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I just recently started playing again for the updates since After Dark and wanted to update a previous interchange asset going by the same name that I made. Which, this whole time was missing 2 connections but I never noticed. It's easy enough to fix the other one yourself if you prefer the cheaper and slightly smaller 3-lane version but this 4-lane version should have all highways connected to the others allowing travel from one highway to the other 3.
All ramps are two-lane one-way highways for higher speeds and all road pieces have sound barriers(also easy enough to change to the non-barrier version yourself if you prefer).
I have included a picture with arrows showing the connections(forward, left, right, U-turn) just in case anyone wanted to make sure.
If you get a slope too steep error it's probably because of the turning ramps. Either get a mod or edit it yourself in the editor if you feel it happens too often.
By PUGG3RS Gaming
In this Video we recreate one the hardest intersection to date, the high capacity interchange - The Pinavia.
With more then 7 hours work behind the construction and detailing this is by far my greatest achievement in terms of interchanges! I hope you enjoy!
Modern Sound Barriers, by Mattb325.
A set of nine sound barrier lots to grace your ground-level highways, heavy rail (etc): really, these can be placed anywhere you think noise from adjacent transport lots might be an issue for your long-suffering sims.
While there are other noise barrier lots out there, I found that some were simply too big, some were too grungy, some didn't have diagonal options and there was a distinct lack of modern-looking barriers, so I made some to suit my own taste.
These sound barriers are a modern concrete, steel and glass option.
The lots have Orthogonal, Diagonal, Orthogonal to Diagonal and Left and Right Overhanging options.
The Ortho->Diag options can be a bit fiddly to place, but you'll soon get the hang of it and to that end each lot has a custom icon to try and make the job a little easier (the standard ortho and diagonals simply have a grey line icon, while the more complex ones have a little picture as well). As a general rule, you should aim to place these lots with the curved glass top facing towards the noise (this has a cupping effect to dampen the noise beyond the wall).
They are found in the parks menu - about half way down. Now, depending on your plugins folder they may not be sequential (i.e. other park lots might appear in between) but they will be very closely positioned to each other in the menu.
As I made these for myself and designed them to be high-end, nice looking sound walls, they do have a park effect (and associated monthly cost), so if you are trying to keep your city looking grungy, don't use these.
While some of you may think that this is very un-realistic, please be mindful that you would only see these sorts of walls bordering nicer residential/commercial/industrial areas in real life, so these lots are designed to stimulate medium to high wealth growth rather than simply being neutral...unfortunately this is the way the game works and to my mind, when modding something with an in-built desirability, it should come with an associated cost.
All the lots have been made transparent (and do not suffer the water bug) so that they will blend in with your terrain.
Lot size : 1x1 - 1x2
Plop Cost: §40
Occupant Groups: Medium Wealth Park; Civic
Park Effect: +15 over 15 tiles
Landmark Effect: +20 over 10 tiles
Pollution: Air (-)2 over 2 tiles, Water 1 over 1 tiles, Garbage 0 over 0 tiles
Power consumed: 0 MwH
Water consumed: 5 Gallons/Month
Monthly Cost: §5
Bulldoze Cost: §10
NOTE ABOUT DARK NITE vs MAXIS NITE:
I've never seen a highway wall self illuminate, so there is only one model file: the day version.
This file does not require external dependencies.
To install, simply unzip the contents of this file into your plugins folder.
Thanks, and enjoy!
Long time player of SC4 (since launch!) and Simtropolis member. I've never had much trouble with installing custom content before, until recently I realized that Catalysts T21 Guardrails for NAM are unzipped and in my plugins folder but don't show up in any menus (or in the plop cheat dropdown menu) while I'm playing. I had the files in their own folder and then tried them in folders such as the ZZ NAM folder but no luck. No idea where to put it or what the files are doing when I boot Sim City. I'm running the most recent NAM and Windows 10.
This problem is also happening with the NY Teams AABT Hells Kitchen Packs 1 & 2. The third pack works fine but the other two don't which I don't understand. Tried putting the files all together in the same folder but still the buildings in packs 1 & 2 won't show up in any menus, including the cheat menu.
ALSO! Does anyone know of a mod to make NAM highway pieces have grass/texture below them on sweeping curves and highway entrances and exits? I've seen it around in some CJ pictures throughout the years but I don't know where to look. I can find some pics if this write up was a little too confusing.
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