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By Bad Peanut
so I've been waiting for sub buildings to become native so I could finally finish off Flinders Street Station (from Melbourne) here's a quick WIP look - probably will release sometime soonish - maybe next week.
Let me know what you guys think!
- by -
Bipin's Suburban Subway, rather than utilizing actual subway networks, takes advantage of the new 7.5 meter sunken/overpass standard available for railway networks within the revolutionary new NAM v31, its primary dependency, is listed along with two others within the installation. To be sure you will not miss them, all three dependencies are presented as hyperlinks, just go through the install wizard and you'll see them. The process is far more streamlined and efficient than with past works! Speaking of that, you may be prompted to restart your computer after the install. This is not necessary. Rather, this prompt is due to a glitch within the installation program. When you are ready to use the train station in-game, refer to the following instructions:
First, dig a 7.5 meter deep trench and place the primary station lot from the Railway menu inside.
Next, place Pedmall tiles beneath the escalators to create functioning road and rail connections.
If you wish to do so, you may extend the platforms with on-slope pieces from the Parks menu.
Finally, since this is intended as a rural/suburban lot, you may wish to decorate it accordingly.
Alternatively, a picture-based tutorial for the non-anglophone demographic is included as a read-me
that opens towards the end of the installation. However you use these BATs, I hope you enjoy them!
NOTE: Please read!
I have found the final required dependency, it is available here:
Click either the mid-page or bottom links to download this item.
The Norfolk and Western Railway (NW) used the HL Class 40 ft, 2 bay "fishbelly" hopper cars to transport coal during the early to mid 20th century. These Late Steam/Transition era cars have the "sloped side sheets" with original road numbers 22000-25999, 38000-39999, and 68500-69499. 
Some HL class were rebuilt into H9 class around 1949, this marked the beginning of the phasing out of the design. By 1960 they were using different cars and different paint schemes, and the Norfolk and Western was running diesel on its mainlines starting in 1959. 
Simply unzip the "CT14 - Norfolk and Western HL Class Hopper Cars.zip" file into your plugins folder.
Remove the "Norfolk and Western HL Class Hopper Cars" folder from your plugins folder (normally in Plugins/CT14/Norfolk and Western HL Class Hopper Cars". Lots which use these props will be a little bit emptier.
For SimCity, these cars have been rendered as HD props in a variety of angles and filled with coal in three variations, along with empty car versions.
Orthogonal (3 load variations plus empty):
- 90 deg
Diagonal (3 load variations plus empty):
- 45 deg
Curve Fitting Angles (consecutive angles' loads will generally vary, plus empty versions of all):
Left and Right versions of:
- 5.625 deg
- 11.25 deg
- 16.875 deg
- 22.5 deg
- 28.125 deg
- 33.75 deg
- 39.375 deg
Fractional Angles (3 load variations plus empty for each pair of angles):
v1.0 - 20170225 - Initial release
 Rex Desilets, "N&W HL Class Hopper Road Numbers?" (O Gauge Railroad forum), http://ogrforum.ogaugerr.com/topic/nandamp-w-hl-class-hopper-road-numbers?nc=1
 PC9850, "Correct Steam-Era N&W Coal Hoppers?" (ibid), http://ogrforum.ogaugerr.com/topic/correct-steam-era-nandampw-coal-hoppers
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