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Everything you could ever want from a roundabout - cypress trees, a fountain, a tourist center, lots of people, ruins, statues, authentic Italian columns, and plenty of places to sit back and relax as you enjoy the scenery.
It's a pretty standard 2x2 park lot, $250 to plop, $25 monthly cost, and gives comparable park and landmark effects to the in game parks.
(Updated version, removed/cleaned up a lot of stuff)
Please view the full size resolution link here before casting your vote! The gallery doesn't tend to do mosaics/panoramas a lot of justice.
The harbour city in all its glory. You may have seen my Sydney recreation before in my CJ True Earth here, but you've never seen it before like this. I felt like a panorama was the best way to truly capture this amazing city for this final challenge. This panorama showcases the entire center of the city from Hyde Park on the far left to North Sydney on the right, just past the iconic Harbour Bridge. To top things off, I decided to showcase the city in a sunset setting - while Sydney is amazing at all times of the day, I felt like there was just something truly magical about seeing Sydney in the sunset.
This scene features countless buildings imported into the game - real, ingame assets, just like any other BAT you would download and use in the game yourself. The bridge and highway system can are completely modular, a picture illustrating this can be seen here. This scene as a whole also required extensive custom content creation. A majority of the buildings had to be custom lotted in addition to making 40-50 custom made Sydney road textures, complete with authentic bus and bike lanes.
I re-worked the Traffic Control Center and added 6 more 2x2 Park Menu lots that can be used in the the NAM avenue roundabout. There are 3 more 'Control Tower' themed lots, and 3 different park lots, one is an amusement type using the Maxis Tilt-a-Whirl ride, one a forested rest-place with a gazebo, and the other a decorative grassy park. All the lots use Maxis props and lighting, and have unique Park Menu icons.
All lots have the same stats:
Park Effect: 10 over 10, Landmark Effect: 20 over 10.
Power Consumed: 20 MWh, Water: 10 gph.
Monthly Cost: 50§
Minimal water and air pollution.
The landmark effect is a bit higher as they are feature parks, the 'Control Tower' lots having an imaginary civic function in controlling city traffic. The roundabouts are part of the Network Addon Mod (NAM) which is specialized for transit and traffic networks, but the lots are stand-alone and can be used separately as park lots. If using the NAM bulldoze the default lot in the center of the avenue roundabout and plop one of the 2x2 lots. Any 2x2 lot can be used.
The dependency file is located on SimCity 4 Devotion (SC4D) on the following linked page:
Maxis Lot Editor (LE) Tool and Addons
Install the 'Roundabout Variety Pack Lots' folder in the zipfile to the 'SimCity 4\Pulgins' folder in user 'Documents'.
Full size version (~4MB) of the GIF on the first comment.
Please keep in mind that a time lapse animation was one of the official suggested ideas for this challenge on the forum thread.
An animated GIF displaying my recreation of the Holy Monastery of St. Nicholas in Meteora, Greece along with some of the surrounding scenery. Wanting to feel closer to heaven, the locals would build their monasteries high in the sky, perched precariously on the edge of sheer granite rock cliffs - truly an amazing sight to behold.
One of the frames in this picture (fall) was originally featured in my "Greece - Part II" update in my CJ, True Earth, so for this GIF I decided to showcase Meteora in its entirety with Spring, Summer, and Winter frames as well. Each frame showcases extensive custom lotting, intricate MMPing, and custom content creation (various terrain mods created for this picture + a number of new MMPs made/modded heavily)
The first frame starts off with summer in Meteora. Predictably, this time is the most popular season for tourists to come visit Meteora. The harvest season that begins in late summer is a big attraction as well for tourists.
The second frame displays some of Meteora's famous fall foliage. Oaks and maples among others will come alive, displaying various shades of red, orange, and yellow. This coupled with the much more comfortable temperatures makes it a great time to come visit.
The third frame shows off Meteora blanketed under a layer of snow in the midst of a snowfall. Despite Meteora's relatively close proximity to the Ioanian and Aegean Seas, it's just high enough in the mountains (1,000-2,000 feet above sea level) to receive regular snow in the winter. Additionally, the mountains will essentially "block out" gusts from the sea, allowing for temperatures to vary wildly. For those wanting to visit Meteora in the wintertime, be prepared for frigid temperatures and constant frost.
Before looping, the fourth and final frame shows Meteora in the spring. The cold winters often delay Springtime for a bit, but when it comes it can truly be quite beautiful. Be prepared for fog/rain showers however, a common site during this time of the year.
Recreation of the Moscow International Business Center (aka Moscow City) at night. Despite still being in construction, it's still one of the most impressive skylines in Europe (and in the world) with a one of a kind collection of skyscrapers on the banks of the Moskva River.
This picture required intensive custom content creation. A massive texture set was created for this scene, by far the largest one that I have created thus far, taking nearly a week of texture work. As the textures for this recreation couldn't possibly fit into the LODs of a single render, I had to divide it up into 8 different sections. This combined with other various buildings, boats, river walls, highway pieces, and other miscellaneous pieces were rendered over the course of a few days. Additionally, since there were many pieces that I could not find anywhere, I tried my hand at BAT as well, creating the highway from scratch as well as the famous Moscow river walls. While there may be some cosmetic touch ups such as some enhanced/added night lights, added ripples, etc in the final image, all the models you see here are in fact in the game. As always, virtually every building and prop in this picture mirrors the real life version as well - countless pictures were analyzed to ensure the highest level of realism possible in SC4.
Download links for some of the more prominent buildings in this picture:
(basic 3dsmax and gmax knowledge will be needed to import into the game)
City of Capitals
Federation Tower (in construction)
Naberezhnaya Block 1 and Naberezhnaya Block 2
Moscow river boats (The black one was simply a copy of the white one in 3dsmax with a black texture applied)
Highway + Moscow walls: As mentioned, custom BAT made by me specifically for this picture.
Smaller objects such as the train/helicopter were imported in as well (don't know the link, sorry, but they were heavily modified anyways in 3dsmax before rendering), and the rest can pretty much be found on the STEX or various prop packs.
Full-size resolution version is posted in the comments below.
The Air Filter cleans polluted air by sucking it through a dense volume of special vegetation which captures airborne particles.
This small lot is fitted for NAM roundabouts, and has air pollution reduction capabilities far greater than other parks and trees.
Air pollution is reduced by 250 over a 20 tile radius, which is more than a coal power plant. It costs §835 to plop, and §225 per month.
Unfortunately, because of the way pollution works in the game, traffic pollution isn't affected.
The air filter is not a cheat lot. While it can overcome air pollution (at a cost) it cannot overcome bad city planning.
1x1 park lot. MaxisNite and DarkNite night versions. DarkNite requires the Day and Nite Modd.
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