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Why you plan your roads.
back when i wasnt so experienced, i didnt plan my traffic with avenues and almost primarily used roads. it's like someone split red paint all over the city.
taken on a mac, which is why i had to remove plugins and why there are brown boxes (a result of blank region bugs.)
This thread will focus on improving and revamping the Transport Lines Manager mod, as well as potentially adding features from IPT and/or unique new features if possible.
Transport Lines Manager Reborn 6.0.1 now in the workshop.
Bugs as of 6.0.1:
Renamed depots are not working in the TLM listing and in depot details windows. Bus stations and terminals are wrongly listed as depots. Not show cable car stations on linear map as near transport. Ticket price changes not being implemented. Sort lines by colour not working. OP is below:
The creator of IPT hasn't been online in over 5 months, and the creator of TLM hasn't been online in nearly 1 month. Mass Transit DLC is coming out in a few weeks, and I don't know how either of these mods will fare with changes being brought to the transit system.
Is anyone in touch with either of these authors? I would especially hate to see TLM go to the dustbin of modding history considering how many options and useful configurations it provides (plus the aesthetics!) such as changing frequency depending on time of day (such a no-brainer), and IPT has excellent debunching. Now that these two mods are nearly incompatible, and with the DLC coming out soon potentially rendering both useless, something must be done. They're far too valuable to go to waste.
If we can't get the authors to update their mods or publish their code for others to carry it forward, can we all maybe pitch in and create an entirely new mod from scratch? Is someone working on this already? Even with the improvements being brought with the free upgrade/DLC, I feel TLM/IPT features will still be vital to many player's C:S experience. What do y'all think?
KOSC presents: Maxis Mansion Overhaul - Extension Set
Ah, Maxis mansions... err... wait a minute!
This is the long overdue expansion pack for my Maxis Mansion Overhaul mod, which was released several eons ago. This set expands the original mod by taking advantage of new lot sizes, climate variation, and the strength of the individual models themselves to add further variation in your affluent areas.
This set contains a total of 33 lots. Some of the new features include:
climate variation: The original was purely focused on seasonal vegetation, and nothing more. This set varies that up by introducing "warmer" and "colder" lots, which can contain anything from tropical palm trees to spruces. individual lots: Some models, especially the larger palazzo variants, don't function very well in a family due to the variation of sizes. These have been lotted individually and each have their own flair and unique design (mostly). new general lot sizes: 2x4 and 3x5 sizes are available for a few of the mansion families, adding even more shapes and sizes. mayor's mansion: The tiny mayor's house reward now joins the fray as a growable, in 3 distinct variations. General Stats
The Mayor's House is the only new building and has a capacity of 10 R$$$ sims. It is available in the following lot configurations:
1 3x3 front, stage 1 2 2x3 front, stage 2 The rest of the mansions use the original descriptors and as such, have their stats untouched. Consult the README or view the screenshots for a more detailed breakdown of the lot stats.
Drop the files in your My Documents/SimCity 4/Plugins folder.
Not mandatory, but highly recommended is the original Maxis Mansion Overhaul mod.
SHK Parking Pack LBT MEGA Prop Pack Vol. 1 BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 AnyOne for Tennis Textures
NDEX Texture Set Vol. 1 BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Textures Vol. 3 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Enjoy!
So I recently reset my PC, which uninstalled all my programs, but kept all my saves and plugins. I've finally reinstalled SC4, and successfully got it booted up, but now all the maxis props are missing from lots! I tried removing all my plugins, all my saves, running it with and without administrator permissions, running it with and without compatibility mode, reinstalling, etc. But the Maxis props in lots are still missing! Any advice?
Does anyone know what dictates the volume of through traffic and if it's moddable? I'm talking about the amount of cars that enter your city from one direction and simply pass through to exit somewhere else. I'm trying to set up a particular story where the region starts off sparsely populated and rarely traveled and the huge volume of through traffic really throws off the theme - turning my single national road connection into a traffic jam.
Mod Requirement(s):: Cities XXL Community Patch Mod XL Nation Furniture Dependency Pack Game Requirement(s):: Cities XL 2011 Cities XL 2012 Cities XL Platinum Cities XXL
Note: This Mod Can't Install Both Files With Traffic Lights Mod For XXL Because it might not work, Make Sure You Removed Traffic Lights Mod For XL/XXL and This Mod is Replacement For Traffic Lights Into Stop Signs Mod For XL/XXL
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