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Other images in Lindenboro

Lindenboro centre from West

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    • By Bad Peanut
      so I've been waiting for sub buildings to become native so I could finally finish off Flinders Street Station (from Melbourne) here's a quick WIP look - probably will release sometime soonish - maybe next week.

      Let me know what you guys think!



    • By Simmer2
      SM2 Abandoned Train Stop.
      This train stop has been sitting in my hard drive for too long. Time to release it!.
      Best plopped in those seedy parts of town....or industrial areas perhaps.
      Plop cost 3000
      Bulldoze cost 300
      Power req 44
      Capacity 7500
      It still acts as a passenger station plus it will let freight trains go through it.
      No dependencies and as a bonus it is also Maxis vanilla rail compatible.
      Works like a charm!
      Enjoy.
      Simmer2
    • By CT14
      Welcome to the development thread for CT14 lots and BAT. Here's a quick list of current releases so you don't have to scroll through the thread to find them all:
      North American Freight Sidings
      Llama Terminal Company
      SABER LA River
      Troy Gasholder Building
      FAB Diagonal Industrials
       
      Lowrider Props
      In-N-Out Lowrider Show
      North American Freight Sidings original first post:
      Inspired by the lack of existing lots representing protypical North American freight railroad sidings, I've created a system of lots that can be used to create eye-candy rail sidings. They are transit-enabled for appearance. I have been encouraged to share my progress in a dedicated thread by helpful feedback in the Show Us Your Railroads general thread, especially from SimCoug, T-Wrecks, raynev1. And the whole thing wouldn't exist without the Jestarr props.


      Features:
      18 ploppable lots for different railcar types on double track rail Transit enabled connections to make the lots fit in seamlessly anywhere Three prop families to provide a variety from Jestarr's boxcars, intermodal and general merchandise freight ("Junkers") RRW compatibility Known issues:
      Transparent texture bug as described here http://community.simtropolis.com/forums/topic/42425-transparent-texture-issue/ The lots need custom icons created and added, through Reader as described here: http://www.wiki.sc4devotion.com/index.php?title=Tutorial:Inserting_a_custom_menu_icon_with_the_Ilive_Reader Future development ideas:
      Single Track Rail lots don't match exactly when using textures extracted from the RAM .dat, and I probably need permission to use them separately in any case. So, STR sidings may be a separate release at some point. Four-track lots would be prototypical for large yard trackage, but don't exist in RRW. Custom textures might allow some eye-candy four-track lots in future, this would resemble an updated subset of NCD. Dependencies:
      BSCMegaProps JES Vol01 (v1.0) - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 For RRW, you need the NAM with RRW enabled. Download:
      Please report bugs here. Thanks!
    • By Simmer2
      As requested by @MissVanleider (Thus the MV on the lot name)
      This is the smaller version of SM2 Heritage Roundhouse. (Lot size 14X14)
      The new distinctive name is SM2_MV_Heritage Roundhouse. (Lot size = 8X14)
      Cost to plop = 30,000
      Cost to bulldoze = 3,000
      Monthly maintenance = 220
      Provides 34 jobs.
      This version will not allow trains to pass through however you can still connect the rail and street stubs to the game networks for a better visual effect.
      Dependencies
      The original SM2 Heritage Roundhouse and its dependencies.
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3500
      or
      If you don't want the original lot to show up in your rail menu then just remove "SM2 Heritage Roundhouse.dat" from your plugin.
      The rest must remain in the plugin in order to have no issues with SM2_MV_Heritage Roundhouse.
      Enjoy
      Simmer2
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