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Extraterrestrical Life Research Station
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Seems like you will be getting another modern high-tech facility related to space research...
For many centuries, Sims from all regions have been asking themselves what would be beyond the abyss, deep in the neverending space of the blue-checkered sky. One of the most common myths was about a planet called Earth where whimsical things happen: The planet would be round, there is no grid to which roads have to orientate and all Sims could pass to another city without paying attention to the yellow arrow.
Of course, nowadays, everyone knows that this is past-days nonsense: There is no place called Earth. Nevertheless, even today scientists are occupied with the search for extraterrestrical intelligence. Therefore, they have asked the mayor for permission to erect this research station. Its huge dish is supposed to receive electromagnetic signs from the space which in turn will be analyzed in the central grey building. This device is only accessible for especially trained personnel, hence it is surrounded by a security fence and the entrance is guarded. Due to the utilisation of highly modern technology, environment pollution is kept low and the local high-tech industry will be happy about lots of manufacturing orders issued to them; however, this does also mean that this research station consumes a good amount of power. In return, the entire city’s population benefits from the knowledge gained from the research, regardless if aliens are being detected or not.
Minor note: It may be ugly for some users, but this time I placed it at the city tile's border on purpose - the blue-checkered background is obviously part of the screenshot
Another Minnesota building! It's almost as if I have a preference for that sort of thing.
This particular building is located by the Mississippi River's western bank, right at the heart of the western portion of the University of Minnesota's Twin Cities campus. Dating to 1963, it was among the first buildings to be completed as part of the university's expansion across the river. Over 50 years later, it remains the tallest university building on the western side of the river and is home to, unsurprisingly, a number of social science departmental offices.
I've modded it as a ploppable college building as well as a growable CO$$ building. As usual, both darknite and maxisnite versions are included. The darknite scene requires this lovely mod from Simfox. Otherwise, this baby is dependency free.
Note that two versions of this model are included - one with modeled ground and one with an editable lot. I kept the editable version simple so you can play around with it freely - I'm curious to see what you all come up with!
Please don't hesitate to contact me with any questions you have or bugs you find. You can also check out my current projects here.
By Moses Zal
Let's say I built 2 elementary schools next to each others, do they boost the areas where their coverage circles overlap by 24 or 48?
By Moses Zal
Education Effectiveness over Average Household Age 20 Years 0.0
30 Years 0.5
40 Years 5.0
50 Years 2.5
60 Years 0.0
70 Years 0.0
80 Years 0.0 This is taken from http://www.wiki.sc4devotion.com. It is the mentioned stat from Maxis Large High School. If I want to understand exactly how this works? Does it mean that all the area within the coverage circle, the mentioned average ages will enjoy an education effectiveness as indicated in the table? Or does it mean that only the students that are registered in this school will enjoy these stats? Please I want accurate answers.
Also, a question that is not so important, why the hell did maxis make high schools increase EQ of the ages that are actually in real life had graduated from university? xD
This is a modern, urban design for a city college. It will service a large number of sims, as they enter the adult world, and help any mayor make a thriving, prosperous city.
Lot details and information
Lot size: 6 x 4 tiles Menu position: Civic, education Custom features: Menu icon, query Reward requirements: City population > 60,000 AND R$$ population > 20,000 Jobs: 220 civic Plop cost: $9,350 Bulldoze cost: $1,250 Transit enabled lot: no Power consumption: 48 MWh/month Water consumption: 90 gallons/month Air pollution: 3 over 3 tiles Water pollution: 2 over 4 tiles Garbage pollution: 20 tons per month Monthly cost: $1,250 Capacity: 12,000 School EQ boost: 24 (same as Maxis college) School coverage radius: 5,800 (same as Maxis college) Dependencies
BSC Textures vol 01 BSC Essentials BSC MEGA Props Misc vol 02 BSC Textures vol 03 BSC MEGA Props SG vol 01
Mod edit 18th February 2017 - fixed formatting, updated dependencies
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