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By JP Schriefer
261 5th Avenue is a 26-story high-rise building located in New York City, U.S. Built in 1929 in art deco style, the building offers several commercial offices.
The model is available in two versions - Landmark and Commercial Office. Both are W2W.
Plop cost: 100,000
Lot size: 3x2
Lot Size: 3x2
Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware!
261 5th Avenue (Landmark - MN): this is the Landmark version for those who do not use SimFox Day and Nite Modd.
261 5th Avenue (Landmark - DN): this is the Landmark version for those using SimFox Day and Nite Modd.
261 5th Avenue (Commercial Office - MN): this is the Commercial Office version for those who do not use SimFox Day and Nite Modd.
261 5th Avenue (Commercial Office - DN): this is the Commercial Office version for those using SimFox Day and Nite Modd.
NOTE: if you download both MN or DN .zips, I highly suggest you to delete one .SC4Model file, but never both.
SimFox Day and Nite modd (for Darknite users only).
Entry 1: Beginnings of Seattle, Washington... and early setbacks/rebuilding.
As most of you know by now, I've been showing off bits and pieces of my work in progress of building Seattle, Washington for Cities:Skylines. I feel it is time for me to consolidate my progress work in a CJ place so I can share and you see my continual work in as close of an interesting city. Some background on myself, I've loved SC4 finally came back to the city simulator world when Cities:Skylines came out. My decision to build Seattle is due to living in the Pacific Northwest, although not in the city itself, for a number of years and the challenge it presents to a city planner.
So without further ado, presenting Seattle!
I took Steam workshop map of Seattle and then I roughly recreated the regional highway network. This work goes back sometime before After Dark.
It was here that began my work on perfecting multi-level interchanges with the signature work on the Interstate 5 and Interstate 90 interchange. This is first version built in map editor, obviously not perfect. You'll see throughout this journal the gradual improvement on this design, which influences how I build interchanges now.
As you can see, learning the finer details of onramp/offramp placement is pretty key to making good looking interchanges. Too bad there was not any retaining walls at the time...
Oh hey, look sunken wall assets are made. This was my first real test of using them to prop up a hill slope while using duckclog's pillars. Unfortunately, I only had a single save file at this time of Seattle and the save file was corrupted.
Well, it was a learned lesson to have two save files of that ever went down again... but the corrupted file incident provided an opportunity to rebuild in a more correct way. I started Seattle again in the southern industrial heart near the I-5/I-90 interchange and made some immediate build changes.
First, Holgate Street Bridge and rebuilding Interstate 5 as elevated viaduct highway as it should be through this area.
Second, rebuild western termius of Interstate 90 near Safeco and Century Link Fields.
Rebuilding the Interstate 5/Interstate 90 interchange in it's third and final configuration. Sorry about the quality of this particular shot... As noted that new placement means a new alignment of the rest of Interstate 90 northward eventually. Note that Interstate 5 is fully elevated now throughout this shot compared to earlier shots.
Finally, overview of Pioneer Square, Sodo, and Industrial Districts. Plus, early work on Seattle CBD layout.
Next time, the challenge of building Interstate 5 through the Convention Center.
The second batch of supermarket relots includes international brands for those who live in other parts of the world. I've also included a few more generic supermarkets that I've discovered or held off on doing since the first pack.
Some of the supermarkets found in this pack will require lotplop to gain access to them.
Champion Version 1
Champion Version 2
5x7 lots: (Food Lion Only) A relotted version of the shopping plaza based around this supermarket will come later.
Lowe's Food: (Lex download) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1036
BSC MEGA Props SG Vol 1 BSC MegaProps DAE Vol. 1 LBT Mega Prop Pack Vol. 1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack Mushy's Trailers (Kroger 90 degrees) (blank red 90 degrees) (blank white 90 degrees)
SimCity 4 is a spreadsheet that will never be balanced, but that’s what makes it so fun, even 14 years after release.
Yesterday, an article about SimCity 4's Network Addon Mod, a comprehensive mod for roads and traffic in SimCity 4, reached the front page of r/Games.”Not only has SimCity 4 survived, it has thrived with new creations offered daily by content-makers, and has even evolved with substantial player-developed modifications like the Network Addon Mod,” author Dirktator wrote. While that’s definitely true, and the thriving mod community for SimCity 4 is a joy to browse through, after playing until two in the morning I can safely say that SimCity 4 also holds up on its own.
Full article: http://kotaku.com/SimCity-4-is-still-great-1796823071
This batch of relots focuses in on the supermarkets found across the STEX. While I'm sure there are more, I focused in on relotting these models for their name or smaller size. While all of the lots have seen an increase in size, I'm okay with this for it makes for a more realistic feeling.
To plop the Simgoober Kroger relot, you will need to use the lotplop cheat.
PLEASE DELETE THE WINN-DIXIE relot if you downloaded it before 7/12/17. A new version of it will be added to pack two.
The Super Center 1 is how you access the larger Kroger store.
BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC MegaProps JES Vol. 2 LBT Mega Prop Pack Vol. 1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack Mushy's Trailers (Kroger 90 degrees) (blank red 90 degrees) (blank phantom white 90 degrees)
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