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By Chief ZDN
This thread was copied from SC4Devotion without any editing except for tags and some optimizations. Sorry if I broke some rules here.
We know that the modding activities don't like before. Previously, many people are made many mods. But now, some people don't want to mod (again). This is also affect the NAM. We had many people including Pegasus in the team. This is different from now because we just have around 6 people working now. We need to makes useful innovations, such as more advanced, more powerful, etc. We'll explain the more modular approach to the NAM.
The approach is created due to NAM bloat & development issues. I think the monolithic NAM is like double-sided sword. Monolithic approach is good because players can download the NAM more easily. The negative sides are the player need to download the NAM installer entirely (which is ~200M compressed and ~1G uncompressed) and player need large disk spaces.
About the dev issues, NAM Team was initiated the Project 57 in order to fix the network space issue. But, NAM still bloat and P57 isn't an ultimate solution because NAM also had an issue again, dev complexity issue. Development complexity issue plagued NAM since NAM has many networks and their accessories like TuLEP (about NAM 28). In order to fix these, we need an ultimate solutions like this approach.
What We'll Do
The NAM will not monolithic again. This is to reduce bandwidth usage. Although the world average internet speed is more faster than in 2004, bandwidth still concerned NAM will be built with some modern tools such as texture curving tool NAM will be built with efficient textures NAM will use DLL for some features like variable elevated network NAM will use masking for things like variable more-smaller RHW NAM will use modular textures and has APIs (the APIs can be consumed by the NAM itself, allows more efficient coding) Challenges
Finding a DLL dev are difficult. As far as we know, currently only 1 people that are DLL dev, Simmaster07 When this article written, there just some APIs that can discovered and accessible through the Simmaster's GZCom framework The project is failed. Sorry for some false statements. I made mistake, again. I think this will be used. But in reality, it isn't used.
Surprise! I will work on new NAM logo. But, because my laptop isn't available, I can't do it now. I can do that in Friday/Saturday. I'll send some designs (maybe 3) to you by PM.
If you have critics, suggestions, or questions, just reply this thread. Thank you.
It's one of the most promising breakthroughs of the decade. CRISPR was co-discovered in 2012 by molecular biologist Professor Jennifer Doudna and Professor Emmanuelle Charpentier whose team at Berkeley, University of California was studying how bacteria defend themselves against viral infection. CRISPR is a biological system for altering DNA, giving scientists and doctors the ability to edit DNA.
The promise and the possibilities are enormous. There is hope for families suffering from genetic diseases or disorders. And hopefully, new ways can be found to edit genes to prevent faulty ones from being passed down to future generations. Gene editing could be the end for many genetic conditions.
Of course, there is also the very complex ethics issue. Give someone a centimeter and they want a kilometer; it's human nature. We could see the era of customized humans and the start of an equality problem in society.
Gene editing has already saved some lives. This young baby was saved from an aggressive form of leukemia:
The future looks promising. What are your thoughts?
Gene editing technique could transform future
Gene editing: Is era of designer humans getting closer?
The promise of gene editing
CRISPR genome editing 'an important tool'
Gene Editing Treats Leukemia
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