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  • Similar Content

    • By 11241036
      Originating in Asia, more than 1,000 years ago, and finally coming to Europe in the 12th century AD, windmills, being a versatile machinery, have long played an important role regarding supplying humanity with free power. Nowadays, they have somewhat lost their importance, but sometimes a windmill can get an important landmark reminding your Sims of the past or creating some kind of identity. Therefore, this Dutch windmill, originally created by oppie and unfortunately only released on the German forum of SimCity 4, has been re-lotted to become a filler for the large avenue roundabout. It looks good especially in suburban or industrial environments. It can be found in the park menu, and it has a moderate landmark and park effect.
      Please refer to the Readme in the download for further information and lot details.
      Available languages: English, German
       
      Dependencies:
       
      BSC Mega Props – SG Vol 1
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746
      Required files: all
       
      Windmühle von oppie
      http://www.simcityplaza.de/index.php/freizeit-und-tourismus/wahrzeichen?download=486:windmuehle-von-oppie (German)
      There’s a Download link right below the table with the lot details.
      Required files: OppieDutchWindmill-0x5ad0e817_0xcdbbc38_0x490000.SC4model
       
       
      Installing:
      Copy or move the folder containing this plugin into your Plugins folder. To uninstall, just bulldoze any existing instances of this lot in your cities and remove the plugin afterwards.
       
      Compatibility:
       
      Basically, this plugin should be compatible with all versions of SimCity 4, but if you are using the NAM to build an avenue roundabout (which will most likely be the case), you are limited to SimCity 4: Rush Hour or SimCity Deluxe.
       
      Contact:
       
      In case you have discovered a bug, please write me a private message on Simtropolis Exchange or leave a post on the thread where you have downloaded this plugin.
       
       
      Content creation:
      This is a 100% relot. The content you see has been created by:
      oppie (windmill) SimGoober (azaleas, tall shrubs)  
       
       
    • By 11241036
      Before voting, we recommend you download and try out this item of content:
      [Download Here] 
      Originating in Asia, more than 1,000 years ago, and finally coming to Europe in the 12th century AD, windmills, being a versatile machinery, have long played an important role regarding supplying humanity with free power. Nowadays, they have somewhat lost their importance, but sometimes a windmill can get an important landmark reminding your Sims of the past or creating some kind of identity. Therefore, this Dutch windmill, originally created by oppie and unfortunately only released on the German forum of SimCity 4, has been re-lotted to become a filler for the large avenue roundabout. It looks good especially in suburban or industrial environments. It can be found in the park menu, and it has a moderate landmark and park effect.
       
       
      Content creation:
      This is a 100% relot. The content you see has been created by:
      oppie (windmill) SimGoober (azaleas, tall shrubs)  
    • By riiga
      What is this mod, and what does it do?
      This is a toll booth for the Real Highway Mod (part of the Network Addon Mod), and it works with the RHW-6S. This version is not LHD compatible.

      Stats
      Plop cost: §5,000 Bulldoze cost: §100 Monthly cost: §10 Monthly income: §0.1/car Requires electricity? Yes Capacity: 15,000 Files
      You will need to install all but one of the files below. Pick riiga_tulltexturer_6S_EURO.dat for European textures or riiga_tulltexturer_6S_AMERICAN.dat for North American textures (standard RHW textures).

      Installation instructions
      Unzip the files to your SimCity 4 plug-in folder. For example:
      "C:\Documents and Settings\riiga\My Documents\SimCity 4\Plugins" on XP
      "C:\Users\riiga\Documents\SimCity 4\Plugins" on Vista or W7 In the unzipped folder, remove the file with the textures you do not want to keep. Play the game! The very nice-looking toll booth will be available in the Misc Transportation menu. Dependencies
      Network Addon Mod RHW-4 Toll Booth by riiga IMPORTANT since it contains the actual toll booth model needed! Enjoy! Made by riiga.
    • By FrankU
      This first set of my Dutch Windmills Project contains four functional lots based on Oppies Dutch Windmill.
      In the Netherlands windmills were used as power source before invention of steam power. There were thousands of them. Oppie made a nice model of one of the most common types.
      I used this model to make four different lots. I also used many prop families, so every plopped mill will look different. I hope I don't scare you by the amount of dependencies.

      The mills are power plants with the properties of Maxis windmills, just plopping is twice as expensive.
       
      I also provided four eyecandy lots.
      The dependencies:
      Oppie dutch windmill (you need only the model file)
      FrankU Farm Prop Families V1.1
      BSC MEGA Props - CP Vol01.dat
      BSC MEGA Props - D66 Vol01.dat
      BSC MEGA Props - Gascooker Vol01.dat
      BSC MEGA Props JRJ Vol04.dat
      BSC MEGA Props JRJ Vol05.dat
      BSC MEGA Props - MJB Vol01.dat
      BSC MEGA Props - RT Vol01.dat
      BSC MEGA Props - SG Vol 01.dat
      BSC MEGA Props - swi21 Vol01.dat
      BSC_TexturePack_Cycledogg_V 01b
      BSC Textures Vol 01
       
      For Version 2 you also need:
      BNL Essentials V1.1
    • By FrankU
      This is my second set of Dutch Windmills. It contains 5 lots with IM jobs,an 5 eyecandy Landmarks.
      They are based on the Stellingmolen by Meurdoos. I used the non animated model.
      Because I make extensive use of prop families (most of them I made myself) every plop of a lot will show different vehicles, sheds, flora and other details.

      The Stellingmolen was the Dutch power source for industry. That’s why I decided to give them IM jobs.

      There is a fair amount of dependencies. Most of them are identical to the dependencies you need for my Windmills set 1. I can also predict that you will need them for most of my coming uploads: set 3 and 4, and the large set of Dutch Farm Lots. So don’t hesitate when you like my work!

      Here we go:

      Meurdoos Stellingmolen (you need only the non-animated model file)
      FrankU Farm Prop Families V1.1
      BSC MEGA Props - CP Vol01.dat
      BSC MEGA Props - D66 Vol01.dat
      BSC MEGA Props - Gascooker Vol01.dat
      BSC MEGA Props JRJ Vol04.dat
      BSC MEGA Props JRJ Vol05.dat
      BSC MEGA Props - MJB Vol01.dat
      BSC MEGA Props - RT Vol01.dat
      BSC MEGA Props - SG Vol 01.dat
      BSC MEGA Props - swi21 Vol01.dat
      BSC_TexturePack_Cycledogg_V 01b
      BSC Textures Vol 01
      SFBT Essentials
      BSC MEGA Props - KWKVol02
      JS Tobacco Barn (you need only the model and the desc files)
      Zeeland Village 9 houses (you need only the zeeland_village_4 model file)
       
      And for Version 2 you also need:
      BNL Essentials V1.1
      Have fun with them and give me your feedback in my lot thread on SC4 devotion.

      FrankU
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