Please Note: As explained here, due to limitations in the Gallery software, some Challenge submissions may include a larger version of the same image (e.g. for mosaics).
Before voting, please check in the description and comments section to see if the author has posted one of these. However, it should not be a disadvantage if an author just has the required Gallery image.
I've shown this already, but I can't think of a better image of mine to participate in this challenge.
Diagonal L-1 railway viaduct over diagonal stream, right next to a junction of two small rivers. A small serene place in the center of a busy city, the veins of nature, as I like to call it. Believe me, as simple as it loooks, it took me a good while to figure out how to do this, and for years I haven't thought that this would be possible. It required actually placing a viaduct and then manually editing the terrain in SC4Terraformer, as McDuell found out. And to place the river, I had to turn the RFR Plopwater system and various rocks by Pegasus into props and making them offset, as FrankU explained in a tutorial over at sc4devotion.com. An honest tribute to all the SC4 players and plugin developers who spent much time to figure out ways to get around in-game limitations.
Hey everyone. I've been going back and forth with BAT. Learned some techniques and redone some stuff. I've started a few projects but never came bout to finish them. A few months back I started this one that I intend to carry on 'till the end.
While playing, I've noticed a lack of el-stations over roads and, as such, I decided that that would be my next project.
Based on this 19th century parisian berlin station, I decided to model my own version.
At the moment this is what i've got:
Here's the render before that railing:
I'm now working on some access stairs so I can move on to texturing.
What do you think? Keep in mind this is my very first BAT and its very first presentation to the public
- by -
Bipin's Suburban Subway, rather than utilizing actual subway networks, takes advantage of the new 7.5 meter sunken/overpass standard available for railway networks within the revolutionary new NAM v31, its primary dependency, is listed along with two others within the installation. To be sure you will not miss them, all three dependencies are presented as hyperlinks, just go through the install wizard and you'll see them. The process is far more streamlined and efficient than with past works! Speaking of that, you may be prompted to restart your computer after the install. This is not necessary. Rather, this prompt is due to a glitch within the installation program. When you are ready to use the train station in-game, refer to the following instructions:
First, dig a 7.5 meter deep trench and place the primary station lot from the Railway menu inside.
Next, place Pedmall tiles beneath the escalators to create functioning road and rail connections.
If you wish to do so, you may extend the platforms with on-slope pieces from the Parks menu.
Finally, since this is intended as a rural/suburban lot, you may wish to decorate it accordingly.
Alternatively, a picture-based tutorial for the non-anglophone demographic is included as a read-me
that opens towards the end of the installation. However you use these BATs, I hope you enjoy them!
NOTE: Please read!
I have found the final required dependency, it is available here:
Click either the mid-page or bottom links to download this item.
18 ploppable lots to let you build realistic looking freight train sidings for North American prototypes. The lots use default Maxis railway textures and are RRW friendly.
The mixed freight, boxcar, intermodal, and single engine/single car lots all use prop families for variety.
Some lots have overhanging props for rail cars on the rear track. These are divided into two types: left and right overhang. These lots should all fit with each other, in the same direction.
Transit enabled pieces allow the active lines to blend in nicely with the sidings. They have props on only one track, and so can be used next to both left and right overhang pieces. There are versions of transit enabled pieces for both left and right ends of the sidings, with and without engines.
- BSCMegaProps JES Vol01 (v1.0) - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342
See thread on SC4 Modding Open Discussion - http://community.simtropolis.com/forums/topic/69360-north-american-freight-sidings/
11232015 - v1.0.0 - initial release
11292015 - v1.0.1 - fixed overhang on left overhang mixed freight to match left overhang intermodal
10082016 -v1.1.0 - changed base textures to dirt to avoid transparent/water bug, added minimal flora props
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