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This set of lots is inspired by kazuki's original lots, which have since disappeared from his site. Many features were taken from the original set and merged with other newer prop packs, most notably NBVC's bazaar props.
13 lots included. All share the same stats
Plop Cost: §1,000
Bulldoze Cost: §20
Monthly Cost: §0
Landmark effect: 40 over 10
Park effect: 5 over 10
No utility consumption
No pollution emitted
Simply place in your plugins folder. Each lot is individual so you can delete any you don't want.
Neither the lots included in NBVC's Bazaar are required, nor are the cascading dependencies required. If you do not wish to use his set, simply delete the *.SC4lot files included. Keep the *.sc4desc and *.sc4model files, please.
Lot orientation is aided with the optional Simpeg Plop Orientation Tools.
The lots will appear towards the bottom of the parks menu.
BSC MEGA Props - CP Vol01
BSC MEGA Props - Gascooker Vol01
BSC MEGA Props - MJB Vol02
NBVC Bazaar (props only)
BSC Textures Vol 01
Gascooker Stalls_Diag.dat, Gascooker Stalls_Ortho.dat, NBVC Market Stalls.dat - included (custom prop families)
Optional (to aid placement):
SPOT (Simpeg Plop Orientation Tool)
This set contains three plazas for use with the BSC Raised Park series.
These lots, and the ones in the associated Rasied Park sets, are based on some ideas I got from Japan. In Shinjuku there are some parks raised above street level. This has the effect of removing much of the traffic noise from the park areas. Connecting these parks to each other and nearby buildings are pedestrian bridges to keep the pedestrian traffic flowing. Finally the Tokyo Government Office building has some amazing stonework at its base emulating some of the magnificent Japanese castles. These were combined into a common set of lots contained in this (and associated) lots.
This set contains three lots; a 2x2 corner plaza so sims can enter the raised parks, a 3x3 plaza featuring a fountain and some trees to relax in, and a 3x3 plaza with a market. The lots (see readme) are modded to act as a combination of Flower Gardens and Plaza's, with the emphasis being on Landmark Effect (to boost commercial demand/growth). The lots will reduce some air pollution, but do use and pollute water. The market plaza features Gascookers market stall props which are packed up of an evening.
The lots are meant to be used on the edges of a raised park; the 2x2 on a corner and the 3x3 lots on an edge. The lots are designed to work with the BSC Raised Park set (also found on the STEX) and won't look right without the Raised Park pieces around them.
These lots are BSC Tracking Enabled (BTE) which means they may contribute to Reward Chains. Thanks to the BSC for assistance with these lots and the series. Special thanks to Gascooker for the props.
Since the start of the agricultural revolution, a need for large fresh produce markets has come up - after all it doesn't make much sense to grow all that stuff and not have a central distribution point. So here is a modular set to help you create just that...
LIST OF ITEMS
* 3x1 Admin and Offices, COM w/ 135 CS$ jobs
* 5x3 Loading Bay 2-sided
* 5x2 Loading Bay 1-sided
* 4x1 Truck Parking
* 2x1 Small Trailer Parking
* 1x1 Fillers with three different truck-families
* SPAM Super Resource
* Grunge Concrete Set
* SG 01 Megapack
The set is highly modular to create a market of any size you need or want.
The office lot serves as an 'anchor' and holds all the jobs for the complete market. It is the only lot in the set that needs to have road access.
All lots need power and water.
Most of the vehicles are timed prop families so there will be a lot of 'movement' throughout the day.
Note that the 'Grunge Concrete Set' dependency holds not only the needed textures, but also a set of access paths and fillers to expand your market and tie together the various modules.
You find all items at or near the end of the 'Landmarks' menu.
If you need further items to expand the market (like more trucks, weighbridges, kiosks and similar items) you may want to check out sets like the Modular Truck Stop or similar.
The Loading Bays are special custom BATs created by Becca (RebaLynnTS) and are included with her kind permission.
LOTting and MODding: Paeng
Thanks for the request goes to Dublin, and to all who gave input at the Simpeg forums :-)
Should you need support for these items please visit the
Paeng Production Forum
First Official Skylines Post.
Under the desert sun and endless dusty wastes, thin ribbons of civilization begin to cut through the sand and a beacon of humanity begins to rise.
Freeways 64 and 55 as they meet in the desert, and depart their separate ways into the wastelands.
The sandy hills give way to little more than dust and the occasional cactus as vehicles cling to the narrow highways.
A mighty structure rises above the Crystal Canyon, the Crystal Canyon Bridge.
Two thousand feet to the bottom. (This is a testament to the incredible power of the move-it mod.)
As the sun sets, the scorching oppression of the desert heat begins to loss it's grip.
Crystal Canyon Bridge at night.
Human ingenuity brings water and life to a barren expanse.
Even the desert isn't immune to the grip of industry.
There are some plaza plugins out there on the STEX, even a few modular ones, but with this set, I'm aiming at creating a fully comprehensive modular system of plazas which
have a variety of different functions, are easy to combine, and allow adjustment of textures. This plugin contains a good number of modular lots that will allow you to create your custom plaza, sidewalk, or seawall. Fountains, ponds, benches, seawalls, market stalls, trees – nearly everything is available, I’ll leave it to your experimenting pleasure to find out. Most of them are purely decorational (while having park and landmark effect), only the market stalls will yield a bit money. All lots have been designed in a way that they are rather simple, thereby being able to be combined with each other easily. All lots can be found in the park menu, just below the default Maxis parks.
By default, all lots will use the standard Maxis white pavement texture, however, I’ve included some texture override files that will allow you to customize this plugin in a way that all lots will change their textures. Mainly included are textures fitting with the PedMall puzzle pieces from the NAM, but since I’ve seen many users using plugins that override the PedMall textures, I’ve also included a few extra overrides.
Note: There has been a last-minute change to this plugin that isn't reflected in the screenshots above: I had to remove all the people lurking around on the lots because their immense amount looked horrible, and I couldn't find a way to randomize their appearance.
Please make sure to read the included readme carefully, since you can't just install this plugin and play - due to the texture overrides, you need to customize it first.
Available languages: English, German
Please refer to the Readme for information about what the dependencies do. Unfortunately, this time you get a good load of dependencies, fortunately, however, most of them are candidates I'm using frequently, anyway, or just dependency packages that do nothing except adding props/textures and won't flood you with a lot of lots that will fill your menu quickly. Exception: I've had to use one file from the Historic Harbor plugin, which comes with many lots. You only need one file from there (see below).
BSC Mega Props - KWKVol02: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=627 BSC Mega Props - SG Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC Mega Props - swi21 Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 BSC Mega Props Gascooker Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397 BSC VIP girafe Ashes: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 BSC VIP girafe Beeches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995 BSC VIP girafe Birches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2620 BSC VIP girafe Common Spruces: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 BSC VIP girafe Elms: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 BSC VIP girafe Lindens: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 BSC VIP girafe Norway Maples: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2740 Buildings as Props: http://kurier.simcityplaza.de/details.php?file=305 SFBT Essentials: http://kurier.simcityplaza.de/details.php?file=5 You only need the file Fence - Iron small.dat from the Historic Harbor plugin.
Optional but helpful:
The following dependencies are required for some of the texture overrides, but the base MPS plugin will entirely work without them:
BSC Textures Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BSC Textures Vol02: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638 Vortexture 1 - Base Set: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3211
MPS Core Files.dat (mandatory): Contains all lots for the Modular Plaza System, along with their descriptions and icons. MPS Textures.dat (mandatory): Contains a few overlay textures that have been created specifically for the MPS. Seawall Connection Lots.dat (optional): 4 lots that can be used on slopes to connect ground traffic routes to the overpass puzzle pieces from the NAM and thereby blending them in with the seawall system you get with this download. You can, of course, as well do this with the NAM’s default hillside transition pieces, but they won’t fit into the seawalls, visually. z_(Name).dat (all optional): A total of 10 additional files that you can choose form that will override your existing MPS lots to give them different base textures. Keep only one of them, or just remove them all if you want to play with the base Maxis white pavement texture (see installation instructions below).
Please move or copy all existing files (except the Readme files) into the Plugins folder of your edition of Sim City 4. After doing so, please choose one texture override. These texture overrides are located one each in all files starting with z_. To apply one, remove all other texture override. To play with the default Maxis White Pavement, remove all texture overrides. You may want to look into the folder “Screenshots Texture Overrides“ to find out how they will look in-game. You can at any time switch to another texture system by replacing the existing texture override file with another one, in-game, the textures will adapt automatically.
To uninstall this plugin, please bulldoze all MPS lots in your cities and then remove all MPS files from your Plugins folder.
This plugin is only compatible with Sim City 4: Rush Hour or Sim City 4 Deluxe.
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