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    • By Bad Peanut
      so I've been waiting for sub buildings to become native so I could finally finish off Flinders Street Station (from Melbourne) here's a quick WIP look - probably will release sometime soonish - maybe next week.

      Let me know what you guys think!



    • By TransitAuthority
      Welcome! This topic is meant to be a sort of database for my upcoming and future projects, and a place to discuss them. 
      RULES:
      No Profanity Be Respectful to All Keep Posts Relevant to the Topic  
       
    • By adventurerneil
      I'm starting to learn NAM and stumbled onto a graphical error that looks like tiles simply not displaying anything when rail crosses certain RHW's. I haven't tried all the widths, but so far it seems to consistently happen on 6 and 7 wide ground-level RHW (I'm not sure if rail is supposed to be able to cross that many lanes, or why you'd want to IRL, but it seems to be acceptable for smaller lanes so I assumed it would work). I'll post a pic or two. Here it shows me dragging rail over RHW-6, but it makes a dark brown path indicating it's going to display neither the RHW nor the rail:

      It shows rail here, after I've done the above with the dark brown path:

      But it seems to work just fine with RHW-2 and elevated RHW: 

      Any help?
      (Oh, and if my RHW looks odd it's because it's Euro texture, so no yellow American lines.) 
    • By Simmer2
      SM2 Abandoned Train Stop.
      This train stop has been sitting in my hard drive for too long. Time to release it!.
      Best plopped in those seedy parts of town....or industrial areas perhaps.
      Plop cost 3000
      Bulldoze cost 300
      Power req 44
      Capacity 7500
      It still acts as a passenger station plus it will let freight trains go through it.
      No dependencies and as a bonus it is also Maxis vanilla rail compatible.
      Works like a charm!
      Enjoy.
      Simmer2
    • By CT14
      Welcome to the development thread for CT14 lots and BAT. Here's a quick list of current releases so you don't have to scroll through the thread to find them all:
      North American Freight Sidings
      Llama Terminal Company
      SABER LA River
      Troy Gasholder Building
      FAB Diagonal Industrials
       
      Lowrider Props
      In-N-Out Lowrider Show
      North American Freight Sidings original first post:
      Inspired by the lack of existing lots representing protypical North American freight railroad sidings, I've created a system of lots that can be used to create eye-candy rail sidings. They are transit-enabled for appearance. I have been encouraged to share my progress in a dedicated thread by helpful feedback in the Show Us Your Railroads general thread, especially from SimCoug, T-Wrecks, raynev1. And the whole thing wouldn't exist without the Jestarr props.


      Features:
      18 ploppable lots for different railcar types on double track rail Transit enabled connections to make the lots fit in seamlessly anywhere Three prop families to provide a variety from Jestarr's boxcars, intermodal and general merchandise freight ("Junkers") RRW compatibility Known issues:
      Transparent texture bug as described here http://community.simtropolis.com/forums/topic/42425-transparent-texture-issue/ The lots need custom icons created and added, through Reader as described here: http://www.wiki.sc4devotion.com/index.php?title=Tutorial:Inserting_a_custom_menu_icon_with_the_Ilive_Reader Future development ideas:
      Single Track Rail lots don't match exactly when using textures extracted from the RAM .dat, and I probably need permission to use them separately in any case. So, STR sidings may be a separate release at some point. Four-track lots would be prototypical for large yard trackage, but don't exist in RRW. Custom textures might allow some eye-candy four-track lots in future, this would resemble an updated subset of NCD. Dependencies:
      BSCMegaProps JES Vol01 (v1.0) - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 For RRW, you need the NAM with RRW enabled. Download:
      Please report bugs here. Thanks!
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