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Abandoned train station

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    • By Bad Peanut
      so I've been waiting for sub buildings to become native so I could finally finish off Flinders Street Station (from Melbourne) here's a quick WIP look - probably will release sometime soonish - maybe next week.

      Let me know what you guys think!



    • By Bipin
      Suburban Subway 
       
      - by -

       
       
       

       
      Bipin's Suburban Subway, rather than utilizing actual subway networks, takes advantage of the new 7.5 meter sunken/overpass standard available for railway networks within the revolutionary new NAM v31, its primary dependency, is listed along with two others within the installation. To be sure you will not miss them, all three dependencies are presented as hyperlinks, just go through the install wizard and you'll see them. The process is far more streamlined and efficient than with past works! Speaking of that, you may be prompted to restart your computer after the install. This is not necessary. Rather, this prompt is due to a glitch within the installation program. When you are ready to use the train station in-game, refer to the following instructions:
       
      First, dig a 7.5 meter deep trench and place the primary station lot from the Railway menu inside.
      Next, place Pedmall tiles beneath the escalators to create functioning road and rail connections.
      If you wish to do so, you may extend the platforms with on-slope pieces from the Parks menu.
      Finally, since this is intended as a rural/suburban lot, you may wish to decorate it accordingly.
       
      ___________________________________________________________________________________________________
       
       
      Alternatively, a picture-based tutorial for the non-anglophone demographic is included as a read-me
       
      that opens towards the end of the installation. However you use these BATs, I hope you enjoy them!
       
      ___________________________________________________________________________________________________
       
       
      NOTE: Please read!
       
      I have found the final required dependency, it is available here: 
       
      http://www.bripizza.net/sc4/1104stationNS/1104stationNS.html
       
      Click either the mid-page or bottom links to download this item.
    • By Lee Towers
      Hey all! I've been following this forum for a while now and all your amazing creations inspired me to start building assets myself. The first building is almost finished - a 3 track train station, as seen below (props for the person to recognise the station it's based on). I still have a few problems with it though, so bear with me:
      1. The game is creating floors inside the building on its own. There's not even a vertex with the same z-coordinate where it's creating an xy plane inside the building. Is this something that's generated on purpose by the game? The floors are assigned the same textures as the roof of the building. They can be seen through the windows and are positioned about halfway behind the windows.
      2. My sims are not using the third platform. I'm using the single station track with a platform on the left side of the track (relative to the direction it was laid). I thought it had to do with the pedestrian connections that I've laid down, but they are using the second platform which is accessed by the same pedestrian connection.
      3. Speaking of pedestrian connections... I'd much prefer a rendered underground tunnel to the half-assed building I have there now but the game isn't letting me (it pushes the whole model upwards). How do I go about doing that? I know Joak uses them in his train stations, how did he do that?
      Any help regarding one of these questions would me much appreciated! Feedback on the model is also welcome by the way... it's my first time using blender and gimp. The textures aren't final either (mainly the roof and supports need work) but I've yet to learn how to use bump maps.

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