Trap
      • Hogan, Wallace, and White Insurance: Commercial: Resort Hotel
      • Cahalane Communications: Civic: Bureau of Bureaucracy
      • Lind Entertainment: Commercial: Stock Exchange
      • Byall Tower : Residential: Opera House
      • Tubing Facility: Industrial: Advanced Research Center
      • Alvin's Acres: Agriculture: Farmer's Market
      • Pedriana Pharmaceuticals: Commercial: TV Station
      A stage 8 CO§§§ building in the Chicago tileset.  Capacity: 7,103
      ______________________________________________________
      I've given this lot project the name MicroProject and made a logo for identifying the lots in the Reward and Parks menus. Each lot appears near the original reward, with a building icon and the logo overlay. The original reward is not replaced. The re-lots are available at the start of a new city.
      Sources:
      Wiki SC4Devotion: http://www.wiki.sc4devotion.com/
      Wikia SC4: http://simcity.wikia.com/wiki/SimCity_4
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