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Haven't you ever felt the original Mayor's House was kind of underwhelming? On the other hand, this beautiful house was designed by the one and only Debussyman, and now it's presented to the mayors of Simtropolis as an enhanced alternative to the original one. Feturing a mix of flower gardens and open grass, open spaces for official events and generally all of the flair of an early 1900's pompous burguoise Villa.
No dependencies. All lots are 5x5 ploppables in the Reward menu, available at the start, and are network and transit enabled (capacity: 100) Maxis lighting.
This project is inspired by the first version of SimCity (Classic) now called 'Micropolis' developed in the 1980's and released as open source. The 7th preview is an image of a session of playing the Java version of Micropolis that is freely downloadable from github.com.
In Micropolis there are only three same-sized squares for RCI zoning. I've used the reward system in SC4 to re-lot all 6 of the large commercial office buildings, 2 of the largest high-wealth residential, 1 of the largest high-tech industrial buildings, and 1 agricultural building. All the lots are the same area size like in Micropolis.
The queries are the same queries used for the buildings as grown in the game. The associated reward will only be indicated in the reward menu as the item is selected and plopped.
The lots contain code for both the reward and the replacement building so apparently the lots provide the benefits of the reward as well as the operation of the building. The intent of making these lots is providing access to the buildings so the reward function was not evaluated, but the queries do report capacity usage for the replaced building --no 'goofy stat' for the reward.
NOTE: Residential ploppables may indicate some usage initially, but will quickly degrade to Abandoned Due to Commute Time so are not functional as Residential.
Previews of Buildings Featuring Terrain Mods (see Preview and Install.html in zip file)
Terrain Resources Listed in: Cori's Terrain Shoppe
Descriptions of the 10, 5x5 Large RCI and 1 Civic Building are included in the zip file:
The buildings appear in the reward menu with a unique menu icon, the building and reward names. The Opera House, Farmer's Market and Tourist Trap rewards also appear in the Parks menu.
• Van Prooijen Trading: Commercial: Convention Center
• Ong Condos: Residential: Major Art Museum
• Hurt Enterprise Headquarters: Commercial: Tourist Trap
• Hogan, Wallace, and White Insurance: Commercial: Resort Hotel
• Cahalane Communications: Civic: Bureau of Bureaucracy
• Lind Entertainment: Commercial: Stock Exchange
• Byall Tower : Residential: Opera House
• Tubing Facility: Industrial: Advanced Research Center
• Alvin's Acres: Agriculture: Farmer's Market
• Pedriana Pharmaceuticals: Commercial: TV Station
A stage 8 CO§§§ building in the Chicago tileset. Capacity: 7,103
I've given this lot project the name MicroProject and made a logo for identifying the lots in the Reward and Parks menus. Each lot appears near the original reward, with a building icon and the logo overlay. The original reward is not replaced. The re-lots are available at the start of a new city.
Wiki SC4Devotion: http://www.wiki.sc4devotion.com/
Wikia SC4: http://simcity.wikia.com/wiki/SimCity_4
I have played war/strategy games for years. Games were often said to be:
"grog" - from the French "grognard" (Napoleon's old grumblers; the real soldiers) ... for games meaning serious stuff
"beer and pretzels" - meaning combat comics for those of limited intellectual capacity
So, I have seen it thrown around from time to time that CS is a "city painter"; meant as insult in the sense that it is deficient.
Being relatively new to this genre ... what other good city builder insults are part of this hobby?
Contains 9 2x2 lots to choose from. Each lot has a different character, animation, and a variety of props from SC4 Deluxe.
All lighthouses cost 4000§ (Simoleons), earn 100§ a month, slightly reduce air and water pollution nearby, and have a moderate local park and landmark effect.
All lighthouses are in the Reward Menu and are available for immediate plopping. The Maxis Reward lighthouse is not replaced and becomes available as usual.
No External Dependencies:
The dependencies in version 1 have been removed. I am using a smaller texture pack that I made for my lots which is included, and have replaced the Bus Stop with an extended Toll Booth Platform.
The 'BaseTexturesElements_Grass.dat' is an internal dependency required for the lots above; it is included in this package in the folder 'z_Grass Base Textures'.
I have made a 500K Base Texture Volume with textures I made for my lots linked below. If the texture file below is used then delete the ' z_Grass Base Textures' folder as the textures are the same and don't need to be loaded twice.
Base Textures Vol 1 Elements
To install select the folders for the lighthouses you want to use and delete the other sub-folders. Don't delete the 'z_Grass Base Textures' folder unless you are using none of the lighthouses which require them or are using the larger texture volume (see above).
Copy and paste the 'Lighthouse 2x2 Lot Pack V2' into your User\Documents\SimCity 4\Plugins folder.
The Coeur d'Alene Resort is a luxury resort hotel in the northwest United States, located in Coeur d’Alene, Idaho. Seated on the north shore of Lake Coeur d'Alene, the Coeur d Alene Resort features a marina, convention facilities, spa, as well as a notable 18-hole golf course. The hotel has 338 rooms and suites, and its main tower has 18 floors.
My challenge to YOU make this a mod for the game !!!!!!!
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