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[Larger Resolution] 4.2 MB
Far from any major cities and only connected by an average-speed country road are several old-style villages tucked between the mountains with stunning views of the ocean. Many of these towns changed over time as tourism grew, which led to the construction of hi-rise resort hotels and a subsequent influx of beach-goers and yachtsmen.
This particular town is one of the smaller ones and lacks any marine facilities, but many people will sail over here due to be able to take in the grandeur of the towering rock face that surrounds the town on three sides. This causes the town to have longer than average "nights."
Today we are catching the town in the later part of the morning, and the pitch-black shadow caused by the eastern rock face has almost receded. The two resort hotels in this town are seasonal, and tourist season has just begun. The beach is not particularly full and the hotels are just getting started up for this year's tourists, which explains their empty parking lots. The fancier hotel to the east has already sent the first two of its white and yellow shuttle buses to the city to pick up customers from the airport - a 40 mile drive. One of them can be seen heading west on the country road. The larger hotel on the west end of town already has its first group of patrons - a large group of foreign tourists filling two chartered buses.
The crowd currently gathered on the beach is watching a mid-sized cruise liner slowly make its way through the water. The ship is based in the city 40 miles away and so it's a frequent sight in many of the coastal towns in the area. Another sight to behold is the multi-million dollar yacht that has also entered the scene from the west. It would also appear that there are some people on jet skis racing each other. The beach generally gets 3-4 times as full when tourist season is in full-swing.
Lastly, the bleak building at the base of the mountains is a corporate office where bigwigs meet to discuss future plans for the city's dominant oil company. A small group of black cars can be seen making their way up the hill to the site.
All cars and other vehicles are static models Photoshopped in. Photoshop was used extensively for this image.
While browsing through some custom content for SC4, I began to notice that there don't seem to be any stacked highways (like this one). Would creating something along these lines be possible with SC4's technology, or will I have to stick with regular, side-by-side highways?
This is a set of 30 growable R$ Farmhouse lots that are designed to fit in rural settings.
There are two lot sizes - 3x5 and 5x5. The odd lot sizes was intended to ensure that you will have a good chance to grow these lots.
Be sure to use the shift key and measure out the exact lot size you wish (3x5 or 5x5)
Each lot size has an assortment of lots that vary from Stage 1 to 3.
The look of the lots mirror the growth stages, with Stage 1 lots containing 1 or 2 houses, while stage 2 and 3 lots are more developed.
As always, prop families are used exensivly and you will not see the same lot appear twice.
These 'farmhouses' will only grow on the Chicago tile set (growth stages 1-3).
BSC Textures Pack CycleDog Vol 1
BSC MEGA Props - CP Vol01
BSC MEGA Props - CP Vol02
BSC MEGA Props - SG Vol01
BSC Mega Props - JMyers Agriculture 01
BSC Mega Props - JMyers Agriculture 02
BSC MEGA Props - MJB Vol01
CP Early 19th Century Small $ Houses ('CP_Early19thCentury_Small$Houses.dat' file only)
JMyers Homes Vol 01 ('Props' and 'Textures' folders only)
JMyers Farms - Corn Crops Vol 2 (.sc4model and .desc files only - lot files are not necessary)
SPAM Super Resource Pack (If you already use the full SPAM MOD you do not need this)
Wild West Shotgun House Growable by onlyplace4 ('Wild West Shotgun House Props.dat' file only)
KrashSpeed Mailbox Set
Maxis bldgprop_vol1.dat & bldgprop_vol2.dat (everyone should have these)
Simply unzip the file and put the entire 'SimCougs R$ Farmhouses' folder in your plugins (don't forget the dependencies).
I know, I know, you are all thinking "Holy stinkin' propbarf Batman!"
Yes, I realize the dependency list is extensive, but I like details on my lots, and these prop and texture packs have been hand-picked to offer the greatest bang for the buck.
As always, prop families were used extensively, so I guarantee you will not find the exact same lot twice (and if you do, you should buy a lotto ticket).
These lots were put together with my CJ 'New SorGun' in mind, so they have more historical/rural feel but they will not look out of place in your rural areas.
These lots look best when used in conjunction with other rural SC4 resources (like farm fields, orchards, etc).
For questions regarding this set, please feel free to visit my Lot Development Thread (SimCoug's Lot Den).
An extra special thanks goes out to krashspeed for allowing me to use and distribute his rural baskebtall hoop prop.
Thanks to OP4 for creating the BLAM blank, which was used as the model for these lots.
Thanks to the great BATers who generously shared their creations - this set would not be possible without them.
Also, thanks for the gang over at SimPeg for all the suggestions and encouragement.
Dies ist eine Karte von Travemünde, ein Stadtteil der Hansestadt Lübeck, sowie einem Teil der Lübecker Bucht, Größe 16x16km. Travemünde mit seinem großen Fährhafen verbindet Deutschland und ganz Mitteleuropa mit allen Ländern rund um die Ostsee. Von hier fuhr die legendäre Finnjet, ehedem größte Fähre der Welt, in 24 Stunden nach Helsinki. Travemündes Altstadt wurde aufwendig restauriert, und die gesamte Stadt entwickelt zu einem der wichtigsten Touristenmetropole Deutschlands. So finden sich in der Nähe weitere weitere von Sonne Strand und Meer geprägte Urlaubsorte, darüberhinaus jedoch auch raue Steilküsten und Natur, die zum Spazieren einlädt. Daneben ist di Region eher landwirtschaftlich geprägt. Wer hier wohnt lebt und arbeitet wo andere Urlaub machen. Den Höhepunkt bildet die Travemünder Woche im Sommer mit Volksfestcharakter.
So, genug geredet. Jetzt ist es an dir herauszufinden, was in dieser Region steckt. Dabei wünsche ich viel Erfolg. In eigener Sache betreibe ich eine kleine aber internationale facebook-Gruppe für Simulationsspiele aller Art, insbesondere natürlich SimCity 4, die SimCity4 AG, schau doch mal vorbei, oder mach gleich mit.
Installation: SC4-Mapper ist ausdrücklich NICHT zu empfehlen, sondern:
1. SimCity 4 starten, neue Region erstellen, Wasser auswählen und benennen, zB: Travemünde
2. SimCity 4 beenden, den SimCity-Regionsordner öffnen (bei mir: C:\Users\Nick Bauer\Documents\SimCity 4\Regions), und mit der geladenen config.bmp die vorhandene ersetzen
3. SimCity 4 erneut starten, neue Region auswählen, Strg+Alt+Umschalten+R zusammen drücken, in kleinen Fenster oben links die geladene "travemuende.4.0.bmp" suchen (bei mir meist im Download-Ordner: C:\Users\Nick Bauer\Downloads)
4. Hat alles geklappt wird die Region erzeugt, das dauert etwa 10-15 Minuten, vielleicht mit einem Kaffee o.ä. überbrücken
5. Sobald die neue Region angezeigt wird kann es losgehen
6. Bei Problemen wende dich an die o.g. Gruppe oder an mich persönlich: Nick Bauer
Ich freue mich über Kommentare und höchstmögliche Bewertungen.
This is a map of Travemünde, a district of the hanseatic city Lübeck, as well a part of the bay of Lübeck, size 16x16km. Travemünde with its large ferry port connects Germany and all central Europe with all countries around the Baltic Sea. From here, the legendary Finnjet, formerly the world's largest ferry, drove to Helsinki in 24 hours. Travemünde's old town was extensively restored, and the entire city is developing into one of the most important tourist metropolis in Germany. There are also other holiday resorts nereby, which are characterized by sunny beach and sea, but also rough cliffs and nature, which invites you to take a walk. In addition, the region is rather agricultural. Who lives here lives and works where other people go on holidays. The highlight is the Travemünder Woche in the summer with folk festival character.
So, enough talk. Now it's up to you to figure out what's in this region. I wish you every success. On my own behalf, I run a small but international facebook group for simulation games of all kinds, especially SimCity 4, the SimCity4 AG, have a look, or join in.
Installation: SC4-Mapper is NOT recommended, but:
1. Start SimCity 4, create and name a new region, eg Travemünde
2. Exit SimCity 4, open the SimCity region folder (for me: C:\Users\Nickbauer\Documents\SimCity 4\Regions), and replace the existing config.bmp with the loaded one
3. Restart SimCity 4, select the new region, press Ctrl + Alt + Shift + R, find the "travemuende.4.0.bmp" in the small window at the top left: (for me: C:\Users\Nick Bauer\Downloads)
4. If everything has worked out the region generates, which takes about 10-15 minutes, maybe with a cup of coffee
5. Once the new region is displayed, it can start
6. If you have any problems, please contact the group above or myself: Nick Bauer
Please feel free to commend and rate high.
Saw something you liked in someone's screenshot but can't find it? Vaguely remember seeing something once, but you don't know where it is?
Wondering whether or not a plugin of a certain type exists?
This is the thread where you can ask for help finding things.
When asking, please be as descriptive and specific as possible. This can help people to understand what you're looking for.
If possible, screenshots are also encouraged.
This thread is a direct continuation of the original topic, which got too big. Someone might have already been looking for the same thing as you, so checking there first might get you your answer faster.
P.S. If you would like a particular BAT to be made, please request it in the BAT Request Thread.
I am now in the process of creating my first of many BATs using GMAX.
This is a mid-rise residential block of units of 6 floors on Queensland's Gold Coast.
Thanks heaps for all of the advice so far. I have been referring to the BAT Essentials and I will catch up on any other tutorials.
I made each floor 3 metres in height and the splines are extruded by 0.3 metres. So far, I grouped all of the completed walls in case I need to move them for some reason. I'm thinking of, when scaling the whole thing to fit in with the visuals in SimCity 4 Deluxe, it won't look like a dwarf (I hope that it will work out).
I made the doors red and windows blue so that I know what is what. I did create a standard primitive (shown as dark green).
All of the dimensions are pure and utter guesses as the Google Earth Pro way of gathering dimensions doesn't seem to work on my laptop and desktop for some bizarre reason. I used metres as the unit of measurement.
Please feel free to give some much appreciated advice, it would be pretty helpful.
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