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Traffic Jam In Africa
Please view it in full resolution to see all the custom lotting and MMPing before you cast your vote!
A scene from an upcoming update for my CJ, True Earth.
There's plenty of crowded streets across the globe, but not many get as busy as those of Africa. From the crowded streets of Nairobi, Kinshasa, and Lagos in this case, just about every major African city is constantly buzzing with thousands of people and cars, and the ongoing flow of activity never seems to cease. Street vendors and hawkers add to the traffic even more, and once you get stuck in traffic it can take an hour just to travel a couple of blocks. As you can see in this picture as well, markets will occasionally spill over into the streets, blocking off important travel routes and causing the congestion to intensify. In order for most people to just make it across town, the yellow 'danfos' (buses) that you see everywhere are a vital part of city life - but they in turn cause the traffic to worsen even more, so much so that they were actually recently banned in various places across the city.
This thread will focus on improving and revamping the Transport Lines Manager mod, as well as potentially adding features from IPT and/or unique new features if possible.
Transport Lines Manager Reborn 6.0.1 now in the workshop.
Bugs as of 6.0.1:
Renamed depots are not working in the TLM listing and in depot details windows. Bus stations and terminals are wrongly listed as depots. Not show cable car stations on linear map as near transport. Ticket price changes not being implemented. Sort lines by colour not working. OP is below:
The creator of IPT hasn't been online in over 5 months, and the creator of TLM hasn't been online in nearly 1 month. Mass Transit DLC is coming out in a few weeks, and I don't know how either of these mods will fare with changes being brought to the transit system.
Is anyone in touch with either of these authors? I would especially hate to see TLM go to the dustbin of modding history considering how many options and useful configurations it provides (plus the aesthetics!) such as changing frequency depending on time of day (such a no-brainer), and IPT has excellent debunching. Now that these two mods are nearly incompatible, and with the DLC coming out soon potentially rendering both useless, something must be done. They're far too valuable to go to waste.
If we can't get the authors to update their mods or publish their code for others to carry it forward, can we all maybe pitch in and create an entirely new mod from scratch? Is someone working on this already? Even with the improvements being brought with the free upgrade/DLC, I feel TLM/IPT features will still be vital to many player's C:S experience. What do y'all think?
Hello ST community,
I will use this topic to show my upcoming, work in progress and finished mods for Cities: Skylines. Some may know, some may not - I make soviet style buildings and car models.
Here is some showcase of my already made mods:
Link to steam collection of my residential soviet buildings. Series 1-464LI
Link to steam collection of my passenger cars mods
Link to my steam collection of heavy land vehicles (buses, trucks)
Here is link to my planned cars list in Google spreadsheet format
Making of next car is currently not started yet. I will announce later what car it will be (French hatchback).
At the moment I make my 5 story soviet buildings (1-464LI) RICO compatible, it will feature left, middle and right (placement) sections.
And last, I want to hear your opinions about car models triangle counts. ~2500 was chosen because of adding these cars to another city-builder game too. Choose acceptable triangle count for you. Multiple choice is allowed if e.g. acceptable is 500-3000
Does anyone know what dictates the volume of through traffic and if it's moddable? I'm talking about the amount of cars that enter your city from one direction and simply pass through to exit somewhere else. I'm trying to set up a particular story where the region starts off sparsely populated and rarely traveled and the huge volume of through traffic really throws off the theme - turning my single national road connection into a traffic jam.
Mod Requirement(s):: Cities XXL Community Patch Mod XL Nation Furniture Dependency Pack Game Requirement(s):: Cities XL 2011 Cities XL 2012 Cities XL Platinum Cities XXL
Note: This Mod Can't Install Both Files With Traffic Lights Mod For XXL Because it might not work, Make Sure You Removed Traffic Lights Mod For XL/XXL and This Mod is Replacement For Traffic Lights Into Stop Signs Mod For XL/XXL
Okay, I have been using this mod as a quick fix to residential zones getting dilapidated due to long commute times.
This mod forces residents to work from home rather than to use transit networks to get to work. This is supposed to be a quick workaround to prevent the ZOT icon from popping up, but also preventing homes from looking like crap. Only problem is that I don't get to see my roads and transit networks being used. Aside from mostly freight trucks, a lot of roads just look empty, especially my highway networks.
Obviously I could just improve my knowledge and skills by creating more efficient transit layouts. But I'm more interested in creating cities and regions for aesthetic appeal rather than proper functionality. I also don't know if I even have the patience to sit through countless tutorials about laying out road and highway networks. Does anyone know of any mods that are similar to the one posted above? Anything that helps reduce traffic congestion and commute times, but doesn't prevent the transit networks from actually being used. Thanks.
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